Deactivated PSP build and refactored build conditions
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@@ -1,8 +1,6 @@
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#!/bin/sh -ex
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# let's dump some info to debug a bit
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echo PSPDEV = $PSPDEV
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echo psp-config = `psp-config --psp-prefix`
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echo ls = `ls`
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echo pwd = `pwd`
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# computing potential release name
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@@ -35,47 +33,55 @@ mv core_*.zip ../../../../core.zip
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cd ../../../..
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# we're building a PSP binary here
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cd JGE
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make -j 4
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cd ..
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cd projects/mtg
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mkdir objs
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make -j 4
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mkdir WTH
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mkdir WTH/Res
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mv EBOOT.PBP WTH/
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mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
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cp ../../core.zip WTH/Res
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cd WTH/Res
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unzip core.zip
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rm core.zip
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cd ..
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chmod -R 775 Res
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cd ..
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zip psprelease.zip -r WTH/
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cd ../..
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if [ "$BUILD_PSP" = "YES" ]; then
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echo PSPDEV = $PSPDEV
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echo psp-config = `psp-config --psp-prefix`
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cd JGE
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make -j 4
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cd ..
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cd projects/mtg
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mkdir objs
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make -j 4
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mkdir WTH
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mkdir WTH/Res
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mv EBOOT.PBP WTH/
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mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
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cp ../../core.zip WTH/Res
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cd WTH/Res
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unzip core.zip
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rm core.zip
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cd ..
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chmod -R 775 Res
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cd ..
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zip psprelease.zip -r WTH/
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cd ../..
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fi
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# we're building an Android binary here
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android-ndk-r9/ndk-build -C projects/mtg/Android -j4
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$ANDROID list targets
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$ANDROID update project -t 1 -p projects/mtg/Android
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ant debug -f projects/mtg/Android/build.xml
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if [ "$BUILD_ANDROID" = "YES" ]; then
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android-ndk-r9/ndk-build -C projects/mtg/Android -j4
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$ANDROID list targets
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$ANDROID update project -t 1 -p projects/mtg/Android
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ant debug -f projects/mtg/Android/build.xml
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fi
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# we're building a Qt version with GUI here
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mkdir qt-gui-build
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cd qt-gui-build
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$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
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make -j 4
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cd ..
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# let's try an Intel linux binary in debug text-mode-only
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$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
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make -j 4
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# Now we run the testsuite (Res needs to be in the working directory)
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cd projects/mtg
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../../wagic
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cd ../..
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if [ "$BUILD_Qt" = "YES" ]; then
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mkdir qt-gui-build
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cd qt-gui-build
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$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
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make -j 4
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cd ..
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# let's try an Intel linux binary in debug text-mode-only
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$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
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make -j 4
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# Now we run the testsuite (Res needs to be in the working directory)
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cd projects/mtg
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../../wagic
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cd ../..
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fi
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# Let's launch de Mac cross-compilation
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./tools/build-macos-script.sh
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if [ "$BUILD_MAC" = "YES" ]; then
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./tools/build-macos-script.sh
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fi
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