Fix on Primitives and Fix Android

This commit is contained in:
valfieri
2019-08-18 17:44:07 +02:00
parent 301de0f6f7
commit 42754fd83c
5 changed files with 138416 additions and 138413 deletions

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@@ -474,7 +474,7 @@
#ifndef PNG_VERSION_INFO_ONLY #ifndef PNG_VERSION_INFO_ONLY
/* include the compression library's header */ /* include the compression library's header */
#include "zlib.h" #include "../include/zlib.h"
#endif #endif
/* include all user configurable info, including optional assembler routines */ /* include all user configurable info, including optional assembler routines */

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@@ -83,7 +83,7 @@ name=Titania Mode
id=prx_titania id=prx_titania
unlock_img= unlock_img=
unlock_text=Titania Mode Unlocked unlock_text=Titania Mode Unlocked
teaser=Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. teaser=Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself.
You may play an additional land on each of your turns. You may play an additional land on each of your turns.
trophyroom_text=Devotion to green more than 7. trophyroom_text=Devotion to green more than 7.
unlock_condition=this(variable{type:manag}>7) unlock_condition=this(variable{type:manag}>7)

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@@ -1,361 +1,362 @@
#Missing Planeswalkers #Missing Planeswalkers
#although not entirely functional or workarounds I made this because of certain decks that required certian pw abilities, now you can have new old stuff yea! #although not entirely functional or workarounds I made this because of certain decks that required certian pw abilities, now you can have new old stuff yea!
##Note by Bas: Gideon Jura had -2 on his +2 and +2 on his -2, I corrected this mistake. ##Note by Bas: Gideon Jura had -2 on his +2 and +2 on his -2, I corrected this mistake.
[card] [card]
name=Ajani Steadfast name=Ajani Steadfast
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature) transforms((,newability[vigilance],newability[first strike],newability[lifelink],newability[1/1])) ueot auto={C(0/0,1,Loyalty)}:target(creature) transforms((,newability[vigilance],newability[first strike],newability[lifelink],newability[1/1])) ueot
auto={C(0/0,-2,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty) auto={C(0/0,-2,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@targeted(controller,planeswalker|mybattlefield):all(trigger) transforms((,newability[damage:1 mytgt]ueot then preventalldamage to(mytgt) from(trigger) ueot])) forever dontremove auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@targeted(controller,planeswalker|mybattlefield):all(trigger) transforms((,newability[damage:1 mytgt]ueot then preventalldamage to(mytgt) from(trigger) ueot])) forever dontremove
text=+1: target creature gets first strike, vigilance, lifelink, and +1/+1 until end of turn -- -2:put a +1/+1 counter on each other creature you control and a loyalty counter on each other planeswalker you control -- -7: you get an emblem with whenever a source would deal damage to you or a planeswalker you control prevent all but 1 damage text=+1: target creature gets first strike, vigilance, lifelink, and +1/+1 until end of turn -- -2:put a +1/+1 counter on each other creature you control and a loyalty counter on each other planeswalker you control -- -7: you get an emblem with whenever a source would deal damage to you or a planeswalker you control prevent all but 1 damage
mana={3}{W} mana={3}{W}
type=Planeswalker type=Planeswalker
subtype=Ajani subtype=Ajani
[/card] [/card]
[card] [card]
name=Ajani, Mentor of Heroes name=Ajani, Mentor of Heroes
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(<upto:3>creature|mybattlefield) counter(1/1,1) auto={C(0/0,1,Loyalty)}:target(<upto:3>creature|mybattlefield) counter(1/1,1)
auto={C(0/0,1,Loyalty)}:deplete:4 controller && moveto(myhand) target(aura,creature,planeswalker|mygraveyard) auto={C(0/0,1,Loyalty)}:deplete:4 controller && moveto(myhand) target(aura,creature,planeswalker|mygraveyard)
auto={C(0/0,-8,Loyalty)}:life:100 auto={C(0/0,-8,Loyalty)}:life:100
text=+1: put a +1/+1 counter on up to three target creatures you control -- +1: put the top four cards of your library into your graveyard then return a target aura, creature, or planeswalker from your graveyard to your hand -- -8: gain 100 life text=+1: put a +1/+1 counter on up to three target creatures you control -- +1: put the top four cards of your library into your graveyard then return a target aura, creature, or planeswalker from your graveyard to your hand -- -8: gain 100 life
mana={3}{G}{W} mana={3}{G}{W}
type=Planeswalker type=Planeswalker
subtype=Ajani subtype=Ajani
[/card] [/card]
[card] [card]
name=Ashiok, Nightmare Weaver name=Ashiok, Nightmare Weaver
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:3 opponent auto={C(0/0,1,Loyalty)}:deplete:3 opponent
auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[manacost=0]|opponentgraveyard) restriction{type(creature[manacost=0]|opponentgraveyard)~morethan~0} auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[manacost=0]|opponentgraveyard) restriction{type(creature[manacost=0]|opponentgraveyard)~morethan~0}
auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[manacost=1]|opponentgraveyard) restriction{type(creature[manacost=1]|opponentgraveyard)~morethan~0} auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[manacost=1]|opponentgraveyard) restriction{type(creature[manacost=1]|opponentgraveyard)~morethan~0}
auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[manacost=2]|opponentgraveyard) restriction{type(creature[manacost=2]|opponentgraveyard)~morethan~0} auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[manacost=2]|opponentgraveyard) restriction{type(creature[manacost=2]|opponentgraveyard)~morethan~0}
auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[manacost=3]|opponentgraveyard) restriction{type(creature[manacost=3]|opponentgraveyard)~morethan~0} auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[manacost=3]|opponentgraveyard) restriction{type(creature[manacost=3]|opponentgraveyard)~morethan~0}
auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[manacost=4]|opponentgraveyard) restriction{type(creature[manacost=4]|opponentgraveyard)~morethan~0} auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[manacost=4]|opponentgraveyard) restriction{type(creature[manacost=4]|opponentgraveyard)~morethan~0}
auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[manacost=5]|opponentgraveyard) restriction{type(creature[manacost=5]|opponentgraveyard)~morethan~0} auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[manacost=5]|opponentgraveyard) restriction{type(creature[manacost=5]|opponentgraveyard)~morethan~0}
auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[manacost=6]|opponentgraveyard) restriction{type(creature[manacost=6]|opponentgraveyard)~morethan~0} auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[manacost=6]|opponentgraveyard) restriction{type(creature[manacost=6]|opponentgraveyard)~morethan~0}
auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[manacost=7]|opponentgraveyard) restriction{type(creature[manacost=7]|opponentgraveyard)~morethan~0} auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[manacost=7]|opponentgraveyard) restriction{type(creature[manacost=7]|opponentgraveyard)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[manacost=8]|opponentgraveyard) restriction{type(creature[manacost=8]|opponentgraveyard)~morethan~0} auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[manacost=8]|opponentgraveyard) restriction{type(creature[manacost=8]|opponentgraveyard)~morethan~0}
auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[manacost=9]|opponentgraveyard) restriction{type(creature[manacost=9]|opponentgraveyard)~morethan~0} auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[manacost=9]|opponentgraveyard) restriction{type(creature[manacost=9]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[manacost=10]|opponentgraveyard) restriction{type(creature[manacost=10]|opponentgraveyard)~morethan~0} auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[manacost=10]|opponentgraveyard) restriction{type(creature[manacost=10]|opponentgraveyard)~morethan~0}
auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[manacost=11]|opponentgraveyard) restriction{type(creature[manacost=11]|opponentgraveyard)~morethan~0} auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[manacost=11]|opponentgraveyard) restriction{type(creature[manacost=11]|opponentgraveyard)~morethan~0}
auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[manacost=12]|opponentgraveyard) restriction{type(creature[manacost=12]|opponentgraveyard)~morethan~0} auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[manacost=12]|opponentgraveyard) restriction{type(creature[manacost=12]|opponentgraveyard)~morethan~0}
auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[manacost=13]|opponentgraveyard) restriction{type(creature[manacost=13]|opponentgraveyard)~morethan~0} auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[manacost=13]|opponentgraveyard) restriction{type(creature[manacost=13]|opponentgraveyard)~morethan~0}
auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[manacost=14]|opponentgraveyard) restriction{type(creature[manacost=14]|opponentgraveyard)~morethan~0} auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[manacost=14]|opponentgraveyard) restriction{type(creature[manacost=14]|opponentgraveyard)~morethan~0}
auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[manacost=15]|opponentgraveyard) restriction{type(creature[manacost=15]|opponentgraveyard)~morethan~0} auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[manacost=15]|opponentgraveyard) restriction{type(creature[manacost=15]|opponentgraveyard)~morethan~0}
auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[manacost=16]|opponentgraveyard) restriction{type(creature[manacost=16]|opponentgraveyard)~morethan~0} auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[manacost=16]|opponentgraveyard) restriction{type(creature[manacost=16]|opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:moveto(exile) all(*|opponenthand) && moveto(exile) all(*|opponentgraveyard) auto={C(0/0,-10,Loyalty)}:moveto(exile) all(*|opponenthand) && moveto(exile) all(*|opponentgraveyard)
text=+1: put the top three cards of an opponents library into their graveyard -- -x: return target creature with converted mana cost x from an opponents graveyard to your battlefield -- -10: exile all cards in an opponents graveyard and hand text=+1: put the top three cards of an opponents library into their graveyard -- -x: return target creature with converted mana cost x from an opponents graveyard to your battlefield -- -10: exile all cards in an opponents graveyard and hand
mana={1}{U}{B} mana={1}{U}{B}
type=Planeswalker type=Planeswalker
subtype=Ashiok subtype=Ashiok
[/card] [/card]
[card] [card]
name=Chandra, Pyromaster name=Chandra, Pyromaster
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) damage:1 and transforms((,newability[cantblock],newability[damage:1 controller])) ueot auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) damage:1 and transforms((,newability[cantblock],newability[damage:1 controller])) ueot
auto={C(0/0,0,Loyalty)}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller auto={C(0/0,0,Loyalty)}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller
