Files
wagic/projects/mtg/include/PlayGuiObjectController.h
wagic.the.homebrew 3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00

24 lines
600 B
C++

#ifndef _PLAYGUIOBJECTCONTROLLER_H_
#define _PLAYGUIOBJECTCONTROLLER_H_
#define BIG_CARD_RENDER_TIME 0.4
#include "GuiLayers.h"
class PlayGuiObjectController : public GuiLayer{
protected:
float last_user_move;
int getClosestItem(int direction);
int getClosestItem(int direction, float tolerance);
static int showBigCards;// 0 hide, 1 show, 2 show text
public:
virtual void Update(float dt);
virtual void CheckUserInput(float dt);
PlayGuiObjectController(int id, GameObserver* _game):GuiLayer(id, _game){last_user_move=0;};
virtual void Render(){GuiLayer::Render();};
};
#endif