- Added ads support for Android
- basic "message" system between JGE and java through jni - Fixed pause/resume on android/sdl
This commit is contained in:
@@ -24,10 +24,12 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass c
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/* Run the application code! */
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/* Run the application code! */
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int status;
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int status;
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char *argv[2];
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char *argv[4];
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argv[0] = strdup("SDL_app");
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argv[0] = strdup("SDL_app");
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argv[1] = NULL;
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argv[1] = (char *)env;
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status = SDL_main(1, argv);
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argv[2] = (char *)&cls;
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argv[3] = NULL;
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status = SDL_main(3, argv);
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/* We exit here for consistency with other platforms. */
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/* We exit here for consistency with other platforms. */
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exit(status);
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exit(status);
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@@ -55,6 +55,10 @@ typedef u32 LocalKeySym;
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#endif
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#endif
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#if defined(ANDROID)
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#include <jni.h>
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#endif
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bool JGEGetButtonState(const JButton button);
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bool JGEGetButtonState(const JButton button);
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bool JGEGetButtonClick(const JButton button);
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bool JGEGetButtonClick(const JButton button);
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void JGECreateDefaultBindings();
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void JGECreateDefaultBindings();
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@@ -121,6 +125,12 @@ class JGE
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private:
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private:
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#endif
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#endif
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#if defined (ANDROID)
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JNIEnv * mJNIEnv;
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jclass mJNIClass;
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jmethodID midSendCommand;
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#endif
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bool mDone;
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bool mDone;
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float mDeltaTime;
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float mDeltaTime;
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bool mDebug;
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bool mDebug;
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@@ -356,6 +366,16 @@ class JGE
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void Assert(const char *filename, long lineNumber);
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void Assert(const char *filename, long lineNumber);
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/// Sends a message through JGE
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/// Currently used only to communicate with the JNI Layer in Android
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void SendCommand(std::string command);
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#if defined (ANDROID)
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/// Access to JNI Environment
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void SetJNIEnv(JNIEnv * env, jclass cls);
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void sendJNICommand(std::string command);
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#endif
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protected:
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protected:
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JGE();
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JGE();
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~JGE();
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~JGE();
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@@ -315,6 +315,11 @@ JGE::JGE()
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strcpy(mDebuggingMsg, "");
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strcpy(mDebuggingMsg, "");
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mCurrentMusic = NULL;
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mCurrentMusic = NULL;
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#endif
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#endif
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#if defined (ANDROID)
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mJNIEnv = NULL;
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#endif
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Init();
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Init();
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}
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}
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@@ -567,5 +572,29 @@ void JGE::Scroll(int inXVelocity, int inYVelocity)
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}
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}
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}
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}
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void JGE::SendCommand(string command)
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{
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#if defined (ANDROID)
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sendJNICommand(command);
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#endif
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}
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#if defined (ANDROID)
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/// Access to JNI Environment
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void JGE::SetJNIEnv(JNIEnv * env, jclass cls)
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{
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mJNIEnv = env;
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mJNIClass = cls;
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midSendCommand = mJNIEnv->GetStaticMethodID(mJNIClass,"jgeSendCommand","(Ljava/lang/String;)V");
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}
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void JGE::sendJNICommand(string command)
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{
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if (midSendCommand) {
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mJNIEnv->CallStaticVoidMethod(mJNIClass, midSendCommand, mJNIEnv->NewStringUTF(command.c_str()));
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}
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}
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#endif
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std::queue< pair< pair<LocalKeySym, JButton>, bool> > JGE::keyBuffer;
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std::queue< pair< pair<LocalKeySym, JButton>, bool> > JGE::keyBuffer;
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std::multimap<LocalKeySym, JButton> JGE::keyBinds;
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std::multimap<LocalKeySym, JButton> JGE::keyBinds;
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+52
-3
@@ -50,12 +50,39 @@ uint64_t lastTickCount;
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JGE* g_engine = NULL;
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JGE* g_engine = NULL;
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JApp* g_app = NULL;
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JApp* g_app = NULL;
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JGameLauncher* g_launcher = NULL;
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JGameLauncher* g_launcher = NULL;
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#ifdef ANDROID
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JNIEnv * mJNIEnv = NULL;
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jclass * mJNIClass = NULL;
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#endif
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class SdlApp;
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class SdlApp;
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SdlApp *g_SdlApp = NULL;
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SdlApp *g_SdlApp = NULL;
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#ifdef ANDROID
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// Pause
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extern "C" void Java_org_libsdl_app_SDLActivity_nativePause(
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JNIEnv* env, jclass cls)
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{
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DebugTrace("Attempt pause");
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if (!g_engine)
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return;
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g_engine->Pause();
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DebugTrace("Pause done");
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}
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// Resume
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extern "C" void Java_org_libsdl_app_SDLActivity_nativeResume(
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JNIEnv* env, jclass cls)
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{
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if (!g_engine)
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return;
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g_engine->Resume();
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}
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#endif
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class SdlApp
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class SdlApp
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{
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{
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public: /* For easy interfacing with JGE static functions */
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public: /* For easy interfacing with JGE static functions */
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@@ -89,11 +116,14 @@ public:
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while(Running)
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while(Running)
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{
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{
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while(SDL_WaitEventTimeout(&Event, 0))
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if (g_engine && !g_engine->IsPaused())
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{
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{
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OnEvent(&Event);
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while(SDL_WaitEventTimeout(&Event, 0))
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{
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OnEvent(&Event);
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}
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OnUpdate();
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}
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}
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OnUpdate();
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}
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}
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OnCleanup();
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OnCleanup();
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@@ -348,6 +378,16 @@ bool InitGame(void)
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g_app = g_launcher->GetGameApp();
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g_app = g_launcher->GetGameApp();
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g_app->Create();
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g_app->Create();
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g_engine->SetApp(g_app);
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g_engine->SetApp(g_app);
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#ifdef ANDROID
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DebugTrace("Can I Set JNI Params ?");
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if (mJNIEnv)
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DebugTrace("mJNIEnv is ok");
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if (mJNIEnv && mJNIClass)
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{
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DebugTrace("Setting JNI Params");
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g_engine->SetJNIEnv(mJNIEnv, *mJNIClass);
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}
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#endif
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JRenderer::GetInstance()->Enable2D();
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JRenderer::GetInstance()->Enable2D();
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lastTickCount = JGEGetTime();
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lastTickCount = JGEGetTime();
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@@ -686,6 +726,15 @@ int SDL_main(int argc, char * argv[])
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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#endif //ANDROID
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#endif //ANDROID
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{
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{
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#if (defined ANDROID)
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if (argc > 2)
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{
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mJNIEnv = (JNIEnv * )argv[1];
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mJNIClass = (jclass * )argv[2];
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}
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#endif
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DebugTrace("I R in da native");
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DebugTrace("I R in da native");
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g_launcher = new JGameLauncher();
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g_launcher = new JGameLauncher();
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@@ -3,16 +3,22 @@
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package="org.libsdl.app"
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package="org.libsdl.app"
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android:versionCode="1"
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android:versionCode="1"
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android:versionName="1.0">
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android:versionName="1.0">
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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<uses-permission android:name="android.permission.INTERNET"/>
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
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<application android:label="@string/app_name" android:icon="@drawable/icon" android:debuggable="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<application android:label="@string/app_name" android:icon="@drawable/icon" android:debuggable="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<activity android:name="SDLActivity"
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<activity android:name="SDLActivity"
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android:configChanges="orientation"
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android:configChanges="orientation"
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android:label="@string/app_name">
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android:label="@string/app_name" >
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<intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</intent-filter>
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</activity>
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</activity>
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<activity android:name="com.google.ads.AdActivity"
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android:configChanges="keyboard|keyboardHidden|orientation"/>
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</application>
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</application>
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<uses-sdk android:minSdkVersion="4" />
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<uses-sdk android:minSdkVersion="8" />
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</manifest>
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</manifest>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="Wagic" default="help">
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<project name="Wagic">
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<!-- The local.properties file is created and updated by the 'android' tool.
