Adding a system to compare two AI implementations (AIPlayerBaka and AIPlayerBakaB). This can be used to make sure a change to the AI is not making the AI weaker, for example.
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@@ -53,6 +53,13 @@ public:
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#ifdef TESTSUITE
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void loadTestSuitePlayers();
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#endif
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#ifdef AI_CHANGE_TESTING
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int totalTestGames;
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int testPlayer2Victories;
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int totalAIDecks;
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#endif
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virtual void ButtonPressed(int ControllerId, int ControlId);
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virtual void Start();
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virtual void End();
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