diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index e6a9b3b10..5d1ffba06 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -4596,6 +4596,7 @@ auto=this(counter{0/0.4.Level}) 2/2 auto=lord(other beastbreaker of bala ged[counter{0/0.4.Level}]) -2/-2 text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) mana={1}{G} +level=4 type=Creature subtype=Level Human Warrior power=2 @@ -7007,6 +7008,7 @@ auto=this(counter{0/0.3.Level}) 0/1 auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] mana={2}{R} +level=3 type=Creature subtype=Level Human Shaman power=2 @@ -7947,6 +7949,7 @@ auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.5.Level}) first strike auto=this(counter{0/0.5.Level}) 3/3 text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) +level=5 mana={W} type=Creature subtype=Level Human Knight @@ -10668,6 +10671,7 @@ auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 auto=this(counter{0/0.4.Level}) 1/1 text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) +level=4 mana={U}{U} type=Creature subtype=Level Merfolk Soldier @@ -15953,7 +15957,6 @@ toughness=1 [card] name=Elvish Berserker auto=rampage(1/1,0) -auto={T}:clone with(treason haste) target(creature[-legendary]|mybattlefield) text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={G} type=Creature @@ -16494,6 +16497,7 @@ auto=this(counter{0/0.1.Level}=1) {T}:token(-194903111) auto=this(counter{0/0.1.Level}=2) {T}:token(-194903111) auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. +level=2 mana={U} type=Creature subtype=Level Melfolk Wizard @@ -23681,6 +23685,7 @@ auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) auto=this(counter{0/0.4.Level}) 2/2 +level=4 text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) mana={B} type=Creature @@ -23739,6 +23744,7 @@ auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.3.Level}) shroud auto=this(counter{0/0.3.Level}) 1/1 text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) +level=3 mana={1}{U} type=Creature subtype=Level Human Rogue @@ -23818,6 +23824,7 @@ auto=this(counter{0/0.1.Level}) 0/3 auto=this(counter{0/0.5.Level}) islandwalk auto=this(counter{0/0.5.Level}) 6/0 text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) +level=5 mana={1}{U} type=Creature subtype=Level Merfolk Soldier @@ -26136,6 +26143,7 @@ auto={4}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) vigilance auto=this(counter{0/0.1.Level}) 1/4 auto=this(counter{0/0.4.Level}) 1/4 +level=4 text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) mana={1}{W} type=Creature @@ -27680,6 +27688,7 @@ auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} auto=this(counter{0/0.5.Level}) 0/2 text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) mana={G} +level=5 type=Creature subtype=Level Elf Druid power=1 @@ -28032,6 +28041,7 @@ auto=this(counter{0/0.2.Level}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.2.Level}) 1/2 auto=this(counter{0/0.5.Level}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.5.Level}) 1/2 +level=5 text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) mana={3}{W} type=Creature @@ -28304,6 +28314,7 @@ text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R} mana={R}{R} type=Creature subtype=Levelup Human Warrior +level=8 power=2 toughness=2 [/card] @@ -28625,6 +28636,7 @@ auto=this(counter{0/0.4.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.5.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) +level=6 mana={1}{G} type=Creature subtype=Level Human Shaman @@ -31809,6 +31821,7 @@ text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery. mana={2}{R} type=Creature subtype=Levelup Human Shaman +level=6 power=3 toughness=3 [/card] @@ -37108,6 +37121,7 @@ text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a s mana={2}{B} type=Creature subtype=Level Vampire Warrior +level=3 power=3 toughness=2 [/card] @@ -37442,6 +37456,7 @@ text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery mana={1}{B} type=Creature subtype=Level Zombie Warrior +level=4 power=1 toughness=1 [/card] @@ -49797,6 +49812,7 @@ text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) mana={U} type=Creature subtype=Level Merfolk Soldier +level=3 power=1 toughness=1 [/card] @@ -64307,6 +64323,7 @@ text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery mana={B} type=Creature subtype=Level Human Warrior +level=3 power=1 toughness=1 [/card]