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked in in Version
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It contains the path to the SDK. It should *NOT* be checked in in Version
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@@ -1,13 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:orientation="vertical"
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android:id="@+id/mainLayout"
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android:layout_width="fill_parent"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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android:layout_height="fill_parent"
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>
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>
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<TextView
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<TextView
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android:layout_width="fill_parent"
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:text="Hello World, Wagic"
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android:text="Wagic"
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/>
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/>
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</LinearLayout>
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</LinearLayout>
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@@ -21,12 +21,18 @@ import android.os.Bundle;
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import android.os.Handler;
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import android.os.Handler;
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import android.os.Message;
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import android.os.Message;
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import android.util.Log;
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import android.util.Log;
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import android.view.Gravity;
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import android.view.KeyEvent;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.MotionEvent;
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import android.view.SurfaceHolder;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import android.view.SurfaceView;
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import android.view.VelocityTracker;
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import android.view.VelocityTracker;
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import android.view.View;
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import android.view.View;
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import android.widget.FrameLayout;
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import android.widget.FrameLayout.LayoutParams;
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import com.google.ads.*;
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/**
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/**
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@@ -35,6 +41,7 @@ import android.view.View;
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public class SDLActivity extends Activity {
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public class SDLActivity extends Activity {
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// Main components
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// Main components
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private static AdView mAdView;
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private static SDLActivity mSingleton;
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private static SDLActivity mSingleton;
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private static SDLSurface mSurface;
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private static SDLSurface mSurface;
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@@ -52,6 +59,7 @@ public class SDLActivity extends Activity {
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}
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}
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// Setup
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// Setup
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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protected void onCreate(Bundle savedInstanceState) {
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//Log.v("SDL", "onCreate()");
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//Log.v("SDL", "onCreate()");
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super.onCreate(savedInstanceState);
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super.onCreate(savedInstanceState);
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@@ -59,26 +67,86 @@ public class SDLActivity extends Activity {
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// So we can call stuff from static callbacks
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// So we can call stuff from static callbacks
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mSingleton = this;
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mSingleton = this;
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FrameLayout _videoLayout = new FrameLayout(this);
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//mGLView = new DemoGLSurfaceView(this);
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// Set up the surface
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// Set up the surface
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mSurface = new SDLSurface(getApplication());
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mSurface = new SDLSurface(getApplication());
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setContentView(mSurface);
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//setContentView(mSurface);
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SurfaceHolder holder = mSurface.getHolder();
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SurfaceHolder holder = mSurface.getHolder();
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holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
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holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
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// Create the adView
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mAdView = new AdView(this, AdSize.BANNER, "a14dc0ab7b27413");
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_videoLayout.addView(mSurface, new LayoutParams(LayoutParams.FILL_PARENT,
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LayoutParams.FILL_PARENT));
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_videoLayout.addView(mAdView, new LayoutParams(LayoutParams.WRAP_CONTENT
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, LayoutParams.WRAP_CONTENT, Gravity.BOTTOM + Gravity.CENTER_HORIZONTAL) );
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// mGLView.setFocusableInTouchMode(true);
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// mGLView.setFocusable(true);
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// adView.requestFreshAd();
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setContentView(_videoLayout,
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new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
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mSurface.requestFocus();
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AdRequest request = new AdRequest();
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request.addTestDevice(AdRequest.TEST_EMULATOR);
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request.addTestDevice("1DA1E070BC7D4ABE8BA77EB73C2CB0AA"); //wololo's phone
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// Initiate a generic request to load it with an ad
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mAdView.loadAd(request);
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}
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}
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// Events
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// Events
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@Override
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protected void onPause() {
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protected void onPause() {
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//Log.v("SDL", "onPause()");
