fix persist on copied card

This commit is contained in:
Anthony Calosa
2017-01-31 20:11:59 +08:00
parent 41d925d7c9
commit 3998c21178

View File

@@ -129,8 +129,9 @@ int Counters::addCounter(const char * _name, int _power, int _toughness, bool _n
g->receiveEvent(w);
}
mCount++;
this->target->doDamageTest = 1;
this->target->afterDamage();
/*the damage test should be handled on game state based effect i think*/
//this->target->doDamageTest = 1;
//this->target->afterDamage();
}
delete(e);
return mCount;