Upgrade AI decks 3, 30-36, 38 to modern frames
Initially committed in89dae6523(Nov 3, 2008) and202d46176(Sep 22, 2009). Major changes done only in deck3: - Castle -> Builder's Blessing (functional reprint) - Ironroot Treefolk (vanilla 3/5) -> Spitting Spider (reach, 3/5) - Thicket Basilisk (deathtouch 2/4) -> Kessig Recluse (reach, deathtouch 2/3) - Pearled Unicorn (cmc 3, 2/2) -> Ronom Unicorn (cmc 2, 2/2) - Scryb Sprites (flying 1/1) -> Scute Mob (1/1, +4/+4 with 5 lands) - Shanodin Dryads -> Jukai Messenger (functional reprint) - War Mammoth (trample 3/3) -> Rhox Charger (trample, exalted 3/3) Also deck34 (Kobolds) was kept with original frames because Kobolds were never reprinted.
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@@ -1,49 +1,55 @@
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#NAME:Kobold Overlord
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#
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#DESC:"You may think we are weak
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#DESC: But we are many
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#DESC: And sometimes we can hire
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#DESC: A powerful mercenary!"
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#
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Mountain (10E) *20
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Kher Keep (TSP) *2 # produces kobold tokens
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Crimson Kobolds (LEG) *4
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Crookshank Kobolds (LEG) *4
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Kobold Drill Sergeant (LEG) *4
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Kobold Overlord (LEG) *4
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Kobold Taskmaster (LEG) *4
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Kobolds of Kher Keep (LEG) *4
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Battle Squadron (MRQ) *2 # to have a flyer in the deck
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Keldon Warlord (RV) *2
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# Doesn't fit the theme too well (would a Keldon Warlord really
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# work as a mercenary for a Kobold Overlord?), but without it
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# the deck would be too weak, and a deck full of weak
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# creatures is exactly the environment where a Keldon Warlord
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# thrives.
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Wheel of Fortune (RV) *1
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#To get a new hand (hopefully) full of cheap kobolds once the
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#previous hand has been used up. Only 1 because it's
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#restricted.
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Slate of Ancestry (ONS) *2
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#To draw more cards (check whether the AI overuses it and
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#decks itself out)
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Howling Mine (10E) *4
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Mob Justice (STH) *3 # finisher
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#
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#
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# Cards considered, but not included:
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# Orcish Oriflamme - would match the deck's focus of
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# strengthening the creatures, but is too expensive. Perhaps add
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# it when mana acceleration is possible for this deck.
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#
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# Cards removed from he deck:
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# 3 x Bravado (USG) (ID 5848)
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# The card's name and illustration don't really fit the "kobold"
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# theme, but the effect (strength through numbers) definitely
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# does.
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# Removed because the AI casts it on its opponent's creatures.
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#
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# 4 x Brightstone Ritual (ONS) (ID 39846)
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# for mana acceleration
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# Removed because the AI doesn't use the mana.
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# Also ... only works with goblins. Duh. *blush*
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# Land(s)
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Kher Keep (TSP) * 2 # produces kobold tokens
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Mountain (ONS) * 20
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# Creature(s)
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Battle Squadron (MMQ) * 2
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Crimson Kobolds (ME3) * 4
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Crookshank Kobolds (ME1) * 4
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Keldon Warlord (5ED) * 2
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# Doesn't fit the theme too well (would a Keldon Warlord really
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# work as a mercenary for a Kobold Overlord?), but without it
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# the deck would be too weak, and a deck full of weak
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# creatures is exactly the environment where a Keldon Warlord
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# thrives.
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Kobold Drill Sergeant (ME3) * 4
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Kobold Overlord (ME3) * 4
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Kobold Taskmaster (ME3) * 4
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Kobolds of Kher Keep (ME3) * 4
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# Artifact(s)
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Howling Mine (7ED) * 4
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Slate of Ancestry (ONS) * 2
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#To draw more cards (check whether the AI overuses it and
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#decks itself out)
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# Sorcery(s)
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Mob Justice (*) * 3
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Wheel of Fortune (VMA) * 1
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#To get a new hand (hopefully) full of cheap kobolds once the
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#previous hand has been used up. Only 1 because it's
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#restricted.
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