auto={C(0/0,-7,Loyalty)}:deplete:10 controller &&target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[storm])) ueot auto={C(0/0,-7,Loyalty)}:deplete:10 controller &&target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[storm])) ueot
text=+1: Chandra, Pyromaster deals 1 damage to target creature, then deals 1 damage to its controller, that creature can't block this turn -- 0: draw a card then discard a card -- -7: discard ten cards from the top of your library, you may cast any instant or sorcery from your graveyard as if it had storm without paying its mana cost text=+1: Chandra, Pyromaster deals 1 damage to target creature, then deals 1 damage to its controller, that creature can't block this turn -- 0: draw a card then discard a card -- -7: discard ten cards from the top of your library, you may cast any instant or sorcery from your graveyard as if it had storm without paying its mana cost
mana={2}{R}{R} mana={2}{R}{R}
type=Planeswalker type=Planeswalker
subtype=Chandra subtype=Chandra
[/card] [/card]
#############flip #############flip
[card] [card]
name=Chandra, Fire of Kaladesh name=Chandra, Fire of Kaladesh
auto=@movedto(*[red]|mystack):untap auto=@movedto(*[red]|mystack):untap
auto={T}:target(creature) damage:1 limit^flip(Chandra, Roaring Flame)^3 auto={T}:target(creature) damage:1 limit^flip(Chandra, Roaring Flame)^3
text={T}: Chandra, Fire of Kaladesh deals 1 damage to target creature if this it the third time it has activated, flip Chandra, Fire of Kaladesh text={T}: Chandra, Fire of Kaladesh deals 1 damage to target creature if this it the third time it has activated, flip Chandra, Fire of Kaladesh
mana={1}{R}{R} mana={1}{R}{R}
type=Legendary Creature type=Legendary Creature
subtype=Human Shawman subtype=Human Shawman
power=2 power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Chandra, Roaring Flame name=Chandra, Roaring Flame
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(damage player) damage:2 target(opponent) auto={C(0/0,1,Loyalty)}:name(damage player) damage:2 target(opponent)
auto={C(0/0,-2,Loyalty)}:name(damage creature) damage:2 target(creature) auto={C(0/0,-2,Loyalty)}:name(damage creature) damage:2 target(creature)
auto={C(0/0,-7,Loyalty)}:name(damage & emblem) damage:6 target(opponent) and emblem name(burn emblem) transforms((,newability[@each my upkeep:damage:3 opponent])) forever dontremove auto={C(0/0,-7,Loyalty)}:name(damage & emblem) damage:6 target(opponent) and emblem name(burn emblem) transforms((,newability[@each my upkeep:damage:3 opponent])) forever dontremove
text=+1: Chandra, Roaring Flame deals 2 damage to target player -- -2: Chandra, Roaring Flame deals 2 damage to target creature -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you text=+1: Chandra, Roaring Flame deals 2 damage to target player -- -2: Chandra, Roaring Flame deals 2 damage to target creature -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you
type=Planeswalker type=Planeswalker
subtype=Chandra subtype=Chandra
[/card] [/card]
################# #################
[card] [card]
name=Chandra, the Firebrand name=Chandra, the Firebrand
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:damage:1 target(creature,player) auto={C(0/0,1,Loyalty)}:damage:1 target(creature,player)
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|myhand) storm ueot auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|myhand) storm ueot
auto={C(0/0,-6,Loyalty)}:damage:6 target(<upto:5>creature) && damage:6 target(opponent) auto={C(0/0,-6,Loyalty)}:damage:6 target(<upto:5>creature) && damage:6 target(opponent)
text=+1: Chandra, the Firebrand deals 1 damage to target creature or player -- -2: target instant or sorcery spell in your hand gains storm until end of turn -- -6: Chandra, the Firebrand deals 6 damage to each of up to five target creatures and 6 damage to an opponent text=+1: Chandra, the Firebrand deals 1 damage to target creature or player -- -2: target instant or sorcery spell in your hand gains storm until end of turn -- -6: Chandra, the Firebrand deals 6 damage to each of up to five target creatures and 6 damage to an opponent
mana={3}{R} mana={3}{R}
type=Planeswalker type=Planeswalker
subtype=Chandra subtype=Chandra
[/card] [/card]
[card] [card]
name=Domri Rade name=Domri Rade
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 and!(if(*[-creature;fresh;]|myhand) then ability$!name(discard) target(<1>*|myhand) reject!$ controller)! auto={C(0/0,1,Loyalty)}:draw:1 and!(if(*[-creature;fresh;]|myhand) then ability$!name(discard) target(<1>*|myhand) reject!$ controller)!
auto={C(0/0,-2,Loyalty)}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot auto={C(0/0,-2,Loyalty)}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) double strike,trample,opponentshroud,haste])) forever dontremove auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) double strike,trample,opponentshroud,haste])) forever dontremove
text=+1: draw a card, if it isn't a creature, discard a card -- -2: Target creature you control fights another target creature -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." text=+1: draw a card, if it isn't a creature, discard a card -- -2: Target creature you control fights another target creature -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
mana={1}{R}{G} mana={1}{R}{G}
type=Planeswalker type=Planeswalker
subtype=Domri subtype=Domri
[/card] [/card]
[card] [card]
name=Garruk, Caller of Beasts name=Garruk, Caller of Beasts
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:draw:5 && discard:all(*[-creature;fresh]|myhand) auto={C(0/0,1,Loyalty)}:draw:5 && discard:all(*[-creature;fresh]|myhand)
