Merge pull request #913 from kevlahnota/master

Revised AACopier and Fix Legend Rule
This commit is contained in:
Anthony Calosa
2017-01-29 17:17:04 +08:00
committed by GitHub
7 changed files with 58 additions and 119 deletions
+12 -7
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@@ -36781,7 +36781,8 @@ subtype=Aura
[/card]
[card]
name=Evil Twin
auto=may copy NotATarget(creature) and!( transforms((,newability[{U}{B}{T}:destroy target(creature[share!name!])])) forever )!
auto=may copy NotATarget(creature)
auto=while(restriction{copiedacard}) transforms((,newability[{U}{B}{T}:destroy target(creature[share!name!])])) forever
text=You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."
mana={2}{U}{B}
type=Creature
@@ -45551,7 +45552,8 @@ toughness=1
[/card]
[card]
name=Gigantoplasm
auto=may copy NotATarget(creature) and!( {X}:name(Base X) transforms((,setpower=X,settoughness=X)) ueot )!
auto=may copy NotATarget(creature)
auto=while(restriction{copiedacard}) {X}:name(Base X) transforms((,setpower=X,settoughness=X)) ueot
text=You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X."
mana={3}{U}
type=Creature
@@ -71283,7 +71285,8 @@ toughness=2
[/card]
[card]
name=Mercurial Pretender
auto=may copy NotATarget(creature) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )!
auto=may copy NotATarget(creature)
auto=while(restriction{copiedacard}) transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever
text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."
mana={4}{U}
type=Creature
@@ -83959,8 +83962,8 @@ toughness=1
[/card]
[card]
name=Phantasmal Image
auto=may copy NotATarget(creature) and!( transforms((Illusion)) forever )!
auto=@targeted(this):sacrifice
auto=may copy NotATarget(creature)
auto=while(restriction{copiedacard}) transforms((Illusion,newability[@targeted(this):sacrifice])) forever
text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
mana={1}{U}
type=Creature
@@ -87229,7 +87232,8 @@ type=Sorcery
[/card]
[card]
name=Progenitor Mimic
auto=may copy NotATarget(creature) and!( transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever )!
auto=may copy NotATarget(creature)
auto=while(restriction{copiedacard}) transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever
text=You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."
mana={4}{G}{U}
type=Creature
@@ -125696,7 +125700,8 @@ toughness=4
[/card]
[card]
name=Vesuva
auto=may copy notatarget(land) and!( tap(noevent) )!
auto=may copy notatarget(land)
auto=while(restriction{copiedacard}) tap(noevent)
text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
type=Land
[/card]
-2
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@@ -125,8 +125,6 @@ class GameObserver{
void enchantmentStatus();
void Affinity();
bool AffinityNeedsUpdate;
bool foundlegendrule;
void checkLegendary(MTGCardInstance * card);
void addObserver(MTGAbility * observer);
bool removeObserver(ActionElement * observer);
void startGame(GameType, Rules * rules);
+23 -51
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@@ -1543,52 +1543,39 @@ AACopier::AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, M
int AACopier::resolve()
{
bool tokencopied = false;
AbilityFactory af(game);
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
bool tokencopied = false;
if(_target->isToken || (_target->isACopier && _target->hasCopiedToken))
tokencopied = true;
if(tokencopied && !_target->isACopier)
source->copy(_target->clone());
{
source->copy(_target);
//if the token doesn't have cda/dynamic pt then allow this...
if(!_target->isCDA)
{
if(_target->pbonus > 0)
source->power = _target->power - _target->pbonus;
else
source->power = _target->power + abs(_target->pbonus);
if(_target->tbonus > 0)
{
source->toughness = _target->toughness - _target->tbonus;
source->life = _target->toughness - _target->tbonus;
}
else
{
source->toughness = _target->toughness + abs(_target->tbonus);
source->life = _target->toughness + abs(_target->tbonus);
}
}
}
else
{
source->copy(_target);
}
//abilities
for(unsigned int i = 0;i < source->cardsAbilities.size();i++)
{
MTGAbility * a = dynamic_cast<MTGAbility *>(source->cardsAbilities[i]);
if(a) game->removeObserver(a);
}
source->cardsAbilities.clear();
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
a->source = (MTGCardInstance *) source;
if (a)
{
if (a->oneShot)
{
a->resolve();
SAFE_DELETE(a);
}
else
{
a->addToGame();
MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
if(!dontAdd)
{
source->cardsAbilities.push_back(a);
}
}
}
}
//
source->isACopier = true;
source->hasCopiedToken = tokencopied;
source->copiedID = _target->copiedID;
@@ -1606,7 +1593,7 @@ int AACopier::resolve()
source->getManaCost()->resetCosts();
}
if(_target->TokenAndAbility)
{//the source copied a token with andAbility
{//the source copied a token with tokenandAbility
MTGAbility * TokenandAbilityClone = _target->TokenAndAbility->clone();
TokenandAbilityClone->target = source;
if(_target->TokenAndAbility->oneShot)
@@ -1619,21 +1606,6 @@ int AACopier::resolve()
TokenandAbilityClone->addToGame();
}
}
if(andAbility)
{
MTGAbility * andAbilityClone = andAbility->clone();
andAbilityClone->target = source;
if(andAbility->oneShot)
{
andAbilityClone->resolve();
SAFE_DELETE(andAbilityClone);
}
else
{
andAbilityClone->addToGame();
}
}
