@@ -153,7 +153,7 @@ void GameStateMenu::Start()
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mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 0, 0); // Create background quad for rendering.
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if (mBg)
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mBg->SetHotSpot(0, 0);
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mBg->SetHotSpot(mBg->mWidth/2, 0);
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if (MENU_STATE_MAJOR_MAINMENU == currentState)
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currentState = currentState | MENU_STATE_MINOR_FADEIN;
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@@ -830,7 +830,7 @@ void GameStateMenu::Render()
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scroller->Render();
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if (mBg.get())
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renderer->RenderQuad(mBg.get(), (SCREEN_WIDTH/4)-6, 2, 0, 256 / mBg->mWidth, 166 / mBg->mHeight);
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renderer->RenderQuad(mBg.get(), SCREEN_WIDTH_F/2, 2, 0, 256 / mBg->mWidth, 166 / mBg->mHeight);
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RenderTopMenu();
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@@ -41,15 +41,16 @@ void MenuItem::Render()
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if (mParticleSys)
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start = mParticleSys->info.colColorStart.GetHWColor();
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PIXEL_TYPE colors[] = { ARGB(0,0,0,0), start, ARGB(0,0,0,0), start, };
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renderer->FillRect(255, 0, SCREEN_WIDTH - 155, SCREEN_HEIGHT, colors);
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renderer->FillRect(255, 0, SCREEN_WIDTH - 165, SCREEN_HEIGHT, colors);//color on main menu right side
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// set additive blending
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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mParticleSys->Render();
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// set normal blending
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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mFont->SetColor(ARGB(255,255,255,255));
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onQuad->SetColor(ARGB(70,255,255,255));
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renderer->RenderQuad(onQuad, SCREEN_WIDTH, SCREEN_HEIGHT / 2, 0, 8, 8);
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offQuad->SetColor(ARGB(60,255,255,255));
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||||
renderer->RenderQuad(offQuad, SCREEN_WIDTH, SCREEN_HEIGHT / 2, 0, 8, 8);//big icon main menu right side
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||||
offQuad->SetColor(ARGB(255,255,255,255));
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onQuad->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(mText.c_str(), SCREEN_WIDTH / 2, 3 * SCREEN_HEIGHT / 4, JGETEXT_CENTER);
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renderer->RenderQuad(onQuad, mX, mY, 0, mScale, mScale);
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||||
@@ -88,7 +89,7 @@ void MenuItem::Entering()
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if (mParticleSys)
|
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mParticleSys->Fire();
|
||||
mHasFocus = true;
|
||||
mTargetScale = 1.3f;
|
||||
mTargetScale = 1.2f;
|
||||
}
|
||||
|
||||
bool MenuItem::Leaving(JButton)
|
||||
|
||||
Reference in New Issue
Block a user