|
|
|
|
@@ -67547,10 +67547,12 @@ toughness=3
|
|
|
|
|
[card]
|
|
|
|
|
name=Liliana, the Last Hope
|
|
|
|
|
auto=counter(0/0,3,Loyalty)
|
|
|
|
|
auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1}
|
|
|
|
|
auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) transforms((,newability[-2/-1])) uynt restriction{compare(cantargetoppocre)~morethan~0}
|
|
|
|
|
#auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1}
|
|
|
|
|
#auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) transforms((,newability[-2/-1])) uynt restriction{compare(cantargetoppocre)~morethan~0}
|
|
|
|
|
auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) -2/-1 uynt
|
|
|
|
|
auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && moveto(myhand) target(creature|mygraveyard)
|
|
|
|
|
auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.135272) && create(Zombie:Creature Zombie:2/2:black:tnum.135272)*2])) forever dontremove
|
|
|
|
|
auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black)])) forever dontremove
|
|
|
|
|
#auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.135272) && create(Zombie:Creature Zombie:2/2:black:tnum.135272)*2])) forever dontremove
|
|
|
|
|
text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."
|
|
|
|
|
mana={1}{B}{B}
|
|
|
|
|
type=Legendary Planeswalker
|
|
|
|
|
@@ -87931,8 +87933,8 @@ toughness=3
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Polluted Delta
|
|
|
|
|
#aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
|
|
|
|
|
auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
|
|
|
|
|
aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
|
|
|
|
|
auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary)
|
|
|
|
|
#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend
|
|
|
|
|
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
|
|
|
|
|
type=Land
|
|
|
|
|
|