auto={C(0/0,-3,Loyalty)}:target(creature[green]|myhand) moveto(mybattlefield) auto={C(0/0,-3,Loyalty)}:target(creature[green]|myhand) moveto(mybattlefield)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mystack):moveTo(battlefield) target(creature|myLibrary)])) forever dontremove auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mystack):moveTo(battlefield) target(creature|myLibrary)])) forever dontremove
text=+1:draw 5 then discard all non creature cards drawn this way -- -3: put a green creataure from your hand onto the battlefield -- -7: you get an emblem with 'whenever you cast a creature, search your library for a creature and put it onto the battlefield, then shuffle your library' text=+1:draw 5 then discard all non creature cards drawn this way -- -3: put a green creataure from your hand onto the battlefield -- -7: you get an emblem with 'whenever you cast a creature, search your library for a creature and put it onto the battlefield, then shuffle your library'
mana={4}{G}{G} mana={4}{G}{G}
type=Planeswalker type=Planeswalker
subtype=Garruk subtype=Garruk
[/card] [/card]
[card] [card]
name=Gideon Jura name=Gideon Jura
auto=counter(0/0,6,loyalty) auto=counter(0/0,6,loyalty)
auto={C(0/0,2,Loyalty)}:name(taunt) mustattack all(creature|opponentbattlefield) uynt && preventalldamage from(creature|opponentbattlefield) uynt auto={C(0/0,2,Loyalty)}:name(taunt) mustattack all(creature|opponentbattlefield) uynt && preventalldamage from(creature|opponentbattlefield) uynt
auto={C(0/0,-2,Loyalty)}:destroy target(creature[tapped]|opponentbattlefield) restriction{type(creature[tapped]|opponentbattlefield)~morethan~0} auto={C(0/0,-2,Loyalty)}:destroy target(creature[tapped]|opponentbattlefield) restriction{type(creature[tapped]|opponentbattlefield)~morethan~0}
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=6,settoughness=6)) ueot && preventalldamage to(this) ueot auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=6,settoughness=6)) ueot && preventalldamage to(this) ueot
text=+2: destroy target tapped creature -- -2: all creatures an opponent controlls must attack next turn, prevent all damage dealt by creatures your opponent controlls until your next turn -- 0: until the end of your turn Gideon Jura becomes a 6/6 Human Soldier, prevent all damage dealt to Gideon Jura this turn text=+2: destroy target tapped creature -- -2: all creatures an opponent controlls must attack next turn, prevent all damage dealt by creatures your opponent controlls until your next turn -- 0: until the end of your turn Gideon Jura becomes a 6/6 Human Soldier, prevent all damage dealt to Gideon Jura this turn
mana={3}{W}{W} mana={3}{W}{W}
type=Planeswalker type=Planeswalker
subtype=Gideon subtype=Gideon
[/card] [/card]
############flip ############flip
[card] [card]
name=Kytheon, Hero of Akros name=Kytheon, Hero of Akros
#auto=@combat(attacking) source(this): restriction=type(creature[attacking]|mybattlefield)~morethan~2 phaseaction[combatends once] flip(Gideon, Battle-Forged) #auto=@combat(attacking) source(this): restriction=type(creature[attacking]|mybattlefield)~morethan~2 phaseaction[combatends once] flip(Gideon, Battle-Forged)
#auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: phaseaction[combatends once] flip(Gideon, Battle-Forged) #auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: phaseaction[combatends once] flip(Gideon, Battle-Forged)
auto={2}{W}:indestructible ueot auto={2}{W}:indestructible ueot
text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control -- {2}{W}: Kytheon gains indestructible until end of turn. text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control -- {2}{W}: Kytheon gains indestructible until end of turn.
mana={W} mana={W}
type=Legendary Creature type=Legendary Creature
subtype=Human Soldier subtype=Human Soldier
power=2 power=2
toughness=1 toughness=1
[/card] [/card]
[card] [card]
name=Gideon, Battle-Forged name=Gideon, Battle-Forged
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:target(creature|opponentbattlefield) mustattack uynt auto={C(0/0,2,Loyalty)}:target(creature|opponentbattlefield) mustattack uynt
auto={C(0/0,1,Loyalty)}:target(creature) indestructible and untap uynt auto={C(0/0,1,Loyalty)}:target(creature) indestructible and untap uynt
auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=4,settoughness=4,newability[indestructible])) ueot auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=4,settoughness=4,newability[indestructible])) ueot
text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able -- +1: Until your next turn, target creature gains indestructible. Untap that creature -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able -- +1: Until your next turn, target creature gains indestructible. Untap that creature -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible
type=Planeswalker type=Planeswalker
subtype=Gideon subtype=Gideon
[/card] [/card]
################### ###################
[card] [card]
name=Jace, Architect of Thought name=Jace, Architect of Thought
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(this): -1/0 ueot])) uynt auto={C(0/0,1,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(this): -1/0 ueot])) uynt
auto={C(0/0,-2,Loyalty)}:draw:2 && deplete:1 auto={C(0/0,-2,Loyalty)}:draw:2 && deplete:1
auto={C(0/0,-8,Loyalty)}:moveTo(mystack) target(*[-land]|opponentLibrary) auto={C(0/0,-8,Loyalty)}:moveTo(mystack) target(*[-land]|opponentLibrary)
text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn -- -2: draw 2 and put the top card of your library into your graveyard -- -8: search an opponent's library for a nonland card and exile it, then that player shuffles his or her library. You may cast that card without paying its mana cost text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn -- -2: draw 2 and put the top card of your library into your graveyard -- -8: search an opponent's library for a nonland card and exile it, then that player shuffles his or her library. You may cast that card without paying its mana cost