//source->mPropertiesChangedSinceLastUpdate = true;
return 1;
}
return 0;
-47
View File
@@ -110,7 +110,6 @@ GameObserver::GameObserver(WResourceManager *output, JGE* input)
mLayers = NULL;
mTrash = new Trash();
mDeckManager = new DeckManager();
foundlegendrule = false;
}
GamePhase GameObserver::getCurrentGamePhase()
@@ -889,7 +888,6 @@ void GameObserver::gameStateBasedEffects()
if(card->life < 1 && !card->has(Constants::INDESTRUCTIBLE))
card->destroy();//manor gargoyle... recheck
}
checkLegendary(card); //legendary rule as state based effect
}
if(card->childrenCards.size())
@@ -1065,51 +1063,6 @@ void GameObserver::gameStateBasedEffects()
}
}
void GameObserver::checkLegendary(MTGCardInstance * card)
{
if(!foundlegendrule)
return;
if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))
return;
int destroy = 0;
vector<MTGCardInstance*>oldCards;
MTGGameZone * z = card->controller()->game->inPlay;
int nbcards = z->nb_cards-1;
for (int r = 0; r < nbcards; r++)
{
MTGCardInstance * comparison = z->cards[r];
if (comparison != card && comparison->hasType("legendary") && !(comparison->getName().compare(card->getName())))
{
oldCards.push_back(comparison);
destroy = 1;
}
}
if(destroy)
{
vector<MTGAbility*>selection;
MultiAbility * multi = NEW MultiAbility(this, this->mLayers->actionLayer()->getMaxId(), card, card, NULL);
for(unsigned int i = 0;i < oldCards.size();i++)
{
AAMover *a = NEW AAMover(this, this->mLayers->actionLayer()->getMaxId(), card, oldCards[i],"ownergraveyard","Keep New");
a->oneShot = true;
multi->Add(a);
}
multi->oneShot = 1;
MTGAbility * a1 = multi;
selection.push_back(a1);
AAMover *b = NEW AAMover(this, this->mLayers->actionLayer()->getMaxId(), card, card,"ownergraveyard","Keep Old");
b->oneShot = true;
MTGAbility * b1 = b;
selection.push_back(b1);
MTGAbility * menuChoice = NEW MenuAbility(this, this->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
menuChoice->addToGame();
}
return;
}
void GameObserver::enchantmentStatus()
{
for (int i = 0; i < 2; i++)
+8 -7
View File
@@ -537,6 +537,13 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
return 0;
}
check = restriction[i].find("copiedacard");
if(check != string::npos)
{
if(!card->isACopier)
return 0;
}
check = restriction[i].find("geared");
if (check != string::npos)
{
@@ -1410,13 +1417,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
found = s.find("legendrule");
if(found != string::npos)
{
//I replaced this rule since it broke cards with copy effects and with andability and other
//complex cards. So I moved it to gameobserver state based effects, if there are no more
//abilities that needs resolving then trigger this legend check... example bug:
//cast Phantasmal Image, then copy Vendilion Clique in play, after you choose target player
//there will be infinite menu for legendary rule that conflicts with Phantasmal andAbility
//observer->addObserver(NEW MTGLegendRule(observer, -1));
observer->foundlegendrule = true;
observer->addObserver(NEW MTGLegendRule(observer, -1));
return NULL;
}
//this handles the planeswalker named legend rule which is dramatically different from above.
+3 -5
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@@ -133,17 +133,18 @@ void MTGCardInstance::copy(MTGCardInstance * card)
AICustomCode = data->AICustomCode;
origpower = card->origpower;//for flip
origtoughness = card->origtoughness;//for flip
TokenAndAbility = card->TokenAndAbility;//token andAbility
//Now this is dirty...
int backupid = mtgid;
int castMethodBackUP = this->castMethod;
mtgid = source->getId();
MTGCardInstance * oldStored = this->storedSourceCard;
/*Spell * spell = NEW Spell(observer, this);
Spell * spell = NEW Spell(observer, this);
observer = card->observer;
AbilityFactory af(observer);
af.addAbilities(observer->mLayers->actionLayer()->getMaxId(), spell);
delete spell;*/
delete spell;
if(observer->players[1]->playMode == Player::MODE_TEST_SUITE)
mtgid = backupid; // there must be a way to get the token id...
else
@@ -151,14 +152,11 @@ void MTGCardInstance::copy(MTGCardInstance * card)
mtgid = card->getMTGId(); ///////////////////////////////////////////////////
setId = card->setId; // Copier/Cloner cards produces the same token...//
rarity = card->getRarity(); ///////////////////////////////////////////////////
setMTGId(card->copiedID); //**************sets copier image****************//
}
castMethod = castMethodBackUP;
backupTargets = this->backupTargets;
storedCard = oldStored;
miracle = false;
mPropertiesChangedSinceLastUpdate = true;
}
MTGCardInstance::~MTGCardInstance()
+12
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@@ -3239,6 +3239,12 @@ int MTGLegendRule::added(MTGCardInstance * card)
destroy = 1;
}
}
if (game->mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
destroy = 0;
if (game->mLayers->actionLayer()->menuObject)
destroy = 0;
if (game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer())
destroy = 0;
if(destroy)
{
vector<MTGAbility*>selection;
@@ -3313,6 +3319,12 @@ int MTGPlaneWalkerRule::added(MTGCardInstance * card)
destroy = 1;
}
}
if (game->mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
destroy = 0;
if (game->mLayers->actionLayer()->menuObject)
destroy = 0;
if (game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer())
destroy = 0;
if (destroy)
{
vector<MTGAbility*>selection;