- fixed a Zombie Master bug
- fixed a graveyard bug
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@@ -848,7 +848,7 @@ public:
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if (ability != -1 && card->basicAbilities[ability]) card->basicAbilities[ability] -=1;
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if (regenCost){
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if(regenerations.find(card) != regenerations.end()){
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game->removeObserver(regenerations[card]);
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if (game->isInPlay(card)) game->removeObserver(regenerations[card]);
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regenerations.erase(card);
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}
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}
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@@ -19,7 +19,7 @@
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#define STATE_FIRST_TIME 4
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#define STATE_WARNING 5
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#define GAME_VERSION "WTH?! 0.2.1 - by WilLoW"
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#define GAME_VERSION "WTH?! 0.2.2 - by WilLoW"
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#define ALPHA_WARNING 0
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class GameStateMenu: public GameState, public JGuiListener
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@@ -106,9 +106,9 @@ void CardDisplay::CheckUserInput(float dt){
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{
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int n = mCurr;
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n++;
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if (n>= mCount){n = mCount-1;}
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if (n>= start_item + nb_displayed_items){
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if (n>= mCount){n = mCount-1;}
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else{ rotateRight();}
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rotateRight();
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_RIGHT)){
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mCurr = n;
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