mana={2}{U}{U} mana={2}{U}{U}
type=Planeswalker type=Planeswalker
subtype=Jace subtype=Jace
[/card] [/card]
############flip ############flip
[card] [card]
name=Jace, Vryn's Prodigy name=Jace, Vryn's Prodigy
#auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if{type(*|mygraveyard)~greaterthan~4} flip(Jace, Telepath Unbound) #auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if{type(*|mygraveyard)~greaterthan~4} flip(Jace, Telepath Unbound)
auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if(((*|mygraveyard)count)>4 flip(Jace, Telepath Unbound)) auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if(((*|mygraveyard)count)>4 flip(Jace, Telepath Unbound))
text={T}:Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. text={T}:Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
mana={1}{U} mana={1}{U}
type=Legendary Creature type=Legendary Creature
subtype=Human Wizard subtype=Human Wizard
power=0 power=0
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Jace, Telepath Unbound name=Jace, Telepath Unbound
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) -2/0 uynt auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) -2/0 uynt
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[exiledeath])) ueot auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[exiledeath])) ueot
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|mystack): deplete:5 opponent])) forever dontremove auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|mystack): deplete:5 opponent])) forever dontremove
text=+1: until your next turn target creature gets -2/-0 -- -3: you may cast a card from your graveyard without paying its manacost ueot -- -9: you get an embelem with 'whenever you cast a spell, target opponent puts the top five cards of their library into the graveyard' text=+1: until your next turn target creature gets -2/-0 -- -3: you may cast a card from your graveyard without paying its manacost ueot -- -9: you get an embelem with 'whenever you cast a spell, target opponent puts the top five cards of their library into the graveyard'
type=Planeswalker type=Planeswalker
subtype=Jace subtype=Jace
[/card] [/card]
################### ###################
[card] [card]
name=Jace, the Living Guildpact name=Jace, the Living Guildpact
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:2 controller && target(*[fresh]|graveyard) moveto(mylibrary) auto={C(0/0,1,Loyalty)}:deplete:2 controller && target(*[fresh]|graveyard) moveto(mylibrary)
auto={C(0/0,-3,Loyalty)}:target(other *[-land]|battlefield) moveto(ownerhand) auto={C(0/0,-3,Loyalty)}:target(other *[-land]|battlefield) moveto(ownerhand)
auto={C(0/0,-8,Loyalty)}:moveto(ownerlibrary) and!(shuffle)! all(*|graveyard) and moveto(ownerlibrary) and!(shuffle)! all(*|hand) && draw:7 opponent && draw:7 controller auto={C(0/0,-8,Loyalty)}:moveto(ownerlibrary) and!(shuffle)! all(*|graveyard) and moveto(ownerlibrary) and!(shuffle)! all(*|hand) && draw:7 opponent && draw:7 controller
text=+1: put the top two cards of your library into your graveyard, then put one of those cards on top of your library -- -3: return another target permanent to its owners hand -- -8: each player shuffles their hand and graveyard into their library then draws seven cards text=+1: put the top two cards of your library into your graveyard, then put one of those cards on top of your library -- -3: return another target permanent to its owners hand -- -8: each player shuffles their hand and graveyard into their library then draws seven cards
mana={2}{U}{U} mana={2}{U}{U}
type=Planeswalker type=Planeswalker
subtype=Jace subtype=Jace
[/card] [/card]
[card] [card]
name=Jace, the Mind Sculptor name=Jace, the Mind Sculptor
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:deplete:1 target(player) && may target(*[fresh]|graveyard) moveto(ownerlibrary) auto={C(0/0,2,Loyalty)}:deplete:1 target(player) && may target(*[fresh]|graveyard) moveto(ownerlibrary)
auto={C(0/0,0,Loyalty)}:draw:3 && moveto(*|mylibrary) target(<upto:2>*|myhand) auto={C(0/0,0,Loyalty)}:draw:3 && moveto(*|mylibrary) target(<upto:2>*|myhand)
auto={C(0/0,-1,Loyalty)}:target(creature) moveto(ownerhand) auto={C(0/0,-1,Loyalty)}:target(creature) moveto(ownerhand)
auto={C(0/0,-12,Loyalty)}:moveto(exile) all(*|opponentlibrary) && moveto(ownerlibrary) all(*|opponenthand) auto={C(0/0,-12,Loyalty)}:moveto(exile) all(*|opponentlibrary) && moveto(ownerlibrary) all(*|opponenthand)
text=+1: target player puts the top card of their library into their graveyard, you may put that card back on top of their library -- 0: draw 3 cards, then put two cards back on top of your library -- -1: return target creature to its owners hand -- -12: exile all cards from your opponents library then they put all the cards in their hand into their library text=+1: target player puts the top card of their library into their graveyard, you may put that card back on top of their library -- 0: draw 3 cards, then put two cards back on top of your library -- -1: return target creature to its owners hand -- -12: exile all cards from your opponents library then they put all the cards in their hand into their library
mana={2}{U}{U} mana={2}{U}{U}
type=Planeswalker type=Planeswalker
subtype=Jace subtype=Jace
[/card] [/card]
#fuck Karn #fuck Karn
[card] [card]
name=Kiora, Master of the Depths name=Kiora, Master of the Depths
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(land) untap and transforms((,newability[@untapped(this):untap target(creature)])) ueot auto={C(0/0,1,Loyalty)}:target(land) untap and transforms((,newability[@untapped(this):untap target(creature)])) ueot
