Fix Cascade

This commit is contained in:
Anthony Calosa
2016-06-30 09:26:00 +08:00
parent fbaef2f103
commit 39f6867ab0
3 changed files with 18 additions and 13 deletions

View File

@@ -6099,12 +6099,14 @@ public:
//AACascade
class AACascade: public ActivatedAbilityTP
class AACascade: public ActivatedAbility
{
public:
string nbcardsStr;
AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
vector<MTGCardInstance*>selectedCards;
vector<MTGCardInstance *>oldOrder;
vector<MTGCardInstance *>newOrder;
AACascade(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string nbcardsStr, ManaCost * _cost = NULL);
int resolve();
void toCastCard(MTGCardInstance * card);
const string getMenuText();