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//Log.v("SDL", "onPause()");
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super.onPause();
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super.onPause();
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SDLActivity.nativePause();
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}
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}
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@Override
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protected void onResume() {
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protected void onResume() {
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//Log.v("SDL", "onResume()");
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Log.v("SDL", "onResume()");
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super.onResume();
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super.onResume();
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SDLActivity.nativeResume();
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}
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@Override
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public void onDestroy() {
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Log.v("SDL", "onDestroy()");
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super.onDestroy();
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mSurface.onDestroy();
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}
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// Handler for Messages coming from JGE
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// Suggested syntax for JGE messages is a string separated by the ":" symbol
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protected void processJGEMsg (String command)
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||||||
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{
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|
if (null == command) {
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||||||
|
return;
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||||||
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}
|
||||||
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|
||||||
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if ((command.compareTo("entergamestate:menu") == 0)
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||||||
|
|| (command.compareTo("enterduelphase:end") == 0)) {
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||||||
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mAdView.setVisibility(View.VISIBLE);
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||||||
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} else if (command.compareTo("leavegamestate:menu") == 0) {
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||||||
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mAdView.setVisibility(View.INVISIBLE);
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||||||
|
}
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||||||
}
|
}
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|
||||||
// Messages from the SDLMain thread
|
// Messages from the SDLMain thread
|
||||||
static int COMMAND_CHANGE_TITLE = 1;
|
static int COMMAND_CHANGE_TITLE = 1;
|
||||||
|
static int COMMAND_JGE_MSG = 2;
|
||||||
|
|
||||||
// Handler for the messages
|
// Handler for the messages
|
||||||
Handler commandHandler = new Handler() {
|
Handler commandHandler = new Handler() {
|
||||||
@@ -86,6 +154,9 @@ public class SDLActivity extends Activity {
|
|||||||
if (msg.arg1 == COMMAND_CHANGE_TITLE) {
|
if (msg.arg1 == COMMAND_CHANGE_TITLE) {
|
||||||
setTitle((String)msg.obj);
|
setTitle((String)msg.obj);
|
||||||
}
|
}
|
||||||
|
if (msg.arg1 == COMMAND_JGE_MSG) {
|
||||||
|
processJGEMsg((String)msg.obj);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -100,6 +171,8 @@ public class SDLActivity extends Activity {
|
|||||||
// C functions we call
|
// C functions we call
|
||||||
public static native void nativeInit();
|
public static native void nativeInit();
|
||||||
public static native void nativeQuit();
|
public static native void nativeQuit();
|
||||||
|
public static native void nativePause();
|
||||||
|
public static native void nativeResume();
|
||||||
public static native void onNativeResize(int x, int y, int format);
|
public static native void onNativeResize(int x, int y, int format);
|
||||||
public static native void onNativeKeyDown(int keycode);
|
public static native void onNativeKeyDown(int keycode);
|
||||||
public static native void onNativeKeyUp(int keycode);
|
public static native void onNativeKeyUp(int keycode);
|
||||||
@@ -111,6 +184,10 @@ public class SDLActivity extends Activity {
|
|||||||
|
|
||||||
|
|
||||||
// Java functions called from C
|
// Java functions called from C
|
||||||
|
// Receive a message from the SDLMain thread
|
||||||
|
public static void jgeSendCommand(String command) {
|
||||||
|
mSingleton.sendCommand(COMMAND_JGE_MSG, command);
|
||||||
|
}
|
||||||
|
|
||||||
public static boolean createGLContext(int majorVersion, int minorVersion) {
|
public static boolean createGLContext(int majorVersion, int minorVersion) {
|
||||||
return mSurface.initEGL(majorVersion, minorVersion);
|
return mSurface.initEGL(majorVersion, minorVersion);
|
||||||
@@ -223,19 +300,6 @@ public class SDLActivity extends Activity {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
Simple nativeInit() runnable
|
|
||||||
*/
|
|
||||||
class SDLMain implements Runnable {
|
|
||||||
public void run() {
|
|
||||||
// Runs SDL_main()
|
|
||||||
SDLActivity.nativeInit();
|
|
||||||
|
|
||||||
//Log.v("SDL", "SDL thread terminated");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
SDLSurface. This is what we draw on, so we need to know when it's created
|
SDLSurface. This is what we draw on, so we need to know when it's created
|
||||||
in order to do anything useful.
|
in order to do anything useful.
|
||||||
@@ -252,15 +316,46 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
private EGLContext mEGLContext;
|
private EGLContext mEGLContext;
|
||||||
private EGLSurface mEGLSurface;
|
private EGLSurface mEGLSurface;
|
||||||
private EGLDisplay mEGLDisplay;
|
private EGLDisplay mEGLDisplay;
|
||||||
|
private EGLConfig mEGLConfig;
|
||||||
|
|
||||||
// Sensors
|
// Sensors
|
||||||
private static SensorManager mSensorManager;
|
private static SensorManager mSensorManager;
|
||||||
|
|
||||||
private static VelocityTracker mVelocityTracker;
|
private static VelocityTracker mVelocityTracker;
|
||||||
|
|
||||||
|
final private Object mSemSurface;
|
||||||
|
private Boolean mSurfaceValid;
|
||||||
|
|
||||||
|
|
||||||
|
void startSDLThread() {
|
||||||
|
if (mSDLThread == null) {
|
||||||
|
mSDLThread = new Thread(new SDLMain(), "SDLThread");
|
||||||
|
mSDLThread.start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
Simple nativeInit() runnable
|
||||||
|
*/
|
||||||
|
class SDLMain implements Runnable {
|
||||||
|
public void run() {
|
||||||
|
// Runs SDL_main()
|
||||||
|
SDLActivity.nativeInit();
|
||||||
|
|
||||||
|
SDLActivity.nativeQuit();
|
||||||
|
|
||||||
|
Log.v("SDL", "SDL thread terminated");
|
||||||
|
|
||||||
|
// On exit, tear everything down for a fresh restart next time.
|
||||||
|
System.exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Startup
|
// Startup
|
||||||
public SDLSurface(Context context) {
|
public SDLSurface(Context context) {
|
||||||
super(context);
|
super(context);
|
||||||
|
mSemSurface = new Object();
|
||||||
|
mSurfaceValid = false;
|
||||||
getHolder().addCallback(this);
|
getHolder().addCallback(this);
|
||||||
|
|
||||||
setFocusable(true);
|
setFocusable(true);
|
||||||
@@ -274,16 +369,15 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
|
|
||||||
// Called when we have a valid drawing surface
|
// Called when we have a valid drawing surface
|
||||||
public void surfaceCreated(SurfaceHolder holder) {
|
public void surfaceCreated(SurfaceHolder holder) {
|
||||||
//Log.v("SDL", "surfaceCreated()");
|
Log.v("SDL", "surfaceCreated()");
|
||||||
|
|
||||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Called when we lose the surface
|
public void onDestroy() {
|
||||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
|
||||||
//Log.v("SDL", "surfaceDestroyed()");
|
|
||||||
|
|
||||||
// Send a quit message to the application
|
// Send a quit message to the application
|
||||||
|
//should that be in SDLActivity "onDestroy" instead ?
