J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -9,8 +9,10 @@ class DamageStack;
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class DamageResolverLayer:public PlayGuiObjectController{
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protected:
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GameObserver* game;
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int trampleDamage();
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void updateAllCoordinates();
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public:
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int buttonOk;
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int orderingIsNeeded;
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@@ -21,7 +23,7 @@ class DamageResolverLayer:public PlayGuiObjectController{
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DamageStack * damageStack;
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DamagerDamaged * currentSource;
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DamageResolverLayer(int id, GameObserver* _game);
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DamageResolverLayer(GameObserver* game);
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int init();
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int initResolve();
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Player * whoSelectsDamagesDealtBy(MTGCardInstance * card);
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