J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -8,12 +8,14 @@ class MTGGameZone;
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class MTGCardInstance;
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class CardDisplay:public PlayGuiObjectController{
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int mId;
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GameObserver* game;
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public:
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int x, y , start_item, nb_displayed_items;
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TargetChooser * tc;
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JGuiListener * listener;
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CardDisplay();
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CardDisplay(int id, GameObserver* _game, int _x, int _y, JGuiListener * _listener = NULL, TargetChooser * _tc = NULL, int _nb_displayed_items = 7 );
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CardDisplay(int id, GameObserver* game, int x, int y, JGuiListener * listener = NULL, TargetChooser * tc = NULL, int nb_displayed_items = 7);
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void AddCard(MTGCardInstance * _card);
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void rotateLeft();
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void rotateRight();
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@@ -27,7 +29,7 @@ class CardDisplay:public PlayGuiObjectController{
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class DefaultTargetDisplay:CardDisplay{
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public:
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DefaultTargetDisplay(int id, GameObserver* _game, int _x, int _y, JGuiListener * _listener, int _nb_displayed_items );
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DefaultTargetDisplay(int id, GameObserver* game, int x, int y, JGuiListener * listener, int nb_displayed_items );
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~DefaultTargetDisplay();
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};
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