Fix primitives with Explores and Escalation keywords.
This commit is contained in:
@@ -1,5 +1,5 @@
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grade=borderline
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##cant code: Ixalan's Binding, Kopala, Warden of Waves, Dire Fleet Ravager, Lurking Chupacabra, Rowdy Crew, Trove of Temptation, Emergent Growth, Spike-Tailed Ceratops, Wildgrowth Walker, Belligerent Brontodon, Gishath, Sun's Avatar, Pillar of Origins, Shadowed Caravel, Sorcerous Spyglass, Unclaimed Territory, Huatli, Warrior Poet
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##cant code: Ixalan's Binding, Kopala, Warden of Waves, Dire Fleet Ravager, Rowdy Crew, Trove of Temptation, Emergent Growth, Spike-Tailed Ceratops, Belligerent Brontodon, Gishath, Sun's Avatar, Pillar of Origins, Shadowed Caravel, Sorcerous Spyglass, Unclaimed Territory, Huatli, Warrior Poet
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##experimental code: Tocatli Honor Guard, Ruin Raider, Sword-Point Diplomacy, Captivating Crew, Rampaging Ferocidon, Sunbird's Invocation, Admiral Beckett Brass
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@@ -91,7 +91,7 @@ toughness=1
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[card]
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name=Emissary of Sunrise
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abilities=first strike
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=First strike -- When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={2}{W}
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type=Creature
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@@ -415,7 +415,7 @@ toughness=3
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[card]
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name=Sunrise Seeker
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abilities=vigilance
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=Vigilance -- When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={4}{W}
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type=Creature
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@@ -759,7 +759,7 @@ toughness=3
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[card]
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name=Siren Lookout
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abilities=flying
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=Flying -- When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={2}{U}
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type=Creature
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@@ -981,7 +981,7 @@ toughness=2
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[card]
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name=Deadeye Tracker
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auto={1}{B}{T}:moveto(exile) target(<2>*|opponentgraveyard) && flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto={1}{B}{T}:moveto(exile) target(<2>*|opponentgraveyard) && reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text={1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={B}
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type=Creature
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@@ -1027,7 +1027,7 @@ toughness=1
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[card]
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name=Dire Fleet Interloper
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abilities=menace
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=Menace -- When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={3}{B}
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type=Creature
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@@ -1104,15 +1104,27 @@ power=1
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toughness=2
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[/card]
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#[card]
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#name=Lurking Chupacabra
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#text=Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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#mana={3}{B}
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#type=Creature
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#subtype=Beast Horror
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#power=2
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#toughness=3
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#[/card]
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[card]
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name=Lurking Chupacabra
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auto=@movedTo(creature[Brazen Buccaneers]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Sunrise Seeker]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Emissary of Sunrise]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Siren Lookout]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Fleet Interloper]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Queen's Agent]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Seekers' Squire]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Ixalli's Diviner]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Merfolk Branchwalker]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Tishana's Wayfinder]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@movedTo(creature[Seekers' Squire]|mybattlefield):target(creature|opponentBattlefield) -2/-2 ueot
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auto=@combatdamaged(player) from(creature[Emperor's Vanguard]):target(creature|opponentBattlefield) -2/-2 ueot
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text=Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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mana={3}{B}
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type=Creature
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subtype=Beast Horror
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power=2
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toughness=3
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[/card]
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[card]
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name=March of the Drowned
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@@ -1126,7 +1138,7 @@ type=Sorcery
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[card]
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name=Queen's Agent
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abilities=lifelink
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=Lifelink -- When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={5}{B}
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type=Creature
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@@ -1197,7 +1209,7 @@ toughness=4
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[card]
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name=Seekers' Squire
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={1}{B}
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type=Creature
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@@ -1336,7 +1348,7 @@ toughness=5
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[card]
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name=Brazen Buccaneers
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abilities=haste
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=Haste -- When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={3}{R}
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type=Creature
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@@ -1853,7 +1865,7 @@ toughness=1
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[card]
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name=Emperor's Vanguard
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auto=@combatdamaged(player) from(this):flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=@combatdamaged(player) from(this):reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend
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text=Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={3}{G}
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type=Creature
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@@ -1892,7 +1904,7 @@ type=Legendary Land
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[card]
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name=Ixalli's Diviner
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={1}{G}
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type=Creature
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@@ -1949,7 +1961,7 @@ toughness=1
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[card]
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name=Merfolk Branchwalker
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={1}{G}
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type=Creature
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@@ -2092,7 +2104,7 @@ toughness=5
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[card]
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name=Tishana's Wayfinder
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auto=flipacoin winability moverandom(land) from(mylibrary) to(myhand) winabilityend loseability counter(1/1,1) loseabilityend flipend
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auto=reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)],newability[may target(<1>*|reveal) moveto(myGraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) else target(<1>*|reveal) moveto(myLibrary) optiontwoend revealend limit:1
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text=When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={2}{G}
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type=Creature
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@@ -2148,6 +2160,18 @@ toughness=3
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[card]
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name=Wildgrowth Walker
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auto=@movedTo(creature[Brazen Buccaneers]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Sunrise Seeker]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Emissary of Sunrise]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Siren Lookout]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Fleet Interloper]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Queen's Agent]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Seekers' Squire]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Ixalli's Diviner]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Merfolk Branchwalker]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Tishana's Wayfinder]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@movedTo(creature[Seekers' Squire]|mybattlefield):counter(1/1,1) && life:3 controller
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auto=@combatdamaged(player) from(creature[Emperor's Vanguard]):counter(1/1,1) && life:3 controller
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text=Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
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mana={1}{G}
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type=Creature
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@@ -147,9 +147,12 @@ type=Sorcery
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[/card]
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[card]
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name=Borrowed Hostility
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auto=may name(Target creature gets +3/+0) target(creature) 3/0 ueot
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auto=may name(Target creature gets first strike) target(creature) first strike ueot
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auto=name(Escalate) emblem transforms((,newability[({3}:name(Target creature gets +3/+0) target(creature) 3/0 ueot],newability[{3}:name(Target creature gets first strike) target(creature) first strike ueot],newability[{3}:name(Target creature gets +3/+0 and...) target(creature) 3/0 && first strike ueot])) ueot
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target=creature
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other={3}{R} name(Escalate)
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auto=if paid(alternative) then 3/0 ueot
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auto=if paid(alternative) then target(creature) first strike ueot
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auto=ifnot paid(alternative) then choice name(Target creature gets +3/+0) 3/0 ueot
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auto=ifnot paid(alternative) then choice name(Target creature gets first strike) first strike ueot
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text=Escalate {3} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Target creature gets +3/+0 until end of turn. -- • Target creature gains first strike until end of turn.
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mana={R}
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type=Instant
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@@ -193,14 +196,18 @@ type=Sorcery
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[/card]
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[card]
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name=Collective Brutality
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target=opponent
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other={1}{B}{D(*|myhand)} name(Escalate)
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aicode=activate reject notatarget(*[instant;sorcery]|targetedpersonshand)
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auto=choice name(Target opponent reveals and discard...) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[instant;sorcery]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
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auto=choice name(Target creature gets -2/-2...) target (creature) -2/-2 ueot
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auto=choice name(Target opponent loses 2 and you gain...) life:-2 opponent && life:2 controller
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auto=name(Escalate) emblem transforms((,newability[({D(*|myhand)}:name(Target opponent reveals and discard...) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[instant;sorcery]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend],newability[{D(*|myhand)}:name(Target creature gets -2/-2...) target (creature) -2/-2 ueot],newability[{D(*|myhand)}:name(Target opponent loses 2 and you gain...) life:-2 opponent && life:2 controller])) ueot
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text=Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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mana={2}{W}
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type=Instant
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auto=if paid(alternative) then reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[instant;sorcery]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
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auto=if paid(alternative) then target(creature) -2/-2 ueot
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auto=if paid(alternative) then life:-2 opponent && life:2 controller
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auto=ifnot paid(alternative) then choice name(Target opponent reveals and discard...) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[instant;sorcery]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
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auto=ifnot paid(alternative) then choice name(Target creature gets -2/-2...) target(creature) -2/-2 ueot
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auto=ifnot paid(alternative) then choice name(Target opponent loses 2 and you gain...) life:-2 opponent && life:2 controller
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text=Escalate Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — -- • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -- • Target creature gets -2/-2 until end of turn. -- • Target opponent loses 2 life and you gain 2 life.
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mana={1}{B}
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type=Sorcery
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[/card]
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[card]
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name=Turn Aside
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@@ -281,10 +288,10 @@ type=Instant
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[/card
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[card]
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name=Borrowed Grace
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auto=choice name(Creatures my control get +2/+0) all(creature|myBattlefield) 2/0 ueot
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auto=choice name(Creatures my control get +0/+2) all(creature|myBattlefield) 0/2 ueot
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auto=choice name(Creatures my control get +2/+2) all(creature|myBattlefield) 2/2 ueot
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auto=name(Escalate) emblem transforms((,newability[({1}{W}:name(Creatures my control get +2/+0) all(creature|myBattlefield) 2/0 ueot],newability[{1}{W}:name(Creatures my control get +0/+2) all(creature|myBattlefield) 0/2 ueot],newability[{1}{W}:name(Creatures my control get +2/+2) all(creature|myBattlefield) 2/2 ueot])) ueot
|
||||
other={3}{W}{W} name(Escalate)
|
||||
auto=if paid(alternative) then all(creature|myBattlefield) 2/2 ueot ueot
|
||||
auto=ifnot paid(alternative) then choice name(Creatures my control get +2/+0) all(creature|myBattlefield) 2/0 ueot
|
||||
auto=ifnot paid(alternative) then choice name(Creatures my control get +0/+2) all(creature|myBattlefield) 0/2 ueot
|
||||
text=Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
|
||||
mana={2}{W}
|
||||
type=Instant
|
||||
|
||||
Reference in New Issue
Block a user