Fixed windows SDL2 build, finished removing fmod dependency

This commit is contained in:
xawotihs
2016-06-08 23:45:42 +02:00
parent c9ee4a304e
commit 3e7ecd51fd
5 changed files with 28 additions and 28 deletions

View File

@@ -76,6 +76,10 @@ set(JGE_ios_src
src/iOS/EAGLViewController.m
src/iOS/JSfx.cpp)
set(JGE_windows_src
src/JNetwork.cpp
src/pc/JSocket.cpp
src/windows/JSfx.cpp)
set(JGE_INCLUDE_DIRS include include/hge)
set(EXTRA_INCLUDE_DIR ../projects/mtg/extra)
@@ -128,7 +132,7 @@ if(backend_sdl)
elseif(WIN32)
set(JGE_INTERNAL_INCLUDE_DIRS ${EXTRA_INCLUDE_DIR} ${TINYXML_INCLUDE_DIR} ${ZIPFS_INCLUDE_DIR} ${SDL2_INCLUDE_DIR}
${UNZIP_INCLUDE_DIR} ${PNG_INCLUDE_DIRS} ${JPEG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR}/thirdparty/binary/win/include)
set(JGE_SOURCES ${JGE_generic_src} ${JGE_graphics_src} ${JGE_linux_src} ${JGE_hge_src})
set(JGE_SOURCES ${JGE_generic_src} ${JGE_graphics_src} ${JGE_windows_src} ${JGE_hge_src})
set(JGE_LINK_LIBRARIES ${ZIPFS_LIBRARY} ${UNZIP_LIRARY} ${JPEG_LIBRARY} ${PNG_LIBRARIES})
set(JGE_LINK_DIRECTORIES ${Boost_LIBRARY_DIR})
endif()

View File

@@ -18,20 +18,20 @@
#include "JTypes.h"
#ifdef ANDROID
#include <SLES/OpenSLES.h>
#include "SLES/OpenSLES_Android.h"
#elif defined USE_PHONON
#elif defined(USE_PHONON)
#include <phonon/AudioOutput>
#include <phonon/MediaObject>
#elif (defined QT_CONFIG)
#elif defined (QT_CONFIG)
#include "QMediaPlayer"
#include "QMediaPlaylist"
#include "QSoundEffect"
#elif defined WIN32
#elif defined(WIN32)
#include <windows.h>
#define WITH_FMOD
//#define WITH_FMOD
#elif defined (PSP)
#include <pspgu.h>
#include <pspkernel.h>
@@ -90,9 +90,11 @@ public slots:
QMediaPlaylist* playlist;
QMediaPlayer* player;
string fullpath;
#else
#elif (defined WIN32)
std::string filename;
#endif
void* mTrack;
#endif //WITH_FMOD
//#endif //WITH_FMOD
};
@@ -107,29 +109,23 @@ public:
unsigned long fileSize();
#if (defined QT_CONFIG) && (!defined USE_PHONON)
QMediaPlayer* effect;
void* mSample;
#elif defined (PSP)
WAVDATA *mSample;
#elif defined (IOS)
std::string filename;
std::string key;
std::string ext;
void* mSample;
#elif defined (WITH_FMOD)
FSOUND_SAMPLE *mSample;
#elif defined (USE_PHONON)
Phonon::AudioOutput* mOutput;
Phonon::MediaObject* mMediaObject;
void* mSample;
#elif defined ANDROID
SLObjectItf playerObject;
SLPlayItf playInterface;
SLVolumeItf sampleVolumeInterface;
void* mSample;
#else
void* mSample;
#elif (defined WIN32)
std::string filename;
#endif
void* mSample;
};

View File

@@ -74,7 +74,7 @@ artifacts:
# scripts to run before deployment
before_deploy:
- cd projects/mtg/bin
- "C:/Python27/python.exe createWindowsZip.py"
- "C:/Python27/python.exe createWindowsZip.py -b ../../../build"
- cd ../../..
# scripts to run after deployment

View File

@@ -4,15 +4,14 @@ import zipfile
from pyjavaproperties import Properties
from optparse import OptionParser
def createWindowsZipFile(filename):
def createWindowsZipFile(filename, buildpath):
utilities = ZipUtilities()
zip_file = zipfile.ZipFile(filename, 'w', zipfile.ZIP_STORED)
zip_file.write('../../../LICENSE')
zip_file.write('libpng13.dll')
zip_file.write('SDL.dll')
zip_file.write('fmod.dll')
zip_file.write('zlib1.dll')
zip_file.write('Wagic.exe')
zip_file.write(buildpath + 'lib/Release/SDL2.dll')
zip_file.write(buildpath + 'lib/Release/zlib.dll')
zip_file.write(buildpath + 'bin/Release/Wagic.exe')
zip_file.write('Res/' + getFilename('core') + '.zip')
zip_file.close()
@@ -25,7 +24,7 @@ def getFilename(filename):
filename = filename + '-' + major + minor + point
return filename
def createStandardResFile():
def createStandardResFile(buildpath):
print "Creating Resource File"
cmd = 'python createResourceZip.py -n ' + getFilename('core') + '.zip'
os.chdir("Res")
@@ -33,7 +32,7 @@ def createStandardResFile():
os.chdir("..")
print "Creating Windows Package File"
filename = 'Wagic-windows.zip'
createWindowsZipFile( filename )
createWindowsZipFile( filename, buildpath )
print >> sys.stderr, 'Created Windows Package: {0}'.format( filename)
class ZipUtilities:
@@ -63,11 +62,11 @@ def main():
## using optparse instead of argParse for now since python 2.7 may not be installed.
parser = OptionParser()
parser.add_option("-p", "--platform", help="PLATFORM: specify custom build. (eg ios, android, etc)", metavar="PLATFORM", dest="platform")
parser.add_option("-b", "--build", help="BUILD: specify the build directory", metavar="BUILD", dest="build")
(options, args) = parser.parse_args()
createStandardResFile()
createStandardResFile(options.build)
if __name__ == "__main__":
main()

View File

@@ -1,3 +1,4 @@
#define SDL_MAIN_HANDLED
#include <SDL.h>
#if (defined ANDROID)
#include <SDL_opengles.h>
@@ -762,7 +763,7 @@ bool SdlApp::OnInit()
return true;
};
#if (defined ANDROID) || (defined WIN32)
#if (defined ANDROID)
int SDL_main(int argc, char * argv[])
#else
int main(int argc, char* argv[])