in this commit i added a creature subtype specific vector, added a couple variables for new abilities, and a sort for the creature variable to avoid the long lag out everytime we play a card or ability that needs this vector.
This commit is contained in:
@@ -472,6 +472,7 @@ public:
|
||||
void addAbilities(int _id, Spell * spell);
|
||||
MTGAbility * parseUpkeepAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL, int restrictions = 0, int id = -1);
|
||||
MTGAbility * parsePhaseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
|
||||
MTGAbility * parseChooseActionAbility(string s = "", MTGCardInstance * card = NULL, Spell * spell = NULL,MTGCardInstance * target = NULL, int restrictions = 0, int id = -1);
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user