added gesture recognizers for all keys.
refactored some of the initialization code left place holder for Zoom in/out with pinch recognizer. The idea here is to make a virtual function like OnScroll for Zoom so we can take care of the zoom features natively. reorganized some of the method declarations.
This commit is contained in:
@@ -20,6 +20,8 @@ CGFloat lastRotation;
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CGFloat firstX;
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CGFloat firstY;
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CGFloat currentX;
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CGFloat currentY;
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void JGECreateDefaultBindings()
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{
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@@ -67,6 +69,8 @@ void DestroyGame(void)
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@dynamic animationFrameInterval;
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@synthesize currentLocation;
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#pragma mark class initialization methods
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// You must implement this method
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+ (Class)layerClass
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{
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@@ -81,6 +85,150 @@ void DestroyGame(void)
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}
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- (void) initGestureRecognizers {
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UIGestureRecognizer *recognizer;
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/*
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create swipe handlers for single swipe
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*/
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UISwipeGestureRecognizer *singleFlickGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget: self action: @selector(handleFlickGesture:)];
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singleFlickGestureRecognizer.numberOfTouchesRequired = 1;
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singleFlickGestureRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
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[self addGestureRecognizer: singleFlickGestureRecognizer];
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[singleFlickGestureRecognizer release];
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singleFlickGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget: self action: @selector(handleFlickGesture:)];
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singleFlickGestureRecognizer.numberOfTouchesRequired = 1;
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singleFlickGestureRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
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[self addGestureRecognizer: singleFlickGestureRecognizer];
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[singleFlickGestureRecognizer release];
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singleFlickGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget: self action: @selector(handleFlickGesture:)];
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singleFlickGestureRecognizer.numberOfTouchesRequired = 1;
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singleFlickGestureRecognizer.direction = UISwipeGestureRecognizerDirectionUp;
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[self addGestureRecognizer: singleFlickGestureRecognizer];
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[singleFlickGestureRecognizer release];
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singleFlickGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget: self action: @selector(handleFlickGesture:)];
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singleFlickGestureRecognizer.numberOfTouchesRequired = 1;
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singleFlickGestureRecognizer.direction = UISwipeGestureRecognizerDirectionDown;
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[self addGestureRecognizer: singleFlickGestureRecognizer];
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[singleFlickGestureRecognizer release];
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/*
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Create a 3 fingers left swipe gesture recognizer to handle left trigger operations
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*/
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UISwipeGestureRecognizer *threeFingerSwipeLeftRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleNextPhase:)];
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threeFingerSwipeLeftRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
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threeFingerSwipeLeftRecognizer.numberOfTouchesRequired = 3;
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[self addGestureRecognizer: threeFingerSwipeLeftRecognizer];
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[threeFingerSwipeLeftRecognizer release];
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/*
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Create a 3 fingers right swipe gesture recognizer to handle opening and closing of hand. (right trigger)
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*/
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UISwipeGestureRecognizer *threeFingerSwipeRightRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleHand:)];
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threeFingerSwipeRightRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
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threeFingerSwipeRightRecognizer.numberOfTouchesRequired = 3;
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[self addGestureRecognizer: threeFingerSwipeRightRecognizer];
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[threeFingerSwipeRightRecognizer release];
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/*
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Create a 2 fingers left swipe gesture recognizer to handle interruption. (square key)
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*/
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recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleInterrupt:)];
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((UISwipeGestureRecognizer*)recognizer).direction = UISwipeGestureRecognizerDirectionLeft;
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((UISwipeGestureRecognizer*)recognizer).numberOfTouchesRequired = 2;
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[self addGestureRecognizer:recognizer];
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[recognizer requireGestureRecognizerToFail: threeFingerSwipeLeftRecognizer];
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[recognizer release];
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/*
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Create a 2 fingers right swipe gesture recognizer. (circle key)
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*/
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recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSecondary:)];
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((UISwipeGestureRecognizer*)recognizer).direction = UISwipeGestureRecognizerDirectionRight;
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((UISwipeGestureRecognizer*)recognizer).numberOfTouchesRequired = 2;
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[self addGestureRecognizer:recognizer];
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[recognizer requireGestureRecognizerToFail: threeFingerSwipeRightRecognizer];
