- Added ads support for Android
- basic "message" system between JGE and java through jni - Fixed pause/resume on android/sdl
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@@ -93,6 +93,7 @@ public:
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void LoadGameStates();
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void SetNextState(int state);
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void SetCurrentState(GameState * state);
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void DoTransition(int trans, int tostate, float dur = -1, bool animonly = false);
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void DoAnimation(int trans, float dur = -1);
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static hgeParticleSystem * Particles[6];
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