Start to code "take the initiative" ability for CLB set.
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@@ -5,6 +5,16 @@ year=2022-06-10
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total=849
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total=849
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[/meta]
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[/meta]
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[card]
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[card]
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primitive=Undercity
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id=57018400
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rarity=T
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[/card]
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[card]
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primitive=The Initiative
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id=57018401
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rarity=T
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[/card]
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[card]
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primitive=Faceless One
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primitive=Faceless One
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id=570184
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id=570184
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rarity=S
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rarity=S
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@@ -129,6 +129,10 @@
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#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
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#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
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#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
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#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
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# Initiative
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#AUTO_DEFINE _INITIATIVE_CONTROLLER_ if type(The Initiative|battlefield)~lessthan~1 then token(The Initiative) else all(The Initiative|battlefield) moveto(mybattlefield) and!( transforms((,newability[takesinitiative controller])) forever )!
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#AUTO_DEFINE _INITIATIVE_OPPONENT_ if type(The Initiative|battlefield)~lessthan~1 then token(The Initiative) opponent else all(The Initiative|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[takesinitiative controller])) forever )!
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# Explore, not implemented
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# Explore, not implemented
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#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
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#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
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@@ -27624,6 +27624,7 @@ toughness=1
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name=Fall from Favor
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name=Fall from Favor
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target=creature
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target=creature
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auto=tap
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auto=tap
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auto=_MONARCH_CONTROLLER_
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auto=this(variable{omonarch}<1) doesnotuntap
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auto=this(variable{omonarch}<1) doesnotuntap
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text=Enchant creature -- When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. -- Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
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text=Enchant creature -- When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. -- Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
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mana={2}{U}
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mana={2}{U}
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