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[recognizer release];
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/*
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Create a 2 fingers down swipe gesture recognizer to handle interruption. (cross key)
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*/
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recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleOK:)];
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((UISwipeGestureRecognizer*)recognizer).direction = UISwipeGestureRecognizerDirectionDown;
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((UISwipeGestureRecognizer*)recognizer).numberOfTouchesRequired = 2;
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[self addGestureRecognizer:recognizer];
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[recognizer release];
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/*
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Create a 2 fingers up swipe gesture recognizer. (triangle key)
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*/
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recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleCancel:)];
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((UISwipeGestureRecognizer*)recognizer).direction = UISwipeGestureRecognizerDirectionUp;
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((UISwipeGestureRecognizer*)recognizer).numberOfTouchesRequired = 2;
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[self addGestureRecognizer:recognizer];
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[recognizer release];
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/*
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Create a recognizer for the select key functionality
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*/
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UILongPressGestureRecognizer *selectKeyRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleSelectKey:)];
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selectKeyRecognizer.minimumPressDuration =2;
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selectKeyRecognizer.numberOfTouchesRequired = 2;
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selectKeyRecognizer.delaysTouchesBegan = YES;
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[self addGestureRecognizer:selectKeyRecognizer];
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/*
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Create a touch and hold to handle opening up the menu
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*/
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UILongPressGestureRecognizer *menuKeyRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleMenuWithLongPress:)];
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menuKeyRecognizer.minimumPressDuration =2;
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menuKeyRecognizer.numberOfTouchesRequired = 1;
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[menuKeyRecognizer requireGestureRecognizerToFail: selectKeyRecognizer];
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menuKeyRecognizer.delaysTouchesBegan = YES;
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[self addGestureRecognizer:menuKeyRecognizer];
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/*
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Create a double tap recognizer to handle OK.
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*/
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UITapGestureRecognizer *doubleTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleOK:)];
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doubleTapRecognizer.numberOfTapsRequired = 2;
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doubleTapRecognizer.numberOfTouchesRequired = 1;
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[self addGestureRecognizer: doubleTapRecognizer];
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/*
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Create a single tap recognizer to select the nearest object.
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*/
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UITapGestureRecognizer *singleTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
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singleTapRecognizer.numberOfTapsRequired = 1;
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singleTapRecognizer.numberOfTouchesRequired = 1;
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[self addGestureRecognizer: singleTapRecognizer];
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/*
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Use the pinch gesture recognizer to zoom in and out of a location on the screen.
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*/
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UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchDetected:)];
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[pinchGestureRecognizer setDelaysTouchesEnded: YES];
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[self addGestureRecognizer: pinchGestureRecognizer];
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[pinchGestureRecognizer release];
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[menuKeyRecognizer release];
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[selectKeyRecognizer release];
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[singleTapRecognizer release];
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}
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- (id)initialize {
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NSLog(@"EAGL View - initialize EAGL");
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@@ -109,62 +257,8 @@ void DestroyGame(void)
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started = FALSE;
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animationFrameInterval = 1;
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displayLink = nil;
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UIGestureRecognizer *recognizer;
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/*
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Create a 2 fingers left swipe gesture recognizer to handle interruption.
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*/
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recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleInterrupt:)];
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((UISwipeGestureRecognizer*)recognizer).direction = UISwipeGestureRecognizerDirectionLeft;
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((UISwipeGestureRecognizer*)recognizer).numberOfTouchesRequired = 2;
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[self addGestureRecognizer:recognizer];
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[recognizer release];
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/*
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Create a touch and hold to handle opening up the menu
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*/
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UILongPressGestureRecognizer *menuKeyRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleMenuWithLongPress:)];
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menuKeyRecognizer.minimumPressDuration =2;
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menuKeyRecognizer.numberOfTouchesRequired = 1;
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menuKeyRecognizer.delaysTouchesBegan = YES;
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[self addGestureRecognizer:menuKeyRecognizer];
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/*
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Create a single tap recognizer to handle OK.
