J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -20,6 +20,7 @@ class ManaCost;
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class UntapBlockers;
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class CardDescriptor;
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class Counters;
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class Pos;
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#include <list>
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using namespace std;
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@@ -41,6 +42,7 @@ class MTGCardInstance: public MTGCard, public Damageable {
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int setDefenser(MTGCardInstance * c);
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int setAttacker(int value);
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public:
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Pos* view;
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int regenerateTokens;
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bool isToken;
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int stillInUse();
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@@ -58,7 +60,7 @@ class MTGCardInstance: public MTGCard, public Damageable {
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Player * owner;
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Counters * counters;
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int typeAsTarget(){return TARGET_CARD;}
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const char * getDisplayName();
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const string getDisplayName();
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MTGCardInstance * target;
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void addType(int type);
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@@ -94,7 +96,6 @@ class MTGCardInstance: public MTGCard, public Damageable {
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int regenerate();
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int triggerRegenerate();
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Player * controller();
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JQuad * getIcon();
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~MTGCardInstance();
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int bury();
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