* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
This commit is contained in:
jean.chalard
2009-08-22 05:59:43 +00:00
parent bf4262c0a0
commit 3349f974f1
101 changed files with 2424 additions and 2361 deletions

View File

@@ -9,8 +9,10 @@ class DamageStack;
class DamageResolverLayer:public PlayGuiObjectController{
protected:
GameObserver* game;
int trampleDamage();
void updateAllCoordinates();
public:
int buttonOk;
int orderingIsNeeded;
@@ -21,7 +23,7 @@ class DamageResolverLayer:public PlayGuiObjectController{
DamageStack * damageStack;
DamagerDamaged * currentSource;
DamageResolverLayer(int id, GameObserver* _game);
DamageResolverLayer(GameObserver* game);
int init();
int initResolve();
Player * whoSelectsDamagesDealtBy(MTGCardInstance * card);