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*/
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UITapGestureRecognizer *singleTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleOK:)];
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singleTapRecognizer.numberOfTapsRequired = 1;
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singleTapRecognizer.numberOfTouchesRequired = 1;
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[singleTapRecognizer requireGestureRecognizerToFail: menuKeyRecognizer];
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[singleTapRecognizer setDelaysTouchesBegan: YES];
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[self addGestureRecognizer: singleTapRecognizer];
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/*
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Create a Pan recognizer
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*/
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UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget: self action: @selector(handlePan:)];
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panRecognizer.minimumNumberOfTouches = 1;
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panRecognizer.maximumNumberOfTouches = 1;
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[recognizer requireGestureRecognizerToFail: singleTapRecognizer];
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[self addGestureRecognizer: panRecognizer];
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/*
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Create a 2 fingers right swipe gesture recognizer to handle opening and closing of hand
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*/
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recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleHand:)];
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((UISwipeGestureRecognizer*)recognizer).direction = UISwipeGestureRecognizerDirectionRight;
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((UISwipeGestureRecognizer*)recognizer).numberOfTouchesRequired = 2;
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[self addGestureRecognizer:recognizer];
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[recognizer release];
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[panRecognizer release];
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[menuKeyRecognizer release];
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[singleTapRecognizer release];
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[self initGestureRecognizers];
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return self;
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}
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@@ -196,116 +290,9 @@ void DestroyGame(void)
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return self;
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}
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#pragma mark -
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- (void)handlePan: (UIPanGestureRecognizer *)recognizer {
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[[[(UITapGestureRecognizer*)recognizer view] layer] removeAllAnimations];
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[self bringSubviewToFront:[(UIPanGestureRecognizer*)recognizer view]];
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CGPoint translatedPoint = [(UIPanGestureRecognizer*)recognizer translationInView: self];
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if([(UIPanGestureRecognizer*)recognizer state] == UIGestureRecognizerStateBegan) {
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firstX = [[recognizer view] center].x;
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firstY = [[recognizer view] center].y;
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}
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translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);
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// [[recognizer view] setCenter:translatedPoint];
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if([(UIPanGestureRecognizer*)recognizer state] == UIGestureRecognizerStateEnded) {
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CGFloat xVelocity = [(UIPanGestureRecognizer*)recognizer velocityInView: self].x;
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CGFloat yVelocity = [(UIPanGestureRecognizer*)recognizer velocityInView: self].y;
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CGFloat finalX = translatedPoint.x + (.35 * xVelocity);
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CGFloat finalY = translatedPoint.y + (.35 * yVelocity);
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if(UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
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if(finalX < 0)
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{
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finalX = 0;
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}
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else if(finalX > 768) {
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finalX = 768;
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}
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if(finalY < 0) {
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finalY = 0;
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}
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else if(finalY > 1024) {
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finalY = 1024;
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}
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}
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else {
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if(finalX < 0)
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{
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finalX = 0;
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}
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else if(finalX > 1024) {
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finalX = 768;
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}
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if(finalY < 0) {
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finalY = 0;
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}
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else if(finalY > 768) {
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finalY = 1024;
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}
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}
