fix persist on copied card
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@@ -129,8 +129,9 @@ int Counters::addCounter(const char * _name, int _power, int _toughness, bool _n
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g->receiveEvent(w);
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g->receiveEvent(w);
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}
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}
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mCount++;
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mCount++;
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this->target->doDamageTest = 1;
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/*the damage test should be handled on game state based effect i think*/
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this->target->afterDamage();
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//this->target->doDamageTest = 1;
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//this->target->afterDamage();
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}
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}
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delete(e);
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delete(e);
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return mCount;
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return mCount;
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