J0N4TH4N - kicker and counter half work (this will not pass test suit)
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@@ -78,6 +78,20 @@ rarity=U
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type=Land
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[/card]
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[card]
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text=Kicker {2} (You may pay an additional {2} as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it.
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id=22931
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name=Ardent Soldier
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rarity=C
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type=Creature
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mana={1}{W}
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kicker={2}
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auto=Vigilance
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auto=kicker counter{1/1,1}
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power=1
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subtype=Human Soldier
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toughness=2
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[/card]
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[card]
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text=Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
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target=creature
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auto=2/2
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@@ -66,17 +66,7 @@ power=2
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subtype=Leech
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toughness=2
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[/card]
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[card]
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text=Kicker {2} (You may pay an additional {2} as you play this spell.) Vigilance If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it.
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id=22931
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name=Ardent Soldier
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rarity=C
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type=Creature
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mana={1}{W}
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power=1
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subtype=Human Soldier
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toughness=2
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[/card]
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[card]
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text=Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play.
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@@ -40,6 +40,7 @@ ankh_of_mishra.txt
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arcanis_the_omnipotent.txt
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arcanis_the_omnipotent2.txt
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ardakar_wastes.txt
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ardent_soldier.txt
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argothian_enchantress.txt
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armadillo_cloak.txt
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ascendant_evincar.txt
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34
projects/mtg/bin/Res/test/ardent_soldier.txt
Normal file
34
projects/mtg/bin/Res/test/ardent_soldier.txt
Normal file
@@ -0,0 +1,34 @@
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#Testing Kicker with counter
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#BUG: kicker + counter = increase toughness, no change in power
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:Ardent Soldier,shock
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inplay:mountain
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manapool:{1}{W}{2}
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[PLAYER2]
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[DO]
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Ardent Soldier
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eot
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eot
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next
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next
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next
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next
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next
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Ardent Soldier
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next
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next
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next
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next
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mountain
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shock
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Ardent Soldier
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[ASSERT]
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SECONDMAIN
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[PLAYER1]
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inplay:Ardent Soldier,mountain
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graveyard:shock
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[PLAYER2]
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life:18
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[END]
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