Deactivated PSP build and refactored build conditions

This commit is contained in:
xawotihs
2014-12-07 20:29:27 +01:00
parent 1f77243881
commit 51d5b166a6
2 changed files with 81 additions and 57 deletions

View File

@@ -4,25 +4,43 @@ branches:
- latest-master
before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
- sudo add-apt-repository --yes ppa:ubuntu-sdk-team/ppa
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch jq; fi
- sudo apt-get install -qq qt5-qmake qtbase5-dev qtdeclarative5-dev qttools5-dev qtmultimedia5-dev pulseaudio libpulse-dev
- export QMAKE="qmake -qt=qt5"
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r23.0.2-linux.tgz -nv
# - export BUILD_PSP=YES
- export BUILD_ANDROID=YES
- export BUILD_Qt=YES
- export BUILD_MAC=YES
- sudo apt-get update -qq
# Building for PSP here
- if [ "$BUILD_PSP" == "YES" ]; then
export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk" &&
export PSPSDK="$PSPDEV/psp/sdk" &&
export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin" &&
wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download;
fi
# Building for Android here
- if [ "$BUILD_ANDROID" == "YES" ]; then
export ANDROID="android-sdk-linux/tools/android" &&
if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch jq; fi &&
wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv &&
wget http://dl.google.com/android/android-sdk_r23.0.2-linux.tgz -nv;
fi
# Building for Qt here
- if [ "$BUILD_Qt" == "YES" ]; then
sudo add-apt-repository --yes ppa:ubuntu-sdk-team/ppa &&
sudo apt-get update -qq &&
sudo apt-get install -qq qt5-qmake qtbase5-dev qtdeclarative5-dev qttools5-dev qtmultimedia5-dev pulseaudio libpulse-dev &&
export QMAKE="qmake -qt=qt5";
fi
install:
- tar -x --xz -f sdk.lzma
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r23.0.2-linux.tgz
- $ANDROID list sdk --extended -a
- echo yes | $ANDROID update sdk --filter tools,platform-tools,build-tools-21.1.1,android-10 --no-ui --force --no-https
- if [ "$BUILD_PSP" == "YES" ]; then
tar -x --xz -f sdk.lzma;
fi
- if [ "$BUILD_ANDROID" == "YES" ]; then
tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2 &&
tar -zxf android-sdk_r23.0.2-linux.tgz &&
$ANDROID list sdk --extended -a &&
echo yes | $ANDROID update sdk --filter tools,platform-tools,build-tools-21.1.1,android-10 --no-ui --force --no-https;
fi
- sudo pip install pyjavaproperties
- sudo pip install github3.py

View File

@@ -1,8 +1,6 @@
#!/bin/sh -ex
# let's dump some info to debug a bit
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
echo ls = `ls`
echo pwd = `pwd`
# computing potential release name
@@ -35,47 +33,55 @@ mv core_*.zip ../../../../core.zip
cd ../../../..
# we're building a PSP binary here
cd JGE
make -j 4
cd ..
cd projects/mtg
mkdir objs
make -j 4
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
if [ "$BUILD_PSP" = "YES" ]; then
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
cd JGE
make -j 4
cd ..
cd projects/mtg
mkdir objs
make -j 4
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
fi
# we're building an Android binary here
android-ndk-r9/ndk-build -C projects/mtg/Android -j4
$ANDROID list targets
$ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
if [ "$BUILD_ANDROID" = "YES" ]; then
android-ndk-r9/ndk-build -C projects/mtg/Android -j4
$ANDROID list targets
$ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
fi
# we're building a Qt version with GUI here
mkdir qt-gui-build
cd qt-gui-build
$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
make -j 4
cd ..
# let's try an Intel linux binary in debug text-mode-only
$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 4
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
cd ../..
if [ "$BUILD_Qt" = "YES" ]; then
mkdir qt-gui-build
cd qt-gui-build
$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
make -j 4
cd ..
# let's try an Intel linux binary in debug text-mode-only
$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 4
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
cd ../..
fi
# Let's launch de Mac cross-compilation
./tools/build-macos-script.sh
if [ "$BUILD_MAC" = "YES" ]; then
./tools/build-macos-script.sh
fi