|
||||||
|
|
||||||
SDLActivity.nativeQuit();
|
SDLActivity.nativeQuit();
|
||||||
|
|
||||||
// Now wait for the SDL thread to quit
|
// Now wait for the SDL thread to quit
|
||||||
@@ -297,14 +391,22 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
|
|
||||||
//Log.v("SDL", "Finished waiting for SDL thread");
|
//Log.v("SDL", "Finished waiting for SDL thread");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when we lose the surface
|
||||||
|
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||||
|
Log.v("SDL", "surfaceDestroyed()");
|
||||||
|
synchronized(mSemSurface) {
|
||||||
|
mSurfaceValid = false;
|
||||||
|
mSemSurface.notifyAll();
|
||||||
|
}
|
||||||
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Called when the surface is resized
|
// Called when the surface is resized
|
||||||
public void surfaceChanged(SurfaceHolder holder,
|
public void surfaceChanged(SurfaceHolder holder,
|
||||||
int format, int width, int height) {
|
int format, int width, int height) {
|
||||||
//Log.v("SDL", "surfaceChanged()");
|
Log.v("SDL", "surfaceChanged()");
|
||||||
|
|
||||||
int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
|
int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
|
||||||
switch (format) {
|
switch (format) {
|
||||||
@@ -353,10 +455,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
SDLActivity.onNativeResize(width, height, sdlFormat);
|
SDLActivity.onNativeResize(width, height, sdlFormat);
|
||||||
|
|
||||||
// Now start up the C app thread
|
// Now start up the C app thread
|
||||||
if (mSDLThread == null) {
|
startSDLThread();
|
||||||
mSDLThread = new Thread(new SDLMain(), "SDLThread");
|
|
||||||
mSDLThread.start();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// unused
|
// unused
|
||||||
@@ -368,6 +467,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
|
Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
|
|
||||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||||
|
|
||||||
EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
|
EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
|
||||||
@@ -394,28 +494,20 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
Log.e("SDL", "No EGL config available");
|
Log.e("SDL", "No EGL config available");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
EGLConfig config = configs[0];
|
mEGLConfig = configs[0];
|
||||||
|
|
||||||
EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
|
EGLContext ctx = egl.eglCreateContext(dpy, mEGLConfig, EGL10.EGL_NO_CONTEXT, null);
|
||||||
if (ctx == EGL10.EGL_NO_CONTEXT) {
|
if (ctx == EGL10.EGL_NO_CONTEXT) {
|
||||||
Log.e("SDL", "Couldn't create context");
|
Log.e("SDL", "Couldn't create context");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
|
|
||||||
if (surface == EGL10.EGL_NO_SURFACE) {
|
|
||||||
Log.e("SDL", "Couldn't create surface");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
|
|
||||||
Log.e("SDL", "Couldn't make context current");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
mEGLContext = ctx;
|
mEGLContext = ctx;
|
||||||
mEGLDisplay = dpy;
|
mEGLDisplay = dpy;
|
||||||
mEGLSurface = surface;
|
|
||||||
|
if (!createSurface(this.getHolder())) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
} catch(Exception e) {
|
} catch(Exception e) {
|
||||||
Log.v("SDL", e + "");
|
Log.v("SDL", e + "");
|
||||||
@@ -427,8 +519,55 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public Boolean createSurface(SurfaceHolder holder) {
|
||||||
|
/*
|
||||||
|
* The window size has changed, so we need to create a new
|
||||||
|
* surface.
|
||||||
|
*/
|
||||||
|
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||||
|
if (mEGLSurface != null) {
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Unbind and destroy the old EGL surface, if
|
||||||
|
* there is one.
|
||||||
|
*/
|
||||||
|
egl.eglMakeCurrent(mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
|
||||||
|
egl.eglDestroySurface(mEGLDisplay, mEGLSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Create an EGL surface we can render into.
|
||||||
|
*/
|
||||||
|
mEGLSurface = egl.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, holder, null);
|
||||||
|
if (mEGLSurface == EGL10.EGL_NO_SURFACE) {
|
||||||
|
Log.e("SDL", "Couldn't create surface");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Before we can issue GL commands, we need to make sure
|
||||||
|
* the context is current and bound to a surface.
|
||||||
|
*/
|
||||||
|
if (!egl.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext)) {
|
||||||
|
Log.e("SDL", "Couldn't make context current");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mSurfaceValid = true;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// EGL buffer flip
|
// EGL buffer flip
|
||||||
public void flipEGL() {
|
public void flipEGL() {
|
||||||
|
|
||||||
|
if (!mSurfaceValid)
|
||||||
|
{
|
||||||
|
createSurface(this.getHolder());
|
||||||
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||||
|
|
||||||
@@ -447,6 +586,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||||||
Log.v("SDL", s.toString());
|
Log.v("SDL", s.toString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Key events
|
// Key events
|
||||||
|
|||||||
@@ -93,6 +93,7 @@ public:
|
|||||||
|
|
||||||
void LoadGameStates();
|
void LoadGameStates();
|
||||||
void SetNextState(int state);
|
void SetNextState(int state);
|
||||||
|
void SetCurrentState(GameState * state);
|
||||||
void DoTransition(int trans, int tostate, float dur = -1, bool animonly = false);
|
void DoTransition(int trans, int tostate, float dur = -1, bool animonly = false);
|
||||||
void DoAnimation(int trans, float dur = -1);
|
void DoAnimation(int trans, float dur = -1);
|
||||||
static hgeParticleSystem * Particles[6];
