J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -17,14 +17,14 @@ class Player: public Damageable{
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public:
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virtual void End();
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int typeAsTarget(){return TARGET_PLAYER;}
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const char * getDisplayName();
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const string getDisplayName();
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virtual int displayStack(){return 1;}
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JTexture * mAvatarTex;
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JQuad * mAvatar;
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int canPutLandsIntoPlay;
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MTGPlayerCards * game;
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int afterDamage();
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Player(MTGPlayerCards * _deck, string deckFile, string deckFileSmall);
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Player(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
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virtual ~Player();
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void unTapPhase();
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MTGInPlay * inPlay();
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@@ -41,7 +41,7 @@ class Player: public Damageable{
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class HumanPlayer: public Player{
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public:
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HumanPlayer(MTGPlayerCards * _deck, char * _deckFile, string _deckFileSmall);
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HumanPlayer(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
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};
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