fixed evolve hoepfully for the final time.
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@@ -5323,10 +5323,10 @@ public:
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}
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}
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int receiveEvent(WEvent * event)
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int receiveEvent(WEvent * event)
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{
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{
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WEventZoneChange * enters = (WEventZoneChange *) event;
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WEventZoneChange * enters = dynamic_cast<WEventZoneChange *> (event);
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if (enters->to == game->currentlyActing()->game->inPlay
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if (enters && enters->to == enters->card->controller()->game->inPlay)
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&& (enters->from != game->currentlyActing()->opponent()->game->inPlay && enters->from != game->currentlyActing()->game->inPlay) //cards changing from inplay to inplay don't re-enter battlefield
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if(enters->from != enters->card->controller()->game->inPlay && enters->from != enters->card->controller()->opponent()->game->inPlay) //cards changing from inplay to inplay don't re-enter battlefield
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&& enters->card->controller() == source->controller() && enters->card->isCreature())
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if(enters->card->controller() == source->controller() && enters->card->isCreature())
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{
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{
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if(enters->card != source && (enters->card->power > source->power || enters->card->toughness > source->toughness))
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if(enters->card != source && (enters->card->power > source->power || enters->card->toughness > source->toughness))
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{
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{
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