in this commit i added a creature subtype specific vector, added a couple variables for new abilities, and a sort for the creature variable to avoid the long lag out everytime we play a card or ability that needs this vector.

This commit is contained in:
omegablast2002@yahoo.com
2012-03-13 16:32:26 +00:00
parent 97bd418aac
commit 39e8bd1f30
6 changed files with 61 additions and 12 deletions

View File

@@ -107,6 +107,7 @@ int MTGCardInstance::init()
CardPrimitive::init();
data = this;
X = 0;
castX = 0;
return 1;
}
@@ -117,6 +118,7 @@ void MTGCardInstance::initMTGCI()
isToken = false;
lifeOrig = 0;
doDamageTest = 1;
skipDamageTestOnce = false;
belongs_to = NULL;
tapped = 0;
untapping = 0;
@@ -150,7 +152,10 @@ void MTGCardInstance::initMTGCI()
mPropertiesChangedSinceLastUpdate = false;
stillNeeded = true;
kicked = 0;
chooseacolor = -1;
chooseasubtype = "";
coinSide = -1;
isAttacking = NULL;
for (int i = 0; i < ManaCost::MANA_PAID_WITH_RETRACE +1; i++)
alternateCostPaid[i] = 0;
@@ -163,6 +168,7 @@ void MTGCardInstance::initMTGCI()
flanked = 0;
target = NULL;
playerTarget = NULL;
playerTarget = NULL;
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
banding = NULL;
owner = NULL;
@@ -177,16 +183,13 @@ void MTGCardInstance::initMTGCI()
cardsAbilities = vector<MTGAbility *>();
data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
if (basicAbilities[(int)Constants::CHANGELING])
if (observer && basicAbilities[(int)Constants::CHANGELING])
{//if the card is a changeling, it gains all creature subtypes
const vector<string> values = MTGAllCards::getValuesById();
vector<string> values = MTGAllCards::getCreatureValuesById();
for (size_t i = 0; i < values.size(); ++i)
{
if (!MTGAllCards::isSubtypeOfType(i,Subtypes::TYPE_CREATURE))
continue;
//Don' want to send any event to the gameObserver inside of initMCGI, so calling the parent addType method instead of mine
CardPrimitive::addType(i);
//Don' want to send any event to the gameObserver inside of initMCGI, so calling the parent setSubtype method instead of mine
CardPrimitive::setSubtype(values[i].c_str());
}
}
@@ -292,6 +295,11 @@ int MTGCardInstance::isInPlay(GameObserver* game)
int MTGCardInstance::afterDamage()
{
if(skipDamageTestOnce)
{
skipDamageTestOnce = false;
return 0;
}
if (!doDamageTest)
return 0;
doDamageTest = 0;
@@ -520,9 +528,7 @@ int MTGCardInstance::hasSummoningSickness()
MTGCardInstance * MTGCardInstance::changeController(Player * newController)
{
Player * originalOwner = controller();
if (originalOwner == newController)
return this;
MTGCardInstance * copy = originalOwner->game->putInZone(this, originalOwner->game->inPlay, newController->game->inPlay);
MTGCardInstance * copy = originalOwner->game->putInZone(this, this->currentZone, newController->game->inPlay);
copy->summoningSickness = 1;
return copy;
}
@@ -738,6 +744,7 @@ int MTGCardInstance::toggleAttacker()
{
//untap();
setAttacker(0);
isAttacking = NULL;
return 1;
}
return 0;
@@ -1113,5 +1120,5 @@ std::ostream& operator<<(std::ostream& out, const MTGCardInstance& c)
MTGCardInstance* MTGCardInstance::clone()
{
return new MTGCardInstance(model, owner->game);
return NEW MTGCardInstance(model, owner->game);
}