auto={C(0/0,-2,Loyalty)}:deplete:4 controller and moveto(myhand) target(creature,land|mygraveyard) auto={C(0/0,-2,Loyalty)}:deplete:4 controller and moveto(myhand) target(creature,land|mygraveyard)
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mybattlefield):transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot],newability[token(Octopus,creature Octopus,8/8,blue)*3])) forever dontremove auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mybattlefield):transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot],newability[token(Octopus,creature Octopus,8/8,blue)*3])) forever dontremove
text=+1: untap target land and target creature -- -2:put the top four cards of your library into your graveyard, then return a target creature or land to your hand -- -8:you get an emblem with 'whenever a creature enters the battlefield, it fights target creature, put three 8/8 blue ocopus onto the battlefield' text=+1: untap target land and target creature -- -2:put the top four cards of your library into your graveyard, then return a target creature or land to your hand -- -8:you get an emblem with 'whenever a creature enters the battlefield, it fights target creature, put three 8/8 blue ocopus onto the battlefield'
mana={2}{G}{U} mana={2}{G}{U}
type=Planeswalker type=Planeswalker
subtype=Kiora subtype=Kiora
[/card] [/card]
[card] [card]
name=Liliana of the Veil name=Liliana of the Veil
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer #auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:mybattlefield>*|mybattlefield) sacrifice opponent auto={C(0/0,-2,Loyalty)}:target(creature|opponentbattlefield) sacrifice opponent
text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:opponentbattlefield>*|opponentbattlefield) sacrifice opponent
mana={1}{B}{B} text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up
type=Planeswalker mana={1}{B}{B}
subtype=Liliana type=Planeswalker
[/card] subtype=Liliana
[card] [/card]
name=Narset Transcendent [card]
auto=counter(0/0,6,loyalty) name=Narset Transcendent
auto={C(0/0,1,Loyalty)}:deplete:1 may moveto(mylibrary) target(*[fresh]|mygraveyard) auto=counter(0/0,6,loyalty)
auto={C(0/0,-2,Loyalty)}:moveto(mystack) target(instant,sorcery|mygraveyard) and transforms((,newability[exiledeath])) forever auto={C(0/0,1,Loyalty)}:deplete:1 may moveto(mylibrary) target(*[fresh]|mygraveyard)
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[ auto={C(0/0,-2,Loyalty)}:moveto(mystack) target(instant,sorcery|mygraveyard) and transforms((,newability[exiledeath])) forever
auto=maxCast(*[-creature])0 opponent])) forever dontremove auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[
text=+1: put the top card of your library into your graveyard, you may return it to the top of your library -- -2: cast target instant or sorcery card from your graveyard, if it would go to your graveyard, exile it instead -- -9: you get an emblem with 'your opponents cant cast noncreature spells' auto=maxCast(*[-creature])0 opponent])) forever dontremove
mana={2}{W}{U} text=+1: put the top card of your library into your graveyard, you may return it to the top of your library -- -2: cast target instant or sorcery card from your graveyard, if it would go to your graveyard, exile it instead -- -9: you get an emblem with 'your opponents cant cast noncreature spells'
type=Planeswalker mana={2}{W}{U}
subtype=Narset type=Planeswalker
[/card] subtype=Narset
############flip [/card]
[card] ############flip
name=Nissa, Vastwood Seer [card]
auto=moveto(myhand) target(basic[forest]|mylibrary) name=Nissa, Vastwood Seer
auto=@movedto(land|mybattlefield) if type(land|mybattlefield)~morethan~6 then flip(Nissa, Sage Animist) auto=moveto(myhand) target(basic[forest]|mylibrary)
text=when Nissa, Vastwood seer enters the battlefield search your library for a basic forest and put it into your hand -- whenever a land enters the battlefield if you control seven or more lands flip Nissa, Vastwood Seer auto=@movedto(land|mybattlefield) if type(land|mybattlefield)~morethan~6 then flip(Nissa, Sage Animist)
mana={2}{G} text=when Nissa, Vastwood seer enters the battlefield search your library for a basic forest and put it into your hand -- whenever a land enters the battlefield if you control seven or more lands flip Nissa, Vastwood Seer
type=Legendary Creature mana={2}{G}
subtype=Elf Scout type=Legendary Creature
power=2 subtype=Elf Scout
toughness=2 power=2
[/card] toughness=2
[card] [/card]
name=Nissa, Sage Animist [card]
auto=counter(0/0,3,loyalty) name=Nissa, Sage Animist
auto={C(0/0,1,Loyalty)}:draw:1 && maxplay(land)+1 ueot auto=counter(0/0,3,loyalty)
auto={C(0/0,-2,Loyalty)}:token(Ashaya,legendary creature Elemental,4/4,green) auto={C(0/0,1,Loyalty)}:draw:1 && maxplay(land)+1 ueot
auto={C(0/0,-7,Loyalty)}:target(<upto:6>land|mybattlefield) untap and transforms((transforms((Creature Elemental,setpower=6,settoughness=6)) forever auto={C(0/0,-2,Loyalty)}:token(Ashaya,legendary creature Elemental,4/4,green)
text=+1: draw a card, you may play an additional land this turn -- -2: put a legendary 4/4 elemental token called Ashaya onto the battlefield -- -7: untap up to six target lands, they become 6/6 elemental creatures they are still lands auto={C(0/0,-7,Loyalty)}:target(<upto:6>land|mybattlefield) untap and transforms((transforms((Creature Elemental,setpower=6,settoughness=6)) forever
type=Planeswalker text=+1: draw a card, you may play an additional land this turn -- -2: put a legendary 4/4 elemental token called Ashaya onto the battlefield -- -7: untap up to six target lands, they become 6/6 elemental creatures they are still lands
subtype=Nissa type=Planeswalker
