reverted the change to the prevent damage cycle of cards. there is a reason they use prevent: instead of "preventalldamage"..for starters "preventalldamage" never worked for permanents which is why i created "fog" 2nd prevent: recreates this cycles ability far better. in the terms of not having strange edge cases where it doesnt work correctly, like that which is seen in preventalldamage.
[card]
name=Spore Frog
auto={S}:fog oneshot
text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
mana={G}
type=Creature
subtype=Frog
power=1
toughness=1
[/card]
as we all remember spore frog was originally a issue ticket, preventalldamage was not working in all cases, or the effect stuck permanently.
as general advice, a card is "supported" if it is atleast 99% correct. this change was un merited as they showed no issues and had no tickets open.
and i know im not to "revert" anyones changes, but it will be MY email box that gets hit with 5 new bug reports concerning these cards. and i just don't have time to mess around with things that were a nonissue.
This commit is contained in:
@@ -16244,7 +16244,7 @@ type=Sorcery
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[/card]
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[/card]
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[card]
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[card]
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name=Divine Light
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name=Divine Light
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auto=preventalldamage to(creature|mybattlefield) ueot
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auto=all(creature|mybattlefield) prevent:9999
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text=Prevent all damage that would be dealt this turn to creatures you control.
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text=Prevent all damage that would be dealt this turn to creatures you control.
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mana={W}
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mana={W}
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type=Sorcery
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type=Sorcery
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@@ -19286,8 +19286,8 @@ toughness=9
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[/card]
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[/card]
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[card]
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[card]
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name=Endure
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name=Endure
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auto=preventalldamage to(*|mybattlefield) ueot
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auto=all(*|mybattlefield) prevent:9999
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auto=preventalldamage to(controller) ueot
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auto=prevent:9999 controller
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text=Prevent all damage that would be dealt to you and permanents you control this turn.
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text=Prevent all damage that would be dealt to you and permanents you control this turn.
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mana={3}{W}{W}
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mana={3}{W}{W}
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type=Instant
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type=Instant
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@@ -19968,7 +19968,7 @@ toughness=4
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[card]
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[card]
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name=Ethersworn Shieldmage
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name=Ethersworn Shieldmage
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abilities=flash
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abilities=flash
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auto=preventalldamage to(creature[artifact]|battlefield) ueot
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auto=all(creature[artifact]|battlefield) prevent:9999
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text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
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text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
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mana={1}{W}{U}
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mana={1}{W}{U}
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type=Artifact Creature
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type=Artifact Creature
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@@ -52956,8 +52956,8 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Safe Passage
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name=Safe Passage
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auto=preventalldamage to(creature|mybattlefield) ueot
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auto=all(creature|mybattlefield) prevent:9999
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auto=preventalldamage to(controller) ueot
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auto=prevent:9999 controller
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text=Prevent all damage that would be dealt to you and creatures you control this turn.
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text=Prevent all damage that would be dealt to you and creatures you control this turn.
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mana={2}{W}
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mana={2}{W}
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type=Instant
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type=Instant
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@@ -67004,7 +67004,7 @@ toughness=6
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[/card]
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[/card]
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[card]
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[card]
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name=Trained Pronghorn
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name=Trained Pronghorn
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auto={discard(*|myhand)}:preventAllDamage to(this) ueot
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auto={discard(*|myhand)}:all(this) prevent:9999
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text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
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text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
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mana={1}{W}
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mana={1}{W}
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type=Creature
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type=Creature
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