|
static hgeParticleSystem * Particles[6];
|
||||||
|
|||||||
@@ -44,9 +44,10 @@ class GameState
|
|||||||
protected:
|
protected:
|
||||||
GameApp* mParent;
|
GameApp* mParent;
|
||||||
JGE* mEngine;
|
JGE* mEngine;
|
||||||
|
string mStringID;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GameState(GameApp* parent);
|
GameState(GameApp* parent, string id);
|
||||||
virtual ~GameState(){}
|
virtual ~GameState(){}
|
||||||
|
|
||||||
virtual void Create(){}
|
virtual void Create(){}
|
||||||
@@ -62,6 +63,8 @@ public:
|
|||||||
virtual void Update(float dt) = 0;
|
virtual void Update(float dt) = 0;
|
||||||
virtual void Render() = 0;
|
virtual void Render() = 0;
|
||||||
|
|
||||||
|
string getStringID() {return mStringID;};
|
||||||
|
|
||||||
// deck manipulation methods
|
// deck manipulation methods
|
||||||
// 2010/09/15:
|
// 2010/09/15:
|
||||||
// this was originally one method to do everything. That has been split up into two distinct
|
// this was originally one method to do everything. That has been split up into two distinct
|
||||||
|
|||||||
@@ -45,6 +45,7 @@ private:
|
|||||||
void loadPlayer(int playerId, int decknb = 0, bool isAI = false, bool isNetwork = false);
|
void loadPlayer(int playerId, int decknb = 0, bool isAI = false, bool isNetwork = false);
|
||||||
void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist
|
void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist
|
||||||
void initScroller();
|
void initScroller();
|
||||||
|
void setGamePhase(int newGamePhase);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GameStateDuel(GameApp* parent);
|
GameStateDuel(GameApp* parent);
|
||||||
|
|||||||
@@ -40,8 +40,8 @@ string GameApp::systemError = "";
|
|||||||
|
|
||||||
JQuadPtr manaIcons[7];
|
JQuadPtr manaIcons[7];
|
||||||
|
|
||||||
GameState::GameState(GameApp* parent) :
|
GameState::GameState(GameApp* parent, string id) :
|
||||||
mParent(parent)
|
mParent(parent), mStringID(id)
|
||||||
{
|
{
|
||||||
mEngine = JGE::GetInstance();
|
mEngine = JGE::GetInstance();
|
||||||
}
|
}
|
||||||
@@ -341,13 +341,13 @@ void GameApp::Update()
|
|||||||
mTrans->End();
|
mTrans->End();
|
||||||
if (mTrans->to != NULL && !mTrans->bAnimationOnly)
|
if (mTrans->to != NULL && !mTrans->bAnimationOnly)
|
||||||
{
|
{
|
||||||
mCurrentState = mTrans->to;
|
SetCurrentState(mTrans->to);
|
||||||
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
|
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
|
||||||
mCurrentState->Start();
|
mCurrentState->Start();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mCurrentState = mTrans->from;
|
SetCurrentState(mTrans->from);
|
||||||
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
|
SAFE_DELETE(mGameStates[GAME_STATE_TRANSITION]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -356,7 +356,7 @@ void GameApp::Update()
|
|||||||
if (mCurrentState != NULL)
|
if (mCurrentState != NULL)
|
||||||
mCurrentState->End();
|
mCurrentState->End();
|
||||||
|
|
||||||
mCurrentState = mNextState;
|
SetCurrentState(mNextState);
|
||||||
|
|
||||||
#if defined (PSP)
|
#if defined (PSP)
|
||||||
/*
|
/*
|
||||||
@@ -423,6 +423,20 @@ void GameApp::SetNextState(int state)
|
|||||||
mNextState = mGameStates[state];
|
mNextState = mGameStates[state];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameApp::SetCurrentState(GameState * state)
|
||||||
|
{
|
||||||
|
if (mCurrentState == state)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (mCurrentState)
|
||||||
|
JGE::GetInstance()->SendCommand("leavegamestate:" + mCurrentState->getStringID());
|
||||||
|
|
||||||
|
mCurrentState = state;
|
||||||
|
|
||||||
|
if (mCurrentState)
|
||||||
|
JGE::GetInstance()->SendCommand("entergamestate:" + mCurrentState->getStringID());
|
||||||
|
}
|
||||||
|
|
||||||
void GameApp::Pause()
|
void GameApp::Pause()
|
||||||
{
|
{
|
||||||
stopMusic();
|
stopMusic();
|
||||||
@@ -471,7 +485,7 @@ void GameApp::DoTransition(int trans, int tostate, float dur, bool animonly)
|
|||||||
tb->bAnimationOnly = animonly;
|
tb->bAnimationOnly = animonly;
|
||||||
mGameStates[GAME_STATE_TRANSITION] = tb;
|
mGameStates[GAME_STATE_TRANSITION] = tb;
|
||||||
mGameStates[GAME_STATE_TRANSITION]->Start();
|
mGameStates[GAME_STATE_TRANSITION]->Start();
|
||||||
mCurrentState = tb; //The old current state is ended inside our transition.
|
SetCurrentState(tb); //The old current state is ended inside our transition.
|
||||||
}
|
}
|
||||||
else if (toState)
|
else if (toState)
|
||||||
{ //Somehow failed, just do standard SetNextState behavior
|
{ //Somehow failed, just do standard SetNextState behavior
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ namespace
|
|||||||
}
|
}
|
||||||
|
|
||||||
GameStateAwards::GameStateAwards(GameApp* parent) :
|
GameStateAwards::GameStateAwards(GameApp* parent) :
|
||||||
GameState(parent)
|
GameState(parent, "trophies")
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ void StringExplode(string str, string separator, vector<string>* results)
|
|||||||
}
|
}
|
||||||
|
|
||||||
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
|
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
|
||||||
GameState(parent)
|
GameState(parent, "deckeditor")
|
||||||
{
|
{
|
||||||
bgMusic = NULL;
|
bgMusic = NULL;
|
||||||
useFilter = 0;
|
useFilter = 0;
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ const float MENU_FONT_SCALE = 1.0f;
|
|||||||
|
|
||||||
enum ENUM_DUEL_STATE
|
enum ENUM_DUEL_STATE
|
||||||
{
|
{
|
||||||
|
DUEL_STATE_UNSET = 0,
|
||||||
DUEL_STATE_START,
|
DUEL_STATE_START,
|
||||||
DUEL_STATE_END,
|
DUEL_STATE_END,
|
||||||
DUEL_STATE_CHOOSE_DECK1,
|
DUEL_STATE_CHOOSE_DECK1,
|
||||||
@@ -45,12 +46,13 @@ enum ENUM_DUEL_STATE
|
|||||||
DUEL_STATE_PLAY,
|
DUEL_STATE_PLAY,
