Fix proliferate ability.

This commit is contained in:
Vittorio Alfieri
2021-07-17 02:56:15 +02:00
parent 31ab9edc81
commit 3442e7cb16
3 changed files with 42 additions and 42 deletions
@@ -61,11 +61,11 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
#AUTO_DEFINE _METALCRAFT_ aslongas(artifact|mybattlefield) >2
# Proliferate
#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(<anyamount>*) duplicatecounters(single)
#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(<anyamount>*[artifact;creature;enchantment;land;planeswalker;player]) duplicatecounters(single)
# Proliferate, still need to target players since the old code doesn't work (*[artifact;creature;...;players]) just let you target creature and player
#AUTO_DEFINE _OLDPROLIFERATE_ name(Proliferate) notAtarget(<anyamount>*) propagate
#AUTO_DEFINE _OLDOLDPROLIFERATE_ name(proliferate) notatarget(<anyamount>*) proliferate
#AUTO_DEFINE _OLDPROLIFERATE_ name(Proliferate) notAtarget(<anyamount>*[artifact;creature;enchantment;land;planeswalker;player]) propagate
#AUTO_DEFINE _OLDOLDPROLIFERATE_ name(proliferate) notatarget(<anyamount>*[artifact;creature;enchantment;land;planeswalker;player]) proliferate
# Populate
#AUTO_DEFINE _POPULATE_ name(Populate) clone notAtarget(creature[token]|myBattlefield)