Fixed PSP compilation by stubbing the socket implementation. Somebody with a PSP, please replace this code with a real implementation.
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@@ -51,8 +51,8 @@ GameState::GameState(GameApp* parent, string id) :
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GameApp::GameApp() :
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JApp()
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#ifdef NETWORK_SUPPORT
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,mpNetwork(NULL)
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, mServerAddress("")
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, mpNetwork(NULL)
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#endif //NETWORK_SUPPORT
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{
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#ifdef DEBUG
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