|
||||||
DUEL_STATE_BACK_TO_MAIN_MENU,
|
DUEL_STATE_BACK_TO_MAIN_MENU,
|
||||||
DUEL_STATE_MENU,
|
DUEL_STATE_MENU,
|
||||||
#ifdef NETWORK_SUPPORT
|
DUEL_STATE_OPPONENT_WAIT, // used For Network only
|
||||||
DUEL_STATE_OPPONENT_WAIT,
|
|
||||||
#endif //NETWORK_SUPPORT
|
|
||||||
DUEL_STATE_ERROR
|
DUEL_STATE_ERROR
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const char * stateStrings[] = { "unset", "start", "end", "choose_deck1", "deck1_detailed_info", "deck2_detailed_info", "choose_deck1_to_2", "choose_deck2", "choose_deck2_to_play",
|
||||||
|
"error_no_deck", "cancel", "play", "back_to_main_menu", "menu", "oponent_wait", "error" };
|
||||||
|
|
||||||
enum ENUM_DUEL_MENUS
|
enum ENUM_DUEL_MENUS
|
||||||
{
|
{
|
||||||
DUEL_MENU_GAME_MENU,
|
DUEL_MENU_GAME_MENU,
|
||||||
@@ -64,7 +66,7 @@ int GameStateDuel::selectedPlayerDeckId = 0;
|
|||||||
int GameStateDuel::selectedAIDeckId = 0;
|
int GameStateDuel::selectedAIDeckId = 0;
|
||||||
|
|
||||||
GameStateDuel::GameStateDuel(GameApp* parent) :
|
GameStateDuel::GameStateDuel(GameApp* parent) :
|
||||||
GameState(parent)
|
GameState(parent, "duel")
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 2; i++)
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
@@ -76,6 +78,7 @@ GameState(parent)
|
|||||||
opponentMenu = NULL;
|
opponentMenu = NULL;
|
||||||
menu = NULL;
|
menu = NULL;
|
||||||
popupScreen = NULL;
|
popupScreen = NULL;
|
||||||
|
mGamePhase = DUEL_STATE_UNSET;
|
||||||
|
|
||||||
#ifdef TESTSUITE
|
#ifdef TESTSUITE
|
||||||
testSuite = NULL;
|
testSuite = NULL;
|
||||||
@@ -105,7 +108,7 @@ void GameStateDuel::Start()
|
|||||||
testSuite = NEW TestSuite("test/_tests.txt",MTGCollection());
|
testSuite = NEW TestSuite("test/_tests.txt",MTGCollection());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK1);
|
||||||
credits = NEW Credits();
|
credits = NEW Credits();
|
||||||
|
|
||||||
menu = NULL;
|
menu = NULL;
|
||||||
@@ -308,6 +311,19 @@ void GameStateDuel::ConstructOpponentMenu()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameStateDuel::setGamePhase(int newGamePhase) {
|
||||||
|
if (mGamePhase == newGamePhase)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (mGamePhase)
|
||||||
|
JGE::GetInstance()->SendCommand("leaveduelphase:" + string(stateStrings[mGamePhase]));
|
||||||
|
|
||||||
|
mGamePhase = newGamePhase;
|
||||||
|
|
||||||
|
if (mGamePhase )
|
||||||
|
JGE::GetInstance()->SendCommand("enterduelphase:" + string(stateStrings[mGamePhase]));
|
||||||
|
}
|
||||||
|
|
||||||
void GameStateDuel::Update(float dt)
|
void GameStateDuel::Update(float dt)
|
||||||
{
|
{
|
||||||
switch (mGamePhase)
|
switch (mGamePhase)
|
||||||
@@ -324,7 +340,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
case DUEL_STATE_CHOOSE_DECK1:
|
case DUEL_STATE_CHOOSE_DECK1:
|
||||||
if (!mParent->rules->canChooseDeck())
|
if (!mParent->rules->canChooseDeck())
|
||||||
{
|
{
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
}
|
}
|
||||||
#ifdef TESTSUITE
|
#ifdef TESTSUITE
|
||||||
else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE)
|
else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE)
|
||||||
@@ -332,7 +348,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
if (testSuite && testSuite->loadNext())
|
if (testSuite && testSuite->loadNext())
|
||||||
{
|
{
|
||||||
loadTestSuitePlayers();
|
loadTestSuitePlayers();
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
testSuite->pregameTests();
|
testSuite->pregameTests();
|
||||||
testSuite->initGame();
|
testSuite->initGame();
|
||||||
}
|
}
|
||||||
@@ -340,11 +356,11 @@ void GameStateDuel::Update(float dt)
|
|||||||
{
|
{
|
||||||
if (!game)
|
if (!game)
|
||||||
{
|
{
|
||||||
mGamePhase = DUEL_STATE_ERROR;
|
setGamePhase(DUEL_STATE_ERROR);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mGamePhase = DUEL_STATE_END;
|
setGamePhase(DUEL_STATE_END);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -358,13 +374,13 @@ void GameStateDuel::Update(float dt)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
loadPlayer(0);
|
loadPlayer(0);
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK2;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case DUEL_STATE_CHOOSE_DECK1_TO_2:
|
case DUEL_STATE_CHOOSE_DECK1_TO_2:
|
||||||
if (deckmenu->isClosed())
|
if (deckmenu->isClosed())
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK2;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK2);
|
||||||
else
|
else
|
||||||
deckmenu->Update(dt);
|
deckmenu->Update(dt);
|
||||||
break;
|
break;
|
||||||
@@ -381,7 +397,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
loadPlayer(1);
|
loadPlayer(1);
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -389,7 +405,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
if (mParent->players[1] == PLAYER_TYPE_HUMAN)
|
if (mParent->players[1] == PLAYER_TYPE_HUMAN)
|
||||||
{
|
{
|
||||||
if (deckmenu->isClosed())
|
if (deckmenu->isClosed())
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
else
|
else
|
||||||
deckmenu->Update(dt);
|
deckmenu->Update(dt);
|
||||||
}
|
}
|
||||||
@@ -397,7 +413,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
{
|
{
|
||||||
ConstructOpponentMenu();
|
ConstructOpponentMenu();
|
||||||
if (opponentMenu->isClosed())
|
if (opponentMenu->isClosed())
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
else
|
else
|
||||||
opponentMenu->Update(dt);
|
opponentMenu->Update(dt);
|
||||||
}
|
}
|
||||||
@@ -448,18 +464,18 @@ void GameStateDuel::Update(float dt)
|
|||||||
if (game->gameOver)
|
if (game->gameOver)
|
||||||
{
|
{
|
||||||
if (game->players[1]->playMode != Player::MODE_TEST_SUITE) credits->compute(game->players[0], game->players[1], mParent);
|
if (game->players[1]->playMode != Player::MODE_TEST_SUITE) credits->compute(game->players[0], game->players[1], mParent);
