- basic "message" system between JGE and java through jni - Fixed pause/resume on android/sdl
113 lines
2.2 KiB
C++
113 lines
2.2 KiB
C++
/*
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* Wagic, The Homebrew ?! is licensed under the BSD license
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* See LICENSE in the Folder's root
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* http://wololo.net/wagic/
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*/
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#ifndef _GAMEAPP_H_
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#define _GAMEAPP_H_
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#include <JApp.h>
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#include <JGE.h>
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#include <JSprite.h>
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#include <JLBFont.h>
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#include <hge/hgeparticle.h>
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#include "WResourceManager.h"
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#include "GameState.h"
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#include "MTGDeck.h"
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#include "MTGCard.h"
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#include "MTGGameZones.h"
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#include "CardEffect.h"
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#ifdef NETWORK_SUPPORT
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#include "JNetwork.h"
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#endif //NETWORK_SUPPORT
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class Rules;
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enum
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{
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PLAYER_TYPE_CPU = 0,
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PLAYER_TYPE_HUMAN=1,
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PLAYER_TYPE_TESTSUITE=2,
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#ifdef NETWORK_SUPPORT
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PLAYER_TYPE_REMOTE=3
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#endif //NETWORK_SUPPORT
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};
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enum
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{
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GAME_TYPE_CLASSIC,
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GAME_TYPE_MOMIR,
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GAME_TYPE_RANDOM1,
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GAME_TYPE_RANDOM2,
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GAME_TYPE_STORY,
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GAME_TYPE_DEMO,
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GAME_TYPE_STONEHEWER,
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GAME_TYPE_HERMIT,
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#ifdef NETWORK_SUPPORT
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GAME_TYPE_SLAVE,
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#endif //NETWORK_SUPPORT
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};
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class MTGAllCards;
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class TransitionBase;
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class GameApp: public JApp
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{
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private:
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#ifdef DEBUG
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int nbUpdates;
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float totalFPS;
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#endif
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bool mShowDebugInfo;
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int mScreenShotCount;
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GameState* mCurrentState;
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GameState* mNextState;
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GameState* mGameStates[GAME_STATE_MAX];
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public:
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int gameType;
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Rules * rules;
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CardEffect *effect;
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#ifdef NETWORK_SUPPORT
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JNetwork* mpNetwork;
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#endif //NETWORK_SUPPORT
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GameApp();
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virtual ~GameApp();
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virtual void Create();
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virtual void Destroy();
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virtual void Update();
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virtual void Render();
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virtual void Pause();
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virtual void Resume();
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virtual void OnScroll(int inXVelocity, int inYVelocity);
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void LoadGameStates();
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void SetNextState(int state);
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void SetCurrentState(GameState * state);
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void DoTransition(int trans, int tostate, float dur = -1, bool animonly = false);
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void DoAnimation(int trans, float dur = -1);
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static hgeParticleSystem * Particles[6];
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static bool HasMusic;
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static string systemError;
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static JMusic* music;
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static string currentMusicFile;
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static void playMusic(string filename = "", bool loop = true);
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static void stopMusic();
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static int players[2];
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};
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extern JQuadPtr manaIcons[7];
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#endif
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