J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -17,11 +17,11 @@ class GuiPhaseBar : public GuiLayer
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float angle;
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public:
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GuiPhaseBar(GameObserver* game);
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GuiPhaseBar();
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~GuiPhaseBar();
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void Update(float dt);
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virtual void Render();
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virtual int receiveEvent(WEvent * e);
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virtual int receiveEventMinus(WEvent * e);
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};
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#endif // _GUIPHASEBAR_H_
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