Erwan
- It is now possible to have avatars associated to each Deck - Added SFX - Added Music files - Possibility to choose your opponent - Opponents' difficulty is measured according to their number of victories against a given deck
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@@ -1,18 +1,20 @@
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#ifndef _PLAYGUIOBJECTCONTROLLER_H_
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#define _PLAYGUIOBJECTCONTROLLER_H_
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#define BIG_CARD_RENDER_TIME 0.4
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#include "GuiLayers.h"
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class PlayGuiObjectController : public GuiLayer{
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protected:
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float last_user_move;
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int getClosestItem(int direction);
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int getClosestItem(int direction, float tolerance);
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static bool showBigCards;
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static int showBigCards;// 0 hide, 1 show, 2 show text
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public:
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virtual void Update(float dt);
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virtual void CheckUserInput(float dt);
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PlayGuiObjectController(int id, GameObserver* _game):GuiLayer(id, _game){};
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PlayGuiObjectController(int id, GameObserver* _game):GuiLayer(id, _game){last_user_move=0;};
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virtual void Render(){GuiLayer::Render();};
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};
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