J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -10,6 +10,7 @@
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#include "TargetChooser.h"
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#include "PhaseRing.h"
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#include "ReplacementEffects.h"
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#include "GuiStatic.h"
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class MTGGamePhase;
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class MTGAbility;
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@@ -30,10 +31,9 @@ class GameObserver{
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int currentRound;
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int blockersAssigned;
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public:
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int blockersSorted;
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int forceShuffleLibrary[2];
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int turn;
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int forceShuffleLibraries();
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int targetListIsSet(MTGCardInstance * card);
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@@ -78,11 +78,11 @@ class GameObserver{
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void untapPhase();
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void draw();
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int isInPlay(MTGCardInstance * card);
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int isACreature(MTGCardInstance * card);
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bool isCreature(MTGCardInstance * card);
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void Update(float dt);
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void Render();
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void ButtonPressed(int, PlayGuiObject*);
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void ButtonPressed(PlayGuiObject*);
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int receiveEvent(WEvent * event);
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};
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