Jeck - Quick fix to r1109.
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@@ -44,9 +44,9 @@ void GameStateOptions::Start()
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optionsList = NEW WGuiList("Game");
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optionsList = NEW WGuiList("Game");
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optionsList->Add(NEW WGuiHeader("Interface Options"));
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optionsList->Add(NEW WGuiHeader("Interface Options"));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND,"Closed hand",2,1,0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND,"Closed hand",1,1,0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND,"Hand direction",2,1,0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION,"Hand direction",1,1,0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY,"Mana display",3,1,0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY,"Mana display",2,1,0)));
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optionsList->Add(NEW OptionInteger(Options::REVERSETRIGGERS, "Reverse left and right triggers"));
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optionsList->Add(NEW OptionInteger(Options::REVERSETRIGGERS, "Reverse left and right triggers"));
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optionsList->Add(NEW OptionInteger(Options::DISABLECARDS,"Disable card image loading"));
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optionsList->Add(NEW OptionInteger(Options::DISABLECARDS,"Disable card image loading"));
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optionsTabs->Add(optionsList);
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optionsTabs->Add(optionsList);
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@@ -688,7 +688,6 @@ void OptionTheme::confirmChange(bool confirmed){
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setData();
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setData();
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prior_value = value;
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prior_value = value;
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resources.Refresh(); //Update images
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resources.Refresh(); //Update images
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Reload();
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}
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}
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}
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}
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string WDecoEnum::lookupVal(int value){
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string WDecoEnum::lookupVal(int value){
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