|
||||||
mGamePhase = DUEL_STATE_END;
|
setGamePhase(DUEL_STATE_END);
|
||||||
#ifdef TESTSUITE
|
#ifdef TESTSUITE
|
||||||
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE)
|
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE)
|
||||||
{
|
{
|
||||||
if (testSuite->loadNext())
|
if (testSuite->loadNext())
|
||||||
{
|
{
|
||||||
loadTestSuitePlayers();
|
loadTestSuitePlayers();
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
testSuite->initGame();
|
testSuite->initGame();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
mGamePhase = DUEL_STATE_END;
|
setGamePhase(DUEL_STATE_END);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
@@ -489,7 +505,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
menu->Add(MENUITEM_MAIN_MENU, "Back to main menu");
|
menu->Add(MENUITEM_MAIN_MENU, "Back to main menu");
|
||||||
menu->Add(MENUITEM_CANCEL, "Cancel");
|
menu->Add(MENUITEM_CANCEL, "Cancel");
|
||||||
}
|
}
|
||||||
mGamePhase = DUEL_STATE_MENU;
|
setGamePhase(DUEL_STATE_MENU);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
#ifdef NETWORK_SUPPORT
|
#ifdef NETWORK_SUPPORT
|
||||||
@@ -499,7 +515,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
{ // Player loaded
|
{ // Player loaded
|
||||||
menu->Close();
|
menu->Close();
|
||||||
SAFE_DELETE(menu);
|
SAFE_DELETE(menu);
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
} else if(menu == NULL)
|
} else if(menu == NULL)
|
||||||
{
|
{
|
||||||
loadPlayer(1, 42/* 0 not good*/, false, true);
|
loadPlayer(1, 42/* 0 not good*/, false, true);
|
||||||
@@ -522,7 +538,7 @@ void GameStateDuel::Update(float dt)
|
|||||||
menu->Update(dt);
|
menu->Update(dt);
|
||||||
if (menu->isClosed())
|
if (menu->isClosed())
|
||||||
{
|
{
|
||||||
mGamePhase = DUEL_STATE_PLAY;
|
setGamePhase(DUEL_STATE_PLAY);
|
||||||
SAFE_DELETE(menu);
|
SAFE_DELETE(menu);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -665,7 +681,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
if (!popupScreen->isClosed())
|
if (!popupScreen->isClosed())
|
||||||
{
|
{
|
||||||
popupScreen->Close();
|
popupScreen->Close();
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK1);
|
||||||
SAFE_DELETE( popupScreen );
|
SAFE_DELETE( popupScreen );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -682,7 +698,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
if (!popupScreen->isClosed())
|
if (!popupScreen->isClosed())
|
||||||
{
|
{
|
||||||
popupScreen->Close();
|
popupScreen->Close();
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK2_TO_PLAY);
|
||||||
SAFE_DELETE( popupScreen );
|
SAFE_DELETE( popupScreen );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -700,7 +716,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
case MENUITEM_RANDOM_AI:
|
case MENUITEM_RANDOM_AI:
|
||||||
loadPlayer(1);
|
loadPlayer(1);
|
||||||
opponentMenu->Close();
|
opponentMenu->Close();
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK2_TO_PLAY);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
// cancel option. return to player deck selection
|
// cancel option. return to player deck selection
|
||||||
@@ -710,7 +726,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
opponentMenu->Close();
|
opponentMenu->Close();
|
||||||
deckmenu->Close();
|
deckmenu->Close();
|
||||||
mParent->SetNextState(DUEL_STATE_CHOOSE_DECK1);
|
mParent->SetNextState(DUEL_STATE_CHOOSE_DECK1);
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -728,7 +744,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
{
|
{
|
||||||
popupScreen->Update(selectedDeck);
|
popupScreen->Update(selectedDeck);
|
||||||
}
|
}
|
||||||
mGamePhase = DUEL_STATE_DECK2_DETAILED_INFO;
|
setGamePhase(DUEL_STATE_DECK2_DETAILED_INFO);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (controlId == MENUITEM_MORE_INFO && !opponentMenu->showDetailsScreen())
|
else if (controlId == MENUITEM_MORE_INFO && !opponentMenu->showDetailsScreen())
|
||||||
@@ -741,7 +757,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
loadPlayer(1, deckNumber, 1);
|
loadPlayer(1, deckNumber, 1);
|
||||||
OpponentsDeckid = deckNumber;
|
OpponentsDeckid = deckNumber;
|
||||||
opponentMenu->Close();
|
opponentMenu->Close();
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK2_TO_PLAY);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -754,13 +770,13 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
deckNumber = playerDeckList->at(WRand() % (playerDeckList->size()))->getDeckId();
|
deckNumber = playerDeckList->at(WRand() % (playerDeckList->size()))->getDeckId();
|
||||||
loadPlayer(0, deckNumber);
|
loadPlayer(0, deckNumber);
|
||||||
deckmenu->Close();
|
deckmenu->Close();
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK2_TO_PLAY);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (controlId == MENUITEM_MAIN_MENU || controlId == MENUITEM_CANCEL) // user clicked on "Cancel"
|
else if (controlId == MENUITEM_MAIN_MENU || controlId == MENUITEM_CANCEL) // user clicked on "Cancel"
|
||||||
{
|
{
|
||||||
if (deckmenu) deckmenu->Close();
|
if (deckmenu) deckmenu->Close();
|
||||||
mGamePhase = DUEL_STATE_BACK_TO_MAIN_MENU;
|
setGamePhase(DUEL_STATE_BACK_TO_MAIN_MENU);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (controlId == MENUITEM_MORE_INFO && deckmenu->showDetailsScreen())
|
else if (controlId == MENUITEM_MORE_INFO && deckmenu->showDetailsScreen())
|
||||||
@@ -777,7 +793,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
{
|
{
|
||||||
popupScreen->Update(selectedDeck);
|
popupScreen->Update(selectedDeck);
|
||||||
}
|
}
|
||||||
mGamePhase = DUEL_STATE_DECK1_DETAILED_INFO;
|
setGamePhase(DUEL_STATE_DECK1_DETAILED_INFO);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (controlId == MENUITEM_MORE_INFO)
|