[/card] subtype=Nissa
################### [/card]
[card] ###################
name=Nissa, Worldwaker [card]
auto=counter(0/0,3,loyalty) name=Nissa, Worldwaker
auto={C(0/0,1,Loyalty)}:target(land|mybattlefield) transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:target(<upto:4>forest|mybattlefield) untap auto={C(0/0,1,Loyalty)}:target(land|mybattlefield) transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
auto={C(0/0,-7,Loyalty)}:moveto(mybattlefield) all(basic|mylibrary) and transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever auto={C(0/0,1,Loyalty)}:target(<upto:4>forest|mybattlefield) untap
text=+1: target land you control becomes a 4/4 elemental with trample -- +1: untap up to four forests you control -- -7: put all basic lands you control onto the battlefield they become 4/4 elementals with trample auto={C(0/0,-7,Loyalty)}:moveto(mybattlefield) all(basic|mylibrary) and transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever
mana={3}{G}{G} text=+1: target land you control becomes a 4/4 elemental with trample -- +1: untap up to four forests you control -- -7: put all basic lands you control onto the battlefield they become 4/4 elementals with trample
type=Planeswalker mana={3}{G}{G}
subtype=Nissa type=Planeswalker
[/card] subtype=Nissa
[card] [/card]
name=Ral Zarek [card]
auto=counter(0/0,4,loyalty) name=Ral Zarek
#auto={C(0/0,1,Loyalty)}:target(*|mybattlefield) untap and transforms((,newability[@untapped(this): tap target(*)])) ueot auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:untap target(*|mybattlefield) then tap target(*) #auto={C(0/0,1,Loyalty)}:target(*|mybattlefield) untap and transforms((,newability[@untapped(this): tap target(*)])) ueot
auto={C(0/0,-2,Loyalty)}:damage:3 target(creature,player) auto={C(0/0,1,Loyalty)}:untap target(*|mybattlefield) then tap target(*)
auto={C(0/0,-7,Loyalty)}:flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then auto={C(0/0,-2,Loyalty)}:damage:3 target(creature,player)
text=+1: untap target permanent you control then tap a target permanent -- -2: Ral Zarek deals 3 damage to target creautre or player -- -7: flip five coins take an extra turn for each heads auto={C(0/0,-7,Loyalty)}:flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then
mana={2}{U}{R} text=+1: untap target permanent you control then tap a target permanent -- -2: Ral Zarek deals 3 damage to target creautre or player -- -7: flip five coins take an extra turn for each heads
type=Planeswalker mana={2}{U}{R}
subtype=Ral type=Planeswalker
[/card] subtype=Ral
[card] [/card]
name=Sarkhan the Mad [card]
auto=counter(0/0,7,loyalty) name=Sarkhan the Mad
auto={C(0/0,0,Loyalty)}:draw:1 damage:manacost Sarkhan the Mad auto=counter(0/0,7,loyalty)
auto={C(0/0,-2,Loyalty)}:notatarget(creature) loseabilities and transforms((Dragon,red,setpower=5,settoughness=5,newability[flying])) forever auto={C(0/0,0,Loyalty)}:draw:1 damage:manacost Sarkhan the Mad
auto={C(0/0,-4,Loyalty)}:all(dragon|mybattlefield) transforms((,newability[name(damage opponent) target(opponent) dynamicability<!powerstrike!> oneshot)) ueot auto={C(0/0,-2,Loyalty)}:notatarget(creature) loseabilities and transforms((Dragon,red,setpower=5,settoughness=5,newability[flying])) forever
text=0:draw a card, it deals damage equal to its converted mana cost to sarkhan the Mad -- -2: target creature loses all abilities and becomes a 5/5 red dragon with flying -- -4: each dragon you control deals damage equal to its power to an opponent auto={C(0/0,-4,Loyalty)}:all(dragon|mybattlefield) transforms((,newability[name(damage opponent) target(opponent) dynamicability<!powerstrike!> oneshot)) ueot
mana={3}{B}{R} text=0:draw a card, it deals damage equal to its converted mana cost to sarkhan the Mad -- -2: target creature loses all abilities and becomes a 5/5 red dragon with flying -- -4: each dragon you control deals damage equal to its power to an opponent
type=Planeswalker mana={3}{B}{R}
subtype=Sarkhan type=Planeswalker
[/card] subtype=Sarkhan
[card] [/card]
name=Sorin Markov [card]
auto=counter(0/0,4,loyalty) name=Sorin Markov
auto={C(0/0,2,Loyalty)}:damage:2 target(creature,player) && life:2 controller auto=counter(0/0,4,loyalty)
auto={C(0/0,-3,Loyalty)}:lifeset:10 opponent auto={C(0/0,2,Loyalty)}:damage:2 target(creature,player) && life:2 controller
auto={C(0/0,-7,Loyalty)}:turns:+1 controller auto={C(0/0,-3,Loyalty)}:lifeset:10 opponent
text=+2: sorin Markov deals 2 damage to target creature or player and you gain 2 life -- -3: an opponents life total becomes 10 -- you take an extra turn after this one auto={C(0/0,-7,Loyalty)}:turns:+1 controller
mana={3}{B}{B}{B} text=+2: sorin Markov deals 2 damage to target creature or player and you gain 2 life -- -3: an opponents life total becomes 10 -- you take an extra turn after this one
type=Planeswalker mana={3}{B}{B}{B}
subtype=Sorin type=Planeswalker
[/card] subtype=Sorin
[card] [/card]
name=Tezzeret, Agent of Bolas [card]
auto=counter(0/0,3,loyalty) name=Tezzeret, Agent of Bolas
auto={C(0/0,1,Loyalty)}:deplete:5 controller && moveto(myhand) target(artifact[fresh]|mygraveyard) auto=counter(0/0,3,loyalty)
auto={C(0/0,-1,Loyalty)}:target(artifact) transforms((creature,setpower=5,settoughness=5)) forever auto={C(0/0,1,Loyalty)}:deplete:5 controller && moveto(myhand) target(artifact[fresh]|mygraveyard)
auto={C(0/0,-4,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:-type:artifact:mybattlefield opponent auto={C(0/0,-1,Loyalty)}:target(artifact) transforms((creature,setpower=5,settoughness=5)) forever
text=+1: put the top five cards of your library into your graveyard, then return an artifact from those cards to your hand -- -1: target artifact becomes a 5/5 creature -- -4: an opponent loses x life and you gain x life where x is twice the number of artifacts you control auto={C(0/0,-4,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:-type:artifact:mybattlefield opponent
mana={2}{U}{B} text=+1: put the top five cards of your library into your graveyard, then return an artifact from those cards to your hand -- -1: target artifact becomes a 5/5 creature -- -4: an opponent loses x life and you gain x life where x is twice the number of artifacts you control
type=Planeswalker mana={2}{U}{B}
subtype=Tezzeret type=Planeswalker
[/card] subtype=Tezzeret
[card] [/card]
name=Ugin, the Spirit Dragon [card]
auto=counter(0/0,7,loyalty) name=Ugin, the Spirit Dragon
auto={C(0/0,2,Loyalty)}:damage:3 target(creature,player) auto=counter(0/0,7,loyalty)
#auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]) auto={C(0/0,2,Loyalty)}:damage:3 target(creature,player)
auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]|battlefield) #auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue])
auto={C(0/0,-2,Loyalty)}:all(*[manacost<=2,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]|battlefield)
auto={C(0/0,-3,Loyalty)}:all(*[manacost<=3,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-2,Loyalty)}:all(*[manacost<=2,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-4,Loyalty)}:all(*[manacost<=4,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-3,Loyalty)}:all(*[manacost<=3,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-5,Loyalty)}:all(*[manacost<=5,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-4,Loyalty)}:all(*[manacost<=4,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-6,Loyalty)}:all(*[manacost<=6,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-5,Loyalty)}:all(*[manacost<=5,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-7,Loyalty)}:all(*[manacost<=7,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-6,Loyalty)}:all(*[manacost<=6,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-8,Loyalty)}:all(*[manacost<=8,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-7,Loyalty)}:all(*[manacost<=7,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-9,Loyalty)}:all(*[manacost<=9,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-8,Loyalty)}:all(*[manacost<=8,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:all(*[manacost<=10,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-9,Loyalty)}:all(*[manacost<=9,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-15,Loyalty)}:all(*[manacost<=15,red,green,black,white,blue]|battlefield) moveto(exile) auto={C(0/0,-10,Loyalty)}:all(*[manacost<=10,red,green,black,white,blue]|battlefield) moveto(exile)
auto={C(0/0,-10,Loyalty)}:life:7 && draw:7 && moveto(mybattlefield) target(<upto:7>*|myhand) auto={C(0/0,-15,Loyalty)}:all(*[manacost<=15,red,green,black,white,blue]|battlefield) moveto(exile)
text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player -- -x: exile each colored permanent with converted mana cost x or less -- -10: you gain seven life, draw seven cards, and put up to seven permanents from your hand onto the battlefield auto={C(0/0,-10,Loyalty)}:life:7 && draw:7 && moveto(mybattlefield) target(<upto:7>*|myhand)
mana={8} text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player -- -x: exile each colored permanent with converted mana cost x or less -- -10: you gain seven life, draw seven cards, and put up to seven permanents from your hand onto the battlefield
type=Planeswalker mana={8}
subtype=Ugin type=Planeswalker
[/card] subtype=Ugin
[card] [/card]
name=Xenagos, the Reveler [card]
auto=counter(0/0,3,loyalty) name=Xenagos, the Reveler
#auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) add:{G} choice name(add red) foreach(creature|mybattlefield) add:{R} auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) #auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) add:{G} choice name(add red) foreach(creature|mybattlefield) add:{R}
auto={C(0/0,0,Loyalty)}:token(Satyr,creature Satyr,2/2,red,green,haste) auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield)
auto={C(0/0,-6,Loyalty)}:deplete:7 && moveto(mybattlefield) target(<upto:7>creature,land[fresh]|mygraveyard) auto={C(0/0,0,Loyalty)}:token(Satyr,creature Satyr,2/2,red,green,haste)
text=+1: add x red or green mana to your mana pool where x is the number of creatures you control -- put a 2/2 red and green satyr with haste onto the battlefield -- -6: put the top seven cards of your library into your graveyard, then return any number of creatures or lands to the battlefield that were put into a graveyard this turn auto={C(0/0,-6,Loyalty)}:deplete:7 && moveto(mybattlefield) target(<upto:7>creature,land[fresh]|mygraveyard)
mana={2}{R}{G} text=+1: add x red or green mana to your mana pool where x is the number of creatures you control -- put a 2/2 red and green satyr with haste onto the battlefield -- -6: put the top seven cards of your library into your graveyard, then return any number of creatures or lands to the battlefield that were put into a graveyard this turn
type=Planeswalker mana={2}{R}{G}
subtype=Xenagos type=Planeswalker
[/card] subtype=Xenagos
[/card]

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@@ -1184,7 +1184,7 @@ toughness=2
[card] [card]
name=Zacama, Primal Calamity name=Zacama, Primal Calamity
abilities=vigilance, reach, trample abilities=vigilance, reach, trample
auto=if casted(this) then all(lands|myBattlefield) untap auto=if casted(this) then untap all(land|mybattlefield)
auto={2}{R}:zacama damage:3 target(creature) auto={2}{R}:zacama damage:3 target(creature)
auto={2}{G}:destroy target(artifact,enchantment) auto={2}{G}:destroy target(artifact,enchantment)
auto={2}{W}:life:3 auto={2}{W}:life:3

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