* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
This commit is contained in:
jean.chalard
2009-08-22 05:59:43 +00:00
parent bf4262c0a0
commit 3349f974f1
101 changed files with 2424 additions and 2361 deletions
+4 -7
View File
@@ -1,12 +1,12 @@
#ifndef _DAMAGERDAMAGED_H_
#define _DAMAGERDAMAGED_H_
#include "../include/CardGui.h"
#include "../include/MTGCardInstance.h"
class Player;
class DamagerDamaged:public CardGui{
public:
struct DamagerDamaged {
MTGCardInstance* card;
Player * damageSelecter;
int mCount;
Damage * damages[10];
@@ -18,12 +18,9 @@ class DamagerDamaged:public CardGui{
int removeDamagesFrom(DamagerDamaged * source);
int sumDamages();
int hasLethalDamage();
DamagerDamaged(CardGui * cardg, Player * _damageSelecter, bool _hasFocus);
DamagerDamaged(MTGCardInstance* card, Player * _damageSelecter, bool _hasFocus);
~DamagerDamaged();
void Render(Player * currentPlayer);
};