J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -25,12 +25,12 @@ class ActionLayer: public GuiLayer, public JGuiListener{
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virtual void Update(float dt);
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int unstoppableRenderInProgress();
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bool CheckUserInput(u32 key);
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ActionLayer(int id, GameObserver* _game):GuiLayer(id, _game){ menuObject = NULL; abilitiesMenu = NULL; stuffHappened = 0;};
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ActionLayer(){ menuObject = NULL; abilitiesMenu = NULL; stuffHappened = 0;};
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~ActionLayer();
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int cancelCurrentAction();
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ActionElement * isWaitingForAnswer();
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int isReactingToTargetClick(Targetable * card);
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int receiveEvent(WEvent * event);
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int receiveEventPlus(WEvent * event);
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int reactToTargetClick(Targetable * card);
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int isReactingToClick(MTGCardInstance * card);
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int reactToClick(MTGCardInstance * card);
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