updated level up creatures to include a hint to ai when it should stop investing.

This commit is contained in:
omegablast2002@yahoo.com
2010-10-23 22:34:51 +00:00
parent a9e4c58af2
commit 34f63056dd

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@@ -4596,6 +4596,7 @@ auto=this(counter{0/0.4.Level}) 2/2
auto=lord(other beastbreaker of bala ged[counter{0/0.4.Level}]) -2/-2
text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6)
mana={1}{G}
level=4
type=Creature
subtype=Level Human Warrior
power=2
@@ -7007,6 +7008,7 @@ auto=this(counter{0/0.3.Level}) 0/1
auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player)
text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4]
mana={2}{R}
level=3
type=Creature
subtype=Level Human Shaman
power=2
@@ -7947,6 +7949,7 @@ auto=this(counter{0/0.1.Level}) 1/1
auto=this(counter{0/0.5.Level}) first strike
auto=this(counter{0/0.5.Level}) 3/3
text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5)
level=5
mana={W}
type=Creature
subtype=Level Human Knight
@@ -10668,6 +10671,7 @@ auto=this(counter{0/0.2.Level}) 1/1
auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1
auto=this(counter{0/0.4.Level}) 1/1
text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4)
level=4
mana={U}{U}
type=Creature
subtype=Level Merfolk Soldier
@@ -15953,7 +15957,6 @@ toughness=1
[card]
name=Elvish Berserker
auto=rampage(1/1,0)
auto={T}:clone with(treason haste) target(creature[-legendary]|mybattlefield)
text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={G}
type=Creature
@@ -16494,6 +16497,7 @@ auto=this(counter{0/0.1.Level}=1) {T}:token(-194903111)
auto=this(counter{0/0.1.Level}=2) {T}:token(-194903111)
auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller
text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card.
level=2
mana={U}
type=Creature
subtype=Level Melfolk Wizard
@@ -23681,6 +23685,7 @@ auto=this(counter{0/0.2.Level}) 1/1
auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature)
auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature)
auto=this(counter{0/0.4.Level}) 2/2
level=4
text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
mana={B}
type=Creature
@@ -23739,6 +23744,7 @@ auto=this(counter{0/0.1.Level}) 1/1
auto=this(counter{0/0.3.Level}) shroud
auto=this(counter{0/0.3.Level}) 1/1
text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3)
level=3
mana={1}{U}
type=Creature
subtype=Level Human Rogue
@@ -23818,6 +23824,7 @@ auto=this(counter{0/0.1.Level}) 0/3
auto=this(counter{0/0.5.Level}) islandwalk
auto=this(counter{0/0.5.Level}) 6/0
text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6)
level=5
mana={1}{U}
type=Creature
subtype=Level Merfolk Soldier
@@ -26136,6 +26143,7 @@ auto={4}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) vigilance
auto=this(counter{0/0.1.Level}) 1/4
auto=this(counter{0/0.4.Level}) 1/4
level=4
text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10)
mana={1}{W}
type=Creature
@@ -27680,6 +27688,7 @@ auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G}
auto=this(counter{0/0.5.Level}) 0/2
text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4)
mana={G}
level=5
type=Creature
subtype=Level Elf Druid
power=1
@@ -28032,6 +28041,7 @@ auto=this(counter{0/0.2.Level}) lord(creature|myBattlefield) 1/1 other
auto=this(counter{0/0.2.Level}) 1/2
auto=this(counter{0/0.5.Level}) lord(creature|myBattlefield) 1/1 other
auto=this(counter{0/0.5.Level}) 1/2
level=5
text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8)
mana={3}{W}
type=Creature
@@ -28304,6 +28314,7 @@ text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}
mana={R}{R}
type=Creature
subtype=Levelup Human Warrior
level=8
power=2
toughness=2
[/card]
@@ -28625,6 +28636,7 @@ auto=this(counter{0/0.4.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
auto=this(counter{0/0.5.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2
text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
level=6
mana={1}{G}
type=Creature
subtype=Level Human Shaman
@@ -31809,6 +31821,7 @@ text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.
mana={2}{R}
type=Creature
subtype=Levelup Human Shaman
level=6
power=3
toughness=3
[/card]
@@ -37108,6 +37121,7 @@ text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a s
mana={2}{B}
type=Creature
subtype=Level Vampire Warrior
level=3
power=3
toughness=2
[/card]
@@ -37442,6 +37456,7 @@ text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery
mana={1}{B}
type=Creature
subtype=Level Zombie Warrior
level=4
power=1
toughness=1
[/card]
@@ -49797,6 +49812,7 @@ text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2)
mana={U}
type=Creature
subtype=Level Merfolk Soldier
level=3
power=1
toughness=1
[/card]
@@ -64307,6 +64323,7 @@ text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery
mana={B}
type=Creature
subtype=Level Human Warrior
level=3
power=1
toughness=1
[/card]