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int xVelocityAbs = abs(static_cast<int>(xVelocity));
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int yVelocityAbs = abs(static_cast<int>(yVelocity));
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if (yVelocityAbs > 300 && (xVelocityAbs < yVelocityAbs))
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{
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bool flickUpwards = yVelocity < 0;
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g_engine->HoldKey_NoRepeat(flickUpwards ? JGE_BTN_UP : JGE_BTN_DOWN);
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}
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else if (xVelocityAbs > 300 && (xVelocityAbs > yVelocityAbs))
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{
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bool flickRight = xVelocity > 0;
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g_engine->HoldKey_NoRepeat( flickRight ? JGE_BTN_RIGHT : JGE_BTN_LEFT);
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}
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}
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}
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- (void)handleHand:(UITapGestureRecognizer *)recognizer {
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g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
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}
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- (void)handleMenu:(UISwipeGestureRecognizer *)recognizer {
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g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
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}
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- (void)handleMenuWithLongPress:(UILongPressGestureRecognizer *)recognizer {
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if (recognizer.state == UIGestureRecognizerStateEnded) {
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NSLog(@"Long press Ended");
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g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
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}
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else {
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NSLog(@"Long press detected.");
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}
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}
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- (void)handleInterrupt:(UISwipeGestureRecognizer *)recognizer {
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g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
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}
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- (void)handleNextPhase:(UISwipeGestureRecognizer *)recognizer {
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g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
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}
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- (void)handleOK:(UITapGestureRecognizer *)recognizer {
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
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}
|
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#pragma mark Animation callbacks/methods
|
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|
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- (void)drawView:(id)sender
|
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{
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@@ -396,10 +383,142 @@ void DestroyGame(void)
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}
|
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}
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#pragma mark -
|
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|
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#pragma mark Gesture Recognizer callbacks
|
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- (void)handleSingleTap: (UITapGestureRecognizer *) recognizer {
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[[[recognizer view] layer] removeAllAnimations];
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currentLocation = [recognizer locationInView: self];
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ES2Renderer* es2renderer = (ES2Renderer*)renderer;
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int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
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int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
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|
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if (currentLocation.y > es2renderer.viewPort.top &&
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currentLocation.y < es2renderer.viewPort.bottom &&
|
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currentLocation.x < es2renderer.viewPort.right &&
|
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currentLocation.x > es2renderer.viewPort.left)
|
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{
|
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int xOffset = ((currentLocation.x-es2renderer.viewPort.left)*SCREEN_WIDTH)/actualWidth;
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int yOffset = ((currentLocation.y-es2renderer.viewPort.top)*SCREEN_HEIGHT)/actualHeight;
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g_engine->LeftClicked(xOffset, yOffset);
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/*
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// doesn't work as expected. Need to figure out correct algorithm. Double tap or double swipe down will execute OK button.
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NSInteger xDiff = abs(static_cast<int>(currentX) - xOffset);
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NSInteger yDiff = abs(static_cast<int>(currentY) - yOffset);
|
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|
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if (xDiff <= 60 && yDiff <= 60)
|
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{
|
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
|
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}
|
||||
*/
|
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currentX = xOffset;
|
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currentY = yOffset;
|
||||
|
||||
}
|
||||
|
||||
else if(currentLocation.y < es2renderer.viewPort.top) {
|
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NSLog(@"Menu Button");
|
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if (recognizer.state == UIGestureRecognizerStateEnded)
|
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g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
|
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}
|
||||
|
||||
else if((currentLocation.y > es2renderer.viewPort.bottom) && (currentLocation.x < actualWidth/2)) {
|
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if (recognizer.state == UIGestureRecognizerStateEnded)
|
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g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
|
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}
|
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else if((currentLocation.y > es2renderer.viewPort.bottom) && (currentLocation.x >= actualWidth/2)) {
|
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NSLog( @"Right Trigger");
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if (recognizer.state == UIGestureRecognizerStateEnded)
|
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g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
|
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}
|
||||
}
|
||||
|
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- (void)handleFlickGesture: (UISwipeGestureRecognizer *) recognizer {
|
||||
|
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switch (recognizer.direction) {
|
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case UISwipeGestureRecognizerDirectionDown:
|
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g_engine->HoldKey_NoRepeat( JGE_BTN_DOWN );
|
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break;
|
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case UISwipeGestureRecognizerDirectionUp:
|
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g_engine->HoldKey_NoRepeat( JGE_BTN_UP);
|
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break;
|
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case UISwipeGestureRecognizerDirectionLeft:
|
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g_engine->HoldKey_NoRepeat( JGE_BTN_LEFT );
|
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break;
|
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case UISwipeGestureRecognizerDirectionRight:
|
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g_engine->HoldKey_NoRepeat( JGE_BTN_RIGHT );
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
CGPoint translatedPoint = [recognizer locationInView: self];
|
||||
currentX = translatedPoint.x;
|
||||
currentY = translatedPoint.y;
|
||||
}
|
||||
|
||||
- (void)handleHand:(UITapGestureRecognizer *)recognizer {
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
|
||||
}
|
||||
|
||||
/* implement a zoom in /out function call */
|
||||
- (IBAction)pinchDetected:(UIGestureRecognizer *)sender {
|
||||
/*
|
||||
CGFloat scale =
|
||||
[(UIPinchGestureRecognizer *)sender scale];
|
||||
CGFloat velocity =
|
||||
[(UIPinchGestureRecognizer *)sender velocity];
|
||||
|
||||
g_engine->Zoom( scale, velocity );
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
- (void)handleSelectKey:(UILongPressGestureRecognizer *) recognizer {
|
||||
if ( recognizer.state == UIGestureRecognizerStateEnded )
|
||||
{
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_CTRL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
- (void)handleMenuWithLongPress:(UILongPressGestureRecognizer *)recognizer {
|
||||
if (recognizer.state == UIGestureRecognizerStateEnded) {
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)handleNextPhase:(UISwipeGestureRecognizer *)recognizer {
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
|
||||
}
|
||||
|
||||
- (void)handleOK:(UITapGestureRecognizer *)recognizer {
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||
}
|
||||
|
||||
- (void)handleSecondary: (UISwipeGestureRecognizer *)recognizer {
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_PRI);
|
||||
}
|
||||
|
||||
- (void)handleInterrupt:(UISwipeGestureRecognizer *)recognizer {
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
|
||||
|
||||
}
|
||||
|
||||
- (void)handleCancel:(UISwipeGestureRecognizer *) recognizer {
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_CANCEL);
|
||||
}
|
||||
|
||||
|
||||
- (void) handleTouchEvent: (NSSet *) touches withEvent: (UIEvent *) event
|
||||
{
|
||||
UITouch* touch = [[event touchesForView:self] anyObject];
|
||||
UITouch *touch = [[event touchesForView:self] anyObject];
|
||||
NSUInteger numberOfTouches = [[event touchesForView: self] count];
|
||||
|
||||
// Convert touch point from UIView referential to OpenGL one (upside-down flip)
|
||||
currentLocation = [touch previousLocationInView:self];
|
||||
@@ -415,25 +534,26 @@ void DestroyGame(void)
|
||||
{
|
||||
int xOffset = ((currentLocation.x-es2renderer.viewPort.left)*SCREEN_WIDTH)/actualWidth;
|
||||
int yOffset = ((currentLocation.y-es2renderer.viewPort.top)*SCREEN_HEIGHT)/actualHeight;
|
||||
NSLog( @"clicked %d, %d: tapCount: %d", xOffset, yOffset, touch.tapCount);
|
||||
|
||||
if (touch.tapCount == 1)
|
||||
{
|
||||
if (touch.tapCount == 1 && numberOfTouches == 1)
|
||||
{
|
||||
g_engine->LeftClicked(xOffset, yOffset);
|
||||
if ( touch.phase == UITouchPhaseEnded)
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
else if(currentLocation.y < es2renderer.viewPort.top) {
|
||||
NSLog(@"Menu Button");
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
|
||||
}
|
||||
|
||||
else if(currentLocation.y > es2renderer.viewPort.bottom) {
|
||||
NSLog( @"Right Trigger");
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
|
||||
else if((currentLocation.y > es2renderer.viewPort.bottom) && (currentLocation.x < actualWidth/2)) {
|
||||
|
||||
if (touch.phase == UITouchPhaseEnded)
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
|
||||
}
|
||||
|
||||
else if((currentLocation.y > es2renderer.viewPort.bottom) && (currentLocation.x >= actualWidth/2)) {
|
||||
|
||||
if (touch.phase == UITouchPhaseEnded)
|
||||
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
|
||||
}
|
||||
}
|
||||
|
||||
// Handles the start of a touch
|
||||
@@ -446,7 +566,7 @@ void DestroyGame(void)
|
||||
// Handles the continuation of a touch.
|
||||
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
|
||||
{
|
||||
[self handleTouchEvent: touches withEvent: event];
|
||||
//[self handleTouchEvent: touches withEvent: event];
|
||||
}
|
||||
|
||||
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
|
||||
@@ -461,5 +581,6 @@ void DestroyGame(void)
|
||||
// This application is not saving state.
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
@end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user