Upgrade AI decks 3, 30-36, 38 to modern frames
Initially committed in89dae6523(Nov 3, 2008) and202d46176(Sep 22, 2009). Major changes done only in deck3: - Castle -> Builder's Blessing (functional reprint) - Ironroot Treefolk (vanilla 3/5) -> Spitting Spider (reach, 3/5) - Thicket Basilisk (deathtouch 2/4) -> Kessig Recluse (reach, deathtouch 2/3) - Pearled Unicorn (cmc 3, 2/2) -> Ronom Unicorn (cmc 2, 2/2) - Scryb Sprites (flying 1/1) -> Scute Mob (1/1, +4/+4 with 5 lands) - Shanodin Dryads -> Jukai Messenger (functional reprint) - War Mammoth (trample 3/3) -> Rhox Charger (trample, exalted 3/3) Also deck34 (Kobolds) was kept with original frames because Kobolds were never reprinted.
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@@ -8,54 +8,30 @@
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#DESC:into a squirming mass
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#DESC:of these small, yet dangerous
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#DESC:... things ...
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#
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#
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Winged Sliver (TMP) *2 # gives Flying
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# Land(s)
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Forest (8ED) * 12
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Island (8ED) * 3
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Mountain (8ED) * 6
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Plains (8ED) * 3
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Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
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# # 3-drop creature that others will pump
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# Creature(s)
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Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus
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Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells
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Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature
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Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster
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Heart Sliver (H09) * 2 # gives Haste
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Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
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Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
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Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
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Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
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Spined Sliver (H09) * 2 # gives Rampage
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Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
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# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
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Talon Sliver (*) * 3 # gives First Strike
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Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
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Winged Sliver (H09) * 2 # gives Flying
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Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
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# # and can't be misused by the AI
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Heart Sliver (TMP) *2 # gives Haste
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Talon Sliver (TMP) *3 # gives First Strike
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Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
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# # expensive to have more of them, and we
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# # only have 3 plains in the deck
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Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
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# # an element of surprise
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Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
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# # deck with no non-creature spells
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Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
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Fury Sliver (TSP) *2 # gives double strike, only 2 because
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# # it's a 6-drop creature
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Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
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#
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Spined Sliver (STH) *2 # gives Rampage
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Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
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# gives Reach to all slivers, which is good because we only have
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# two Winged Slivers in the deck, and those might not even be
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# played because we have few Islands.
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Gemhide Sliver (TSP) *4 # Additional mana source to get Might
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# # Slivers out faster
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Forest (M10) *12 # (most slivers in the deck are green)
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Island (M10) *3 # only 4 blue creatures in the deck
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Mountain (M10) *6
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Plains (M10) *3 # only 5 white creatures in the deck
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#
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# Cards considered, but not included:
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# Basal Sliver - AI too eager to sacrifice
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# Clot Sliver - would be the only black sliver left after Basal
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