Erwan
- Event System for MTGGuiPlay.cpp - THIS DOES NOT WORK
This commit is contained in:
@@ -199,6 +199,22 @@ void MTGGuiPlay::forceUpdateCards(){
|
||||
currentPlayer = game->currentPlayer;
|
||||
}
|
||||
|
||||
int MTGGuiPlay::receiveEvent(WEvent *event){
|
||||
return 0;
|
||||
if (event->type == WEvent::CHANGE_ZONE){
|
||||
WEventZoneChange * e = (WEventZoneChange *) event;
|
||||
int ok = 0;
|
||||
for (int i = 0; i < 2 ; i++){
|
||||
Player * p = game->players[i];
|
||||
if (e->from == p->game->inPlay || e->to == p->game->inPlay ) ok = 1;
|
||||
}
|
||||
if (!ok) return 0;
|
||||
forceUpdateCards();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MTGGuiPlay::updateCards(){
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
Player * player = game->players[0];
|
||||
@@ -213,9 +229,7 @@ void MTGGuiPlay::updateCards(){
|
||||
|
||||
Player * opponent = game->players[1];
|
||||
int opponent_cards = opponent ->game->inPlay->nb_cards;
|
||||
if (mCount - offset != (nb_cards+opponent_cards) || game->currentPlayer != currentPlayer ){ //if the number of cards has changed, then an update occured (is this test engouh ?)
|
||||
forceUpdateCards();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//This is just so that we display the cards of the current player first, so that blockers are correctly positionned
|
||||
|
||||
Reference in New Issue
Block a user