else if (controlId == MENUITEM_MORE_INFO)
|
||||||
@@ -804,12 +820,12 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
#ifdef NETWORK_SUPPORT
|
#ifdef NETWORK_SUPPORT
|
||||||
if(mParent->players[1] == PLAYER_TYPE_REMOTE)
|
if(mParent->players[1] == PLAYER_TYPE_REMOTE)
|
||||||
{ // no need to choose an opponent deck in network mode
|
{ // no need to choose an opponent deck in network mode
|
||||||
mGamePhase = DUEL_STATE_OPPONENT_WAIT;
|
setGamePhase(DUEL_STATE_OPPONENT_WAIT);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
#endif //NETWORK_SUPPORT
|
#endif //NETWORK_SUPPORT
|
||||||
{
|
{
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK1_TO_2;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK1_TO_2);
|
||||||
}
|
}
|
||||||
playerDeck = NULL;
|
playerDeck = NULL;
|
||||||
}
|
}
|
||||||
@@ -817,7 +833,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
{
|
{
|
||||||
loadPlayer(1, controlId);
|
loadPlayer(1, controlId);
|
||||||
deckmenu->Close();
|
deckmenu->Close();
|
||||||
mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
|
setGamePhase(DUEL_STATE_CHOOSE_DECK2_TO_PLAY);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -828,18 +844,18 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
|
|||||||
|
|
||||||
case MENUITEM_MAIN_MENU:
|
case MENUITEM_MAIN_MENU:
|
||||||
menu->Close();
|
menu->Close();
|
||||||
mGamePhase = DUEL_STATE_BACK_TO_MAIN_MENU;
|
setGamePhase(DUEL_STATE_BACK_TO_MAIN_MENU);
|
||||||
break;
|
break;
|
||||||
case MENUITEM_CANCEL:
|
case MENUITEM_CANCEL:
|
||||||
menu->Close();
|
menu->Close();
|
||||||
mGamePhase = DUEL_STATE_CANCEL;
|
setGamePhase(DUEL_STATE_CANCEL);
|
||||||
break;
|
break;
|
||||||
case MENUITEM_MULLIGAN:
|
case MENUITEM_MULLIGAN:
|
||||||
//almosthumane - mulligan
|
//almosthumane - mulligan
|
||||||
game->currentPlayer->takeMulligan();
|
game->currentPlayer->takeMulligan();
|
||||||
|
|
||||||
menu->Close();
|
menu->Close();
|
||||||
mGamePhase = DUEL_STATE_CANCEL;
|
setGamePhase(DUEL_STATE_CANCEL);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//END almosthumane - mulligan
|
//END almosthumane - mulligan
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ enum ENUM_MENU_STATE_MINOR
|
|||||||
};
|
};
|
||||||
|
|
||||||
GameStateMenu::GameStateMenu(GameApp* parent) :
|
GameStateMenu::GameStateMenu(GameApp* parent) :
|
||||||
GameState(parent)
|
GameState(parent, "menu")
|
||||||
{
|
{
|
||||||
mGuiController = NULL;
|
mGuiController = NULL;
|
||||||
subMenuController = NULL;
|
subMenuController = NULL;
|
||||||
@@ -437,7 +437,7 @@ void GameStateMenu::ensureMGuiController()
|
|||||||
mGuiController->Add(NEW MenuItem(
|
mGuiController->Add(NEW MenuItem(
|
||||||
item->mActionId,
|
item->mActionId,
|
||||||
mFont, item->mDisplayName,
|
mFont, item->mDisplayName,
|
||||||
startX + (i * space), 50 + SCREEN_HEIGHT / 2,
|
startX + (i * space), 40 + SCREEN_HEIGHT / 2,
|
||||||
mIcons[iconId].get(), mIcons[iconId + 1].get(),
|
mIcons[iconId].get(), mIcons[iconId + 1].get(),
|
||||||
item->mParticleFile.c_str(), WResourceManager::Instance()->GetQuad("particles").get(),
|
item->mParticleFile.c_str(), WResourceManager::Instance()->GetQuad("particles").get(),
|
||||||
(i == 0)));
|
(i == 0)));
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ namespace
|
|||||||
}
|
}
|
||||||
|
|
||||||
GameStateOptions::GameStateOptions(GameApp* parent) :
|
GameStateOptions::GameStateOptions(GameApp* parent) :
|
||||||
GameState(parent), mReload(false), grabber(NULL), optionsMenu(NULL), optionsTabs(NULL)
|
GameState(parent, "options"), mReload(false), grabber(NULL), optionsMenu(NULL), optionsTabs(NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
GameStateOptions::~GameStateOptions()
|
GameStateOptions::~GameStateOptions()
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ bool BoosterDisplay::CheckUserInput(JButton key)
|
|||||||
}
|
}
|
||||||
|
|
||||||
GameStateShop::GameStateShop(GameApp* parent) :
|
GameStateShop::GameStateShop(GameApp* parent) :
|
||||||
GameState(parent)
|
GameState(parent, "shop")
|
||||||
{
|
{
|
||||||
menu = NULL;
|
menu = NULL;
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 8; i++)
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include <dirent.h>
|
#include <dirent.h>
|
||||||
|
|
||||||
GameStateStory::GameStateStory(GameApp* parent) :
|
GameStateStory::GameStateStory(GameApp* parent) :
|
||||||
GameState(parent)
|
GameState(parent, "story")
|
||||||
{
|
{
|
||||||
flow = NULL;
|
flow = NULL;
|
||||||
menu = NULL;
|
menu = NULL;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
#include "OptionItem.h"
|
#include "OptionItem.h"
|
||||||
|
|
||||||
TransitionBase::TransitionBase(GameApp* parent, GameState* _from, GameState* _to, float duration) :
|
TransitionBase::TransitionBase(GameApp* parent, GameState* _from, GameState* _to, float duration) :
|
||||||
GameState(parent)
|
GameState(parent, "transition")
|
||||||
{
|
{
|
||||||
from = _from;
|
from = _from;
|
||||||
to = _to;
|
to = _to;
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ void MenuItem::Render()
|
|||||||
onQuad->SetColor(ARGB(70,255,255,255));
|
onQuad->SetColor(ARGB(70,255,255,255));
|
||||||
renderer->RenderQuad(onQuad, SCREEN_WIDTH, SCREEN_HEIGHT / 2, 0, 8, 8);
|
renderer->RenderQuad(onQuad, SCREEN_WIDTH, SCREEN_HEIGHT / 2, 0, 8, 8);
|
||||||
onQuad->SetColor(ARGB(255,255,255,255));
|
onQuad->SetColor(ARGB(255,255,255,255));
|
||||||
mFont->DrawString(mText.c_str(), SCREEN_WIDTH / 2, 20 + 3 * SCREEN_HEIGHT / 4, JGETEXT_CENTER);
|
mFont->DrawString(mText.c_str(), SCREEN_WIDTH / 2, 3 * SCREEN_HEIGHT / 4, JGETEXT_CENTER);
|
||||||
renderer->RenderQuad(onQuad, mX, mY, 0, mScale, mScale);
|
renderer->RenderQuad(onQuad, mX, mY, 0, mScale, mScale);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user