allow to use X as the number of counters. daily build.
Added feral hydra.
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@@ -256,7 +256,7 @@ class AbilityFactory{
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TriggeredAbility * parseTrigger(string s, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
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int parseRestriction(string s);
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public:
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Counter * parseCounter(string s, MTGCardInstance * target);
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Counter * parseCounter(string s, MTGCardInstance * target, Spell * spell = NULL);
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int parsePowerToughness(string s, int *power, int *toughness);
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int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0,MTGGameZone * dest = NULL);
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MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0, int forceUEOT = 0,MTGGameZone * dest = NULL);
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