Fix on Primitives and Fix Android

This commit is contained in:
valfieri
2019-08-18 17:44:07 +02:00
parent 301de0f6f7
commit 42754fd83c
5 changed files with 138416 additions and 138413 deletions

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@@ -474,7 +474,7 @@
#ifndef PNG_VERSION_INFO_ONLY
/* include the compression library's header */
#include "zlib.h"
#include "../include/zlib.h"
#endif
/* include all user configurable info, including optional assembler routines */

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@@ -227,8 +227,9 @@ subtype=Kiora
name=Liliana of the Veil
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:mybattlefield>*|mybattlefield) sacrifice opponent
#auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto={C(0/0,-2,Loyalty)}:target(creature|opponentbattlefield) sacrifice opponent
auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:opponentbattlefield>*|opponentbattlefield) sacrifice opponent
text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up
mana={1}{B}{B}
type=Planeswalker

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@@ -1184,7 +1184,7 @@ toughness=2
[card]
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=if casted(this) then all(lands|myBattlefield) untap
auto=if casted(this) then untap all(land|mybattlefield)
auto={2}{R}:zacama damage:3 target(creature)
auto={2}{G}:destroy target(artifact,enchantment)
auto={2}{W}:life:3

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@@ -67547,10 +67547,12 @@ toughness=3
[card]
name=Liliana, the Last Hope
auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1}
auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) transforms((,newability[-2/-1])) uynt restriction{compare(cantargetoppocre)~morethan~0}
#auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1}
#auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) transforms((,newability[-2/-1])) uynt restriction{compare(cantargetoppocre)~morethan~0}
auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) -2/-1 uynt
auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && moveto(myhand) target(creature|mygraveyard)
auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.135272) && create(Zombie:Creature Zombie:2/2:black:tnum.135272)*2])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black)])) forever dontremove
#auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.135272) && create(Zombie:Creature Zombie:2/2:black:tnum.135272)*2])) forever dontremove
text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."
mana={1}{B}{B}
type=Legendary Planeswalker
@@ -87931,8 +87933,8 @@ toughness=3
[/card]
[card]
name=Polluted Delta
#aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land