Fixed windows SDL2 build, finished removing fmod dependency
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@@ -76,6 +76,10 @@ set(JGE_ios_src
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src/iOS/EAGLViewController.m
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src/iOS/JSfx.cpp)
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set(JGE_windows_src
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src/JNetwork.cpp
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src/pc/JSocket.cpp
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src/windows/JSfx.cpp)
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set(JGE_INCLUDE_DIRS include include/hge)
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set(EXTRA_INCLUDE_DIR ../projects/mtg/extra)
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@@ -128,7 +132,7 @@ if(backend_sdl)
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elseif(WIN32)
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set(JGE_INTERNAL_INCLUDE_DIRS ${EXTRA_INCLUDE_DIR} ${TINYXML_INCLUDE_DIR} ${ZIPFS_INCLUDE_DIR} ${SDL2_INCLUDE_DIR}
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${UNZIP_INCLUDE_DIR} ${PNG_INCLUDE_DIRS} ${JPEG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR}/thirdparty/binary/win/include)
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set(JGE_SOURCES ${JGE_generic_src} ${JGE_graphics_src} ${JGE_linux_src} ${JGE_hge_src})
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set(JGE_SOURCES ${JGE_generic_src} ${JGE_graphics_src} ${JGE_windows_src} ${JGE_hge_src})
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set(JGE_LINK_LIBRARIES ${ZIPFS_LIBRARY} ${UNZIP_LIRARY} ${JPEG_LIBRARY} ${PNG_LIBRARIES})
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set(JGE_LINK_DIRECTORIES ${Boost_LIBRARY_DIR})
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endif()
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@@ -18,20 +18,20 @@
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#include "JTypes.h"
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#ifdef ANDROID
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#include <SLES/OpenSLES.h>
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#include "SLES/OpenSLES_Android.h"
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#elif defined USE_PHONON
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#elif defined(USE_PHONON)
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#include <phonon/AudioOutput>
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#include <phonon/MediaObject>
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#elif (defined QT_CONFIG)
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#elif defined (QT_CONFIG)
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#include "QMediaPlayer"
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#include "QMediaPlaylist"
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#include "QSoundEffect"
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#elif defined WIN32
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#elif defined(WIN32)
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#include <windows.h>
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#define WITH_FMOD
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//#define WITH_FMOD
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#elif defined (PSP)
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#include <pspgu.h>
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#include <pspkernel.h>
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@@ -90,9 +90,11 @@ public slots:
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QMediaPlaylist* playlist;
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QMediaPlayer* player;
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string fullpath;
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#else
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#elif (defined WIN32)
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std::string filename;
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#endif
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void* mTrack;
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#endif //WITH_FMOD
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//#endif //WITH_FMOD
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};
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@@ -107,29 +109,23 @@ public:
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unsigned long fileSize();
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#if (defined QT_CONFIG) && (!defined USE_PHONON)
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QMediaPlayer* effect;
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void* mSample;
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#elif defined (PSP)
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WAVDATA *mSample;
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#elif defined (IOS)
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std::string filename;
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std::string key;
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std::string ext;
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void* mSample;
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#elif defined (WITH_FMOD)
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FSOUND_SAMPLE *mSample;
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#elif defined (USE_PHONON)
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Phonon::AudioOutput* mOutput;
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Phonon::MediaObject* mMediaObject;
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void* mSample;
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#elif defined ANDROID
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SLObjectItf playerObject;
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SLPlayItf playInterface;
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SLVolumeItf sampleVolumeInterface;
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void* mSample;
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#else
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void* mSample;
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#elif (defined WIN32)
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std::string filename;
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#endif
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void* mSample;
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};
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