J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -6,8 +6,9 @@
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#include <JGE.h>
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#include "GameState.h"
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#include "SimpleMenu.h"
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#include "../include/GameState.h"
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#include "../include/SimpleMenu.h"
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#include "../include/TexturesCache.h"
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#include "../include/CardGui.h"
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#include "../include/GameOptions.h"
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#include "../include/PriceList.h"
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@@ -116,7 +117,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf,"Loadindexes[%i] is NULL\n", i);
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if(_current) sprintf(buf, "LoadIndexes[%i] : %s\n", i, _current->getName());
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if(_current) sprintf(buf, "LoadIndexes[%i] : %s\n", i, _current->getName().c_str());
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OutputDebugString(buf);
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#endif
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_current = displayed_deck->getNext(_current,colorFilter);
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@@ -187,7 +188,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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welcome_menu->Add(nbDecks+1, "--NEW--");
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welcome_menu->Add(-1, "Cancel");
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if (GameApp::HasMusic && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME].getIntValue() > 0){
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if (GameApp::HasMusic && options[Options::MUSICVOLUME].number > 0){
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if (GameApp::music){
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JSoundSystem::GetInstance()->StopMusic(GameApp::music);
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SAFE_DELETE(GameApp::music);
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@@ -617,7 +618,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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int showName = 1;
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if (mParent->cache->isInCache(card) || last_user_activity > (abs(2-id) + 1)* NO_USER_ACTIVITY_SHOWCARD_DELAY){
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quad = card->getQuad(mParent->cache);
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quad = cache.getQuad(card);
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showName = 0;
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}
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@@ -638,8 +639,8 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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mFont->SetScale(scaleBackup);
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}
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}else{
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CardGui::alternateRender(card, mIcons, x_center, y + 142.5*scale, 0, scale);
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quad = card->getThumb();
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// CardGui::alternateRender(card, mIcons, x_center, y + 142.5*scale, 0, scale);
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quad = cache.getThumb(card);
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if (quad){
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float _scale = 285 * scale / quad->mHeight;
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quad->SetColor(ARGB(40,255,255,255));
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@@ -782,7 +783,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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pricelist->setPrice(card->getMTGId(),price*2);
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "CARD'S NAME : %s", card->getName());
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sprintf(buf, "CARD'S NAME : %s", card->getName().c_str());
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OutputDebugString(buf);
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#endif
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playerdata->collection->remove(card->getMTGId());
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