J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -4,10 +4,10 @@
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#include "../include/DeckStats.h"
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Player::Player(MTGPlayerCards * _deck, string file, string fileSmall): Damageable(20){
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Player::Player(MTGPlayerCards * deck, string file, string fileSmall) : Damageable(20){
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deckFile = file;
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deckFileSmall = fileSmall;
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game = _deck;
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game = deck;
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game->setOwner(this);
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manaPool = NEW ManaCost();
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canPutLandsIntoPlay = 1;
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@@ -26,7 +26,7 @@ Player::~Player(){
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if (mAvatar) delete mAvatar;
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}
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const char * Player::getDisplayName(){
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const string Player::getDisplayName(){
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GameObserver * g = GameObserver::GetInstance();
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if (this == g->players[0]) return "Player 1";
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return "Player 2";
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@@ -57,7 +57,7 @@ Player * Player::opponent(){
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return NULL;
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}
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HumanPlayer::HumanPlayer(MTGPlayerCards * _deck, char * file, string fileSmall):Player(_deck, file, fileSmall){
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HumanPlayer::HumanPlayer(MTGPlayerCards * deck, string file, string fileSmall) : Player(deck, file, fileSmall) {
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mAvatarTex = JRenderer::GetInstance()->LoadTexture("player/avatar.jpg", TEX_TYPE_USE_VRAM);
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if (mAvatarTex)
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mAvatar = NEW JQuad(mAvatarTex, 0, 0, 35, 50);
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