Upgrade AI decks 3, 30-36, 38 to modern frames

Initially committed in 89dae6523 (Nov 3, 2008) and 202d46176 (Sep 22, 2009).

Major changes done only in deck3:
- Castle -> Builder's Blessing (functional reprint)
- Ironroot Treefolk (vanilla 3/5) -> Spitting Spider (reach, 3/5)
- Thicket Basilisk (deathtouch 2/4) -> Kessig Recluse (reach, deathtouch 2/3)
- Pearled Unicorn (cmc 3, 2/2) -> Ronom Unicorn (cmc 2, 2/2)
- Scryb Sprites (flying 1/1) -> Scute Mob (1/1, +4/+4 with 5 lands)
- Shanodin Dryads -> Jukai Messenger (functional reprint)
- War Mammoth (trample 3/3) -> Rhox Charger (trample, exalted 3/3)

Also deck34 (Kobolds) was kept with original frames because Kobolds were never reprinted.
This commit is contained in:
Remigiusz Suwalski
2021-09-24 19:17:34 +02:00
parent cd677111b7
commit 5810a36610
9 changed files with 223 additions and 296 deletions
+21 -45
View File
@@ -8,54 +8,30 @@
#DESC:into a squirming mass
#DESC:of these small, yet dangerous
#DESC:... things ...
#
#
Winged Sliver (TMP) *2 # gives Flying
# Land(s)
Forest (8ED) * 12
Island (8ED) * 3
Mountain (8ED) * 6
Plains (8ED) * 3
Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
# # 3-drop creature that others will pump
# Creature(s)
Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus
Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells
Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature
Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster
Heart Sliver (H09) * 2 # gives Haste
Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
Spined Sliver (H09) * 2 # gives Rampage
Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
Talon Sliver (*) * 3 # gives First Strike
Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
Winged Sliver (H09) * 2 # gives Flying
Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
# # and can't be misused by the AI
Heart Sliver (TMP) *2 # gives Haste
Talon Sliver (TMP) *3 # gives First Strike
Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
# # expensive to have more of them, and we
# # only have 3 plains in the deck
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
# # an element of surprise
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
# # deck with no non-creature spells
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
Fury Sliver (TSP) *2 # gives double strike, only 2 because
# # it's a 6-drop creature
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
#
Spined Sliver (STH) *2 # gives Rampage
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
# gives Reach to all slivers, which is good because we only have
# two Winged Slivers in the deck, and those might not even be
# played because we have few Islands.
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
# # Slivers out faster
Forest (M10) *12 # (most slivers in the deck are green)
Island (M10) *3 # only 4 blue creatures in the deck
Mountain (M10) *6
Plains (M10) *3 # only 5 white creatures in the deck
#
# Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal