Fixed windows SDL2 build, finished removing fmod dependency
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@@ -1,3 +1,4 @@
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#if (defined ANDROID)
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#include <SDL_opengles.h>
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@@ -762,7 +763,7 @@ bool SdlApp::OnInit()
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return true;
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};
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#if (defined ANDROID) || (defined WIN32)
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#if (defined ANDROID)
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int SDL_main(int argc, char * argv[])
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#else
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int main(int argc, char* argv[])
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