Corrected some card names
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@@ -47946,7 +47946,7 @@ power=5
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toughness=4
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toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Hammerhand
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name=Hammerhand
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target=creature
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target=creature
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auto=teach(creature) haste
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auto=teach(creature) haste
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auto=teach(creature) 1/1
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auto=teach(creature) 1/1
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@@ -103250,7 +103250,7 @@ type=Enchantment
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subtype=Aura
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subtype=Aura
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[/card]
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[/card]
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[card]
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[card]
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name=Spirit Bonds
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name=Spirit Bonds
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auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white)
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auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white)
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auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot
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auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot
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text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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@@ -108837,7 +108837,7 @@ subtype=Aura
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abilities=split second
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abilities=split second
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[/card]
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[/card]
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[card]
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[card]
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name=Take up Arms
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name=Take Up Arms
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auto=token(Warrior,Creature Warrior,1/1,white)*3
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auto=token(Warrior,Creature Warrior,1/1,white)*3
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text=Put three 1/1 white Warrior creature tokens onto the battlefield.
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text=Put three 1/1 white Warrior creature tokens onto the battlefield.
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mana={4}{W}
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mana={4}{W}
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@@ -119840,7 +119840,7 @@ mana={G}
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type=Instant
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type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Vineweft
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name=Vineweft
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target=Creature
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target=Creature
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auto=teach(creature) 1/1
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auto=teach(creature) 1/1
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autograveyard={4}{G}:moveTo(ownerhand)
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autograveyard={4}{G}:moveTo(ownerhand)
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@@ -122596,7 +122596,7 @@ mana={2}{W}
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type=Instant
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type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Warrior's Lesson
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name=Warriors' Lesson
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target=<upto:2>creature|mybattlefield
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target=<upto:2>creature|mybattlefield
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auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot
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auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot
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text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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