Laurent - Update SCG - Removed "Ambush Commander" this one really does not work yet... see todo.dat for my comments. Also tryed to add "one with Nature" does not function 100%... if someone find a trick for this one be my guest because it's a great card for an AI deck...

Also note "Silver Knight" a great card in a "knight" deck...
This commit is contained in:
wagic.laurent
2009-12-07 14:04:45 +00:00
parent afc08b4b6e
commit 3a513d4ec9
2 changed files with 158 additions and 103 deletions

View File

@@ -1,17 +1,4 @@
[card]
id=43599
name=Ambush Commander
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
auto=becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
rarity=R
[/card]
[card]
text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
auto={3}{T}{S}:destroy target(land)
id=47281
@@ -141,4 +128,109 @@ text=Goblin War Strike deals damage equal to the number of Goblins you control t
target=player
auto=foreach(goblin|myBattlefield)damage:1
rarity=C
[/card]
[card]
id=43581
name=Pemmin's Aura
mana={1}{U}{U}
type=Enchantment
subtype=Aura
text=Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
target=creature
auto={U}:untap mytgt
auto={U}:flying mytgt
auto={U}:shroud mytgt
auto={1}:+1/-1 mytgt
auto={1}:-1/+1 mytgt
rarity=U
[/card]
[card]
id=43622
name=Rain of Blades
mana={W}
type=Instant
text=Rain of Blades deals 1 damage to each attacking creature.
auto=damage:1 all(creature[attacking])
rarity=U
[/card]
[card]
id=43552
name=Siege-Gang Commander
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
auto=token(Goblin,creature goblin, 1/1,red)*3
auto={1}{R}{S(goblin|myinplay)}:Damage:2 target(creature,player)
rarity=R
[/card]
[card]
id=44313
name=Silver Knight
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
text=First strike, protection from red
abilities=First strike,protection from red
rarity=U
[/card]
[card]
id=43734
name=Skulltap
mana={1}{B}
type=Sorcery
text=As an additional cost to cast Skulltap, sacrifice a creature. Draw two cards.
target=creature|myBattlefield
auto=bury
auto=draw:2 controller
rarity=C
[/card]
[card]
id=45166
name=Sliver Overlord
mana={W}{U}{B}{R}{G}
type=Creature
abilities=Legendary
subtype=Sliver Mutant
power=7
toughness=7
text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
auto={3}:moveto(hand) target(sliver|myLibrary)
auto={3}:moveto(myBattlefield) target(sliver|battlefield)
rarity=R
[/card]
[card]
id=44336
name=Temple of the False God
type=Land
text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
rarity=U
auto=aslongas(land|myBattlefield){T}:add{2} >4
#Tested works fine you only need to have four land and temple of the false god as this card is also a land... wonder if this is correct.. if not can simply change the 4 by a 5.
[/card]
[card]
id=46418
name=Unspeakable Symbol
mana={1}{B}{B}
type=Enchantment
text=Pay 3 life: Put a +1/+1 counter on target creature.
auto={0}:counter(1/1,1) target(creature) && life:-3 controller
rarity=U
[/card]
[card]
id=45862
name=Vengeful Dead
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
text=Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.
auto=@movedto(zombie other|graveyard) from(battlefield):life:-1 controller && life:-1 opponent
auto=@movedto(this|graveyard) from(battlefield):life:-1 controller && life:-1 opponent
rarity=C
[/card]