J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -64,7 +64,7 @@ int TestSuiteAI::Act(float dt){
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string action = suite->getNextAction();
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g->mLayers->stackLayer()->Dump();
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DamageResolverLayer * drl = g->mLayers->combatLayer();
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// DamageResolverLayer * drl = g->mLayers->combatLayer();
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OutputDebugString(action.c_str());
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OutputDebugString("\n");
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@@ -90,6 +90,7 @@ int TestSuiteAI::Act(float dt){
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g->userRequestNextGamePhase();
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}
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else if (action.compare("next")==0){
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/*
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if (drl->orderingIsNeeded){
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drl->blockersOrderingDone();
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g->userRequestNextGamePhase();
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@@ -100,6 +101,7 @@ int TestSuiteAI::Act(float dt){
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}else{
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g->userRequestNextGamePhase();
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}
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*/
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}else if (action.compare("yes")==0){
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g->mLayers->stackLayer()->setIsInterrupting(this);
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}else if (action.compare("endinterruption")==0){
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@@ -121,7 +123,7 @@ int TestSuiteAI::Act(float dt){
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g->mLayers->actionLayer()->stuffHappened = 1;
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}else if(action.find("p1")!=string::npos || action.find("p2")!=string::npos){
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Player * p = g->players[1];
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int start = action.find("p1");
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unsigned int start = action.find("p1");
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if (start != string::npos) p = g->players[0];
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g->cardClick(NULL, p);
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}else{
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@@ -138,6 +140,7 @@ int TestSuiteAI::Act(float dt){
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if (card) {
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OutputDebugString("Clicking ON: ");
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OutputDebugString(card->name.c_str());
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/*
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if (drl->mCount){
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if (drl->orderingIsNeeded){
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OutputDebugString(" Ordering Card\n");
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@@ -149,6 +152,7 @@ int TestSuiteAI::Act(float dt){
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}else{
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g->cardClick(card,card);
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}
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*/
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}
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}
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}else{
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@@ -281,12 +285,12 @@ void TestSuite::initGame(){
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for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
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MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
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char buf[4096];
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sprintf(buf, "QUAD : %p\n", card->getQuad());
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sprintf(buf, "QUAD : %p\n", cache.getQuad(card));
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OutputDebugString(buf);
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if (card && zone != p->game->library){
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if (zone == p->game->inPlay){
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MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
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Spell * spell = NEW Spell(copy);
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Spell * spell = NEW Spell(copy);
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spell->resolve();
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if (!summoningSickness && p->game->inPlay->nb_cards>k) p->game->inPlay->cards[k]->summoningSickness = 0;
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delete spell;
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@@ -418,7 +422,7 @@ int TestSuite::loadNext(){
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if (currentfile >= nbfiles) return 0;
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currentfile++;
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if (!load(files[currentfile-1].c_str())) return loadNext();
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//load(files[currentfile].c_str());
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//currentfile++;
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return currentfile;
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@@ -482,7 +486,7 @@ int TestSuite::load(const char * _filename){
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int state = -1;
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std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
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// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
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if(file){
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cleanup();
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while(std::getline(file,s)){
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