J :
* New interface. * This breaks a lot of things. It is not feature-equivalent. It probably doesn't compile under windows and doesn't work on PSP. * Damage is not resolved any more. This will have to be fixed. * Blockers can't be ordered any more. This will have to be fixed. * A lot of new art is included.
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@@ -61,11 +61,11 @@ class AIPlayer: public Player{
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int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
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AIStats * getStats();
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public:
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void End(){};
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void End(){};
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virtual int displayStack(){return 0;};
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AIStats * stats;
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ManaCost * getPotentialMana();
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AIPlayer(MTGPlayerCards * _deck, string deckFile, string deckFileSmall);
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AIPlayer(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
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virtual ~AIPlayer();
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virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
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virtual int chooseTarget(TargetChooser * tc = NULL);
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@@ -86,7 +86,7 @@ class AIPlayerBaka: public AIPlayer{
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float timer;
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MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
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public:
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AIPlayerBaka(MTGPlayerCards * _deck, char * deckFile, const char * deckfileSmall, char * avatarFile);
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AIPlayerBaka(MTGPlayerCards * deck, string deckFile, string deckfileSmall, string avatarFile);
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virtual int Act(float dt);
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void initTimer